Showing posts with label Hero Guides. Show all posts
Showing posts with label Hero Guides. Show all posts

Sunday, December 25, 2011

Tresdin Guide - Legion Commander Build & Strategy



DotA Tresdin Guide, The Legion Commander Guide, Strategy & Build. Tresdin is a Strength hero which is introduced on the DotA 6.73. This post will provide you with the Tresdin Guide, the Tresdin Strategy, the Tresdin Item Build and the Legion Commander Skill Build.





Range: 128
Movement Speed: 310

Total starting damage: 57-61
Total starting armor: 3

Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2

My name is Tresdin, and there is a great threat growing in my kingdom. And that threat is the waves of filthy non-human refugees who litter our street corners and whose mongrel languages are belted out in every pub! I didn’t become the greatest general this kingdom has seen in hundreds of years to see my lands reduced to this, but that will be dealt with shortly. For now my axe is called to battle the hordes of darkness that threaten every human in these lands. I march to turn the tables on these horrors, and I dare even one of them to test me in single combat! I go to see things are taken care of the right way, the human way!

Tresdin the Legion Commander Skill

Overwhelming Odds (Active, ground target)



Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.

AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000

Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)

Cooldown: 18
Manacost: 100
Ability Code: A2JB

Press The Attack (Active, ally or self target)



Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.

Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds

Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2

Moment of Courage (Passive)



When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.

Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%

Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY


Duel (Active, enemy hero target)



Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.

Duration: 4/4.75/5.5 seconds

Duel winner bonus damage: 10 damage.

Cooldown: 50
Manacost: 75
Cast Range: 100

Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Ability Code: A2CI

Tresdin the Legion Commander Skill Build
Coming Soon!



Tresdin the Legion Commander Item Build
Coming Soon!


Tresdin the Legion Commander Strategy
Coming Soon!

This post contain Tresdin Guide & Build - the Legion Commander Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Tresdin the Legion Commander Forum.

Rizzrak Guide - Goblin Shredder Build & Strategy



DotA Rizzrak Guide, The Goblin Shredder Guide, Strategy & Build. Rizzrak is a Strength hero which is introduced on the DotA 6.73. This post will provide you with the Rizzrak Guide, the Rizzrak Strategy, the Rizzrak Item Build and the Goblin Shredder Skill Build.



Range: Melee
Movespeed: 290

Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3

Starting Damage: 48-52
Starting Armor: 0

Deep in the Forgotten Forests there is money to be made. No one knows this, and the dangers that lie within better than the goblin inventor Rizzrak. Combining heavy onboard weapons with the ability to clear an entire field of timber with ease, Rizzrak created a machine that’s as deadly as it is economical. With a detachable saw, brush clearing blades, and a tree grabbing chain Rizzrak is as threatening to his enemies as he is to a fresh sapling. Rizzrak's may not be a noble spirit, but the Sentinels money is as good as any, as long as he keeps his grubbing hands off the Tree of Life!

Rizzrak the Goblin Shredder Skills

Whirling Death (Active, no target)



Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.

Damage: 50/100/150/200

Manacost: 70/80/90/100
Cooldown: 8

Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK


Timber Chain (Active, targeted point)



Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.

Damage AoE: 225

Range: 800/1000/1200/1400
Damage: 80/120/160/200

Cooldown: 4 seconds
Manacost: 60/70/80/90

Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3

Reactive Armor (Passive)

What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.

Bonus: 1 armor and 1 HP regen per stack

Stack Limit: 4/8/12/16
Ability Code: A2E4

Chakram (Activatable, targeted point)



Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.

Passthrough Damage: 100/140/180
DPS: 50/75/100

Cast Range: 1200

Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8

Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Ability Code: A2E5
Ability Code End: A2FX

Rizzrak the Goblin Shredder Skill Build
Coming Soon!



Rizzrak the Goblin Shredder Item Build
Coming Soon!


Rizzrak the Goblin Shredder Strategy
Coming Soon!


This post contain Rizzrak Guide & Build - the Goblin Shredder Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Rizzrak the Goblin Shredder Forum.

Xin Guide - Ember Spirit Build & Strategy



DotA Xin Guide, The Ember Spirit Guide, Strategy & Build. Xin is an agility hero which is introduced on the DotA 6.73. This post will provide you with the Xin Guide, the Xin Strategy, the Xin Item Build and the Ember Spirit Skill Build.




Movement: 310
Attack Range: 128 (melee)

Total starting damage: 52-56
Total starting armor: 3

Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8


In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.

Xin the Ember Spirit Skills

Searing Chains (Active, no target)



Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100

Cooldown: 14/12/10/8
Manacost: 110

Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3


Sleight of Fist (Active, ground target)



Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.

You are invulnerable during this process. Takes 0.2 seconds to attack per unit.

Bonus Hero Damage: +30/60/90/120

AoE: 250/350/450/550
Cast Range: 700

Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0

Flame Guard (active, no target)



Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.

DPS: 30/35/40/45
Magic Shell: 150/300/450/600

Duration: 8/12/16/20 (or when the barrier dies)

Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS

Fire Remnant (Active, ground target)



Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.

Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500



The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.

Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100
Ability Code: A2JO, A2JQ, A2JP, A2JR
Ability Subability Code: A2JL

Xin the Ember Spirit Skill Build
Coming Soon!



Xin the Ember Spirit Item Build
Coming Soon!


Xin the Ember Spirit Strategy
Coming Soon!


This post contain Xin Guide & Build - the Ember Spirit Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Xin the Ember Spirit Forum.

Dragonus Guide - Skywrath Mage Build & Strategy



DotA Dragonus Guide, The Skywrath Mage Guide, Strategy & Build. Dragonus is an intelligence hero which is introduced on the DotA 6.73. This post will provide you with the Dragonus Guide, the Dragonus Strategy, the Dragonus Item Build and the Skywrath Mage Skill Build.



Range: 600
Movement Speed: 315

Total starting damage: 36-46
Total starting armor: 1

Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2


Dragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge. He is said to come from the ancient bloodline of blood elves that has ascended to unknown heights in the arts of mystical magic. It's suspected that Invoker and Dragonus were prodigy's of ancient time and were fighting for the prestige title of the supreme mage. The art of his supreme knowledge of magic enables him to seal any magic and his Mystic Flare is capable of burning any foe in matter of seconds. Many allies are proud to have strode alongside this mythical being, but few enemies have lived to survive the full extent of his mystical arsenal.


Dragonus the Skywrath Mage Skills

Arcane Bolt (Active, enemy target)



The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800

Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE

Concussive Shot (Active, no target)



With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT

Ancient Seal (Active, enemy target)



Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700
Ability Code: A2HN

Mystic Flare (Active, ground target)



Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.
Ability Code: A2BG

Dragonus the Skywrath Mage Skill Build
Coming Soon!

Dragonus the Skywrath Mage Item Build
Coming Soon!

Dragonus the Skywrath Mage Strategy
Coming Soon!


This post contain Dragonus Guide & Build - the Skywrath Mage Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Dragonus the Skywrath Mage Forum.

Tuesday, August 9, 2011

Yurnero Guide - The Juggernaut Skill Build, Strategy & Item Build

Yurnero Guide - The Juggernaut Skill Build, Strategy & Item Build



Juggernaut is a hero very low hp early in the game, but even so, it can be a super hero-killer and pusher. Cracking the armor with ease. Turners, dance like a dervish, drag the enemies with a flick of the wrist. Poetry in motion, reducing the enemy on the enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut. His most famous skill, however, is his Ultimate Omnislash, which can singlehandedly kill one or two enemy heroes if they're caught alone.







Yurnero - The Juggernaut

Range: 128 | Move Speed: 305

Primary: AGI

Str: 20 + 1.9 | Agi: 20 + 2.85 | Int: 14 + 1.4

Damage: 44 – 48 | HP: 530 | Mana: 182

HP Regen: 1.35 | Mana Regen: 0.57

Attack Speed: 0.71 | Armor: 4



Blade Fury

Blade Fury (F)

Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings. Lasts 5 seconds.

Level 1 - Deals 80 damage per second.

Level 2 - Deals 100 damage per second.

Level 3 - Deals 120 damage per second.

Level 4 - Deals 140 damage per second.

• This skill won't affect mechanical units.

• You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.

• If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.

Mana Cost: 110

Cooldown: 30/28/26/24 Seconds





Healing Ward

Healing Ward (G)

Summons a Healing Ward that heals units` within 500 AoE. Ward can move slowly, has 5 HP and 0 medium armor. Lasts 25 seconds.

Level 1 - Heals 2% of hit points per second.

Level 2 - Heals 3% of hit points per second.

Level 3 - Heals 4% of hit points per second.

Level 4 - Heals 5% of hit points per second.

• You can order the Healing Ward to move (movespeed 300).

• If a unit is affected by two Healing Wards only one will work.

• The ward won't heal mechanical units.

Mana Cost: 80/100/120/140

Cooldown: 60 Seconds





Blade Dance

Blade Dance (C)

Yurnero`s cunning blade gives him a chance to deal double damage on each attack.

Level 1 - 15% chance.

Level 2 - 20% chance.

Level 3 - 25% chance.

Level 4 - 35% chance.

Mana Cost: N/A

Cooldown: N/A



Omnislash

Omnislash (E)

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.

Level 1 - Unleash 3 (5*) blink strikes.

Level 2 - Unleash 5 (7*) link strikes.

Level 3 - Unleash 8 (10*) blink strikes.

• Can be improved by Aghanim's Scepter (* shows the improved values).

• Interrupts channeling skills of the primary target.

• Each slash deals 150 - 250 damage, with an interval of 0.4 seconds.

• With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.

• The slashes can't be avoided by evasion. The normal attacks, however, can.

• You can use items while using Omnislash.

Mana Cost: 200/ 275/ 350

Cooldown: 130/120/110 (110/100/90 with Scepter)







Yurnero Guide - The Juggernaut Skill Build



Skill Build:

1. Blade Fury

2. Healing Ward

3. Blade Fury

4. Blade Dance

5. Blade Fury

6. Omnislash

7. Blade Fury

8. Blade Dance

9. Blade Dance

10. Blade Dance

11. Omnislash

12. Healing Ward

13. Healing Ward

14. Healing Ward

15. Stats

16. Omnislash

17. Stats

18. Stats

19. Stats

20. Stats

21. Stats

22. Stats

23. Stats

24. Stats

25. Stats





Yurnero Guide - The Juggernaut Strategy Guide:

(credit to playdota.com for Strategy Play)



Early-Game


In Early-Game try to go with an Stunner or disabler on the lane, he disable / stuns your enemy, and you Blade Fury him to dead. In Blade Fury you're immune to magic, so you're against disable and stun in try to First-blood like save. Try to don't go back early, try getting Ring of Health and Void Stone for Perservance that you're not fast leaking on Mana. If you reached Level 6, make the tactic that guaranteed you a kill. Blade Fury -> physic attacks and if he try to Escape and is low health, finish him off with Omnislash.



Middle-Game

Now you should have Battle Fury and Boots of Speed and anyother Item for Power Treads. Then you should have Level 4 Blade Fury, and try to stay on your lane, push until the Tower is destroyed from Enemy, and begin to gank. Until you got your Stygian Desolator, if you have too much problems gathering Gold for Stygian, finish first Vladmir's Offering (If you have trouble with surviving). If you got Mana problems, go to Aghanim's Scepter. So you can stay very long, and having not that trouble with Mana.



Late-Game

In Late-Game, you should have in your Interface: Power Treads (Agility), Vladmir's Offering, Battle Fury, Stygian Desolator and Eaglehorn maybe. Now it's time to get the Hero-killer you are! You're damage with Critical Strike is so terrible for your enemy, that you leech life as they would no damage you + Healing Ward. Healing Ward should you use in team-fights that your team can stay longer. But take care of your Ward, the enemy Team will sure beginning focusing it, because it heals you, and your team.





My Item Build

Decent Luxuries:



-Battle Fury

-The Butterfly

-Aghanim's Scepter

-Assault Cuirass

-Heart of Tarrasque

-Hood of Defiance

-Boots of Travel



This is my SKILL Build when i using Yurnero - The Juggernaut







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Friday, August 5, 2011

DotA Gyrocopter Guide | Aurel Vlaicu, Gyrocopter Strategy, Gameplay & Item Build

DotA Gyrocopter Guide | Aurel Vlaicu, Gyrocopter Strategy, Gameplay & Item Build

High among the clan of dwarves mines, Aurel grew up with a fascination for making things explode. These trends were considered healthy in the mining company of jurisdiction of a dwarf with explosives determined his salary, rank and of course, its popularity among females. Unlike the rest of the clan, however, Aurel sought to use his skills for more than just skipping rocks. Combining controlled detonations with thick metal to direct their strength, Aurel is able to create everything from missile engines. Excited to be able to bring his inventions to the test, the presence of Aurel on the battlefield promises to be a blast!




Aurel Vlaicu - Gyrocopter
Range: 375 | Move Speed: 305
Primary: AGI
Str: 18 + 1.8 | Agi: 24 + 2.8 | Int: 23 + 2.1
Damage: 41-51 | HP: 492 | Mana: 299
HP Regen: 0.79 | Mana Regen: 0.93
Attack Speed: 0.73 | Armor: 2



Rocket Barrage (R)
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
Level 1 - 10 damage per rocket.
Level 2 - 13 damage per rocket.
Level 3 - 16 damage per rocket.
Level 4 - 19 damage per rocket.
• The rockets can only hit units you have vision over.
• Damage type: magical
Mana Cost: 90
Cooldown: 7/6.5/6/5.5 seconds


Homing Missile (E)
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower. Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance).
Level 1 - 100 max damage
Level 2 - 200 max damage
Level 3 - 300 max damage
Level 4 - 400 max damage
Cast range: 1050
Towers do half damage. Enemy has vision over the rocket once it starts moving.
Minimum damage is 50 and maximum damage is reached at 2000 units and doesn't increase beyond that.
Mana Cost: 120/130/140/150
Cooldown: 20/17/14/11


Flak Cannon (F)
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Level 1 - 3 attacks
Level 2 - 4 attacks
Level 3 - 5 attacks
Level 4 - 6 attacks
Attack modifies only work against the primary target.

Mana Cost: 50
Cooldown: 20


Call Down (C)
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Level 1 - First rocket deals 250 damage and slows by 20% for 2 seconds, second rocket deals 100 (175*) and slows by 50% for 3 seconds.
Level 2 - First rocket deals 300 damage and slows by 20% for 2 seconds, second rocket deals 150 (225*) and slows by 50% for 3 seconds.
Level 3 - First rocket deals 350 damage and slows by 20% for 2 seconds, second rocket deals 200 (275*) and slows by 50% for 3 seconds.
Mana Cost: 125
Cooldown: 55/50/45 seconds

• Cast range: 1000 (Global*)
• AOE: 400
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values)



Aurel Vlaicu, Gyrocopter Skill Build:

1. Homing Missile
2. Rocket Barrage
3. Homing Missile
4. Rocket Barrage
5. Flak Cannon
6. Call Down
7. Homing Missile
8. Flak Cannon
9. Homing Missile
10. Rocket Barrage
11. Call Down
12. Flak Cannon
13. Rocket Barrage
14. Stats
15. Stats
16. Call Down
17-23 Stats
24. Flak Cannon
25. Flak Cannon

Aurel Vlaicu, Gyrocopter Strategy Guide:
coming soon..under construction..

My Item Build
Decent Luxuries:
- Linkens
- Heart
- Blademail
- Janggo's
- Sheepstick
- Meck
- SnY
- EoS

I'm surprised no one suggested refresher...


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