Friday, March 27, 2009

Warcraft III Total Guide

Warcraft III Total Guide
Micro, Team Choices, Strategic Matchups and much much more.
By Archimondew/help from PitLorD
[Chart of Contents]
* Introduction ~ a Word to Warcraft III users
o Why Warcraft III?
o Hacks?
o Abuse?
o Starting with the Guide
* Introduction Micro ~ Strategic advances in MMORTS (Massive Multiplayer Online Real Time strategy).
o Why micro?
* Micro for Warcraft III
o Building
o Surrounding
o Blocking
o Surrounding
* Account Building Tips & Support
o Picking a Name
o Looking Nice
o Getting your friends to remember you
o Winning Games
o Winning Tournaments
* Choosing Arranged Team Partners
* Random Team? Noob Ally? No problem!
* Credits
* Changelog

[Introduction]

Thanks for deciding to read this guide, it took aprox. at least 4-5 hours of decisive reasoning to make mainly for the competition. Also, me and PitLorD are spilling the beans on micro secrets and what it was like BEFORE we started hacking. Because we were already pro before using hacks. (Well, we did have fun using Starcraft morphhack, Probes to Mutalisk FTW!) Please note this guide is mostly referring to TFT, as in HOW THE HECK THEY HEAL WITHOUT FOUNTAIN IN RoC?

Why Warcraft III?
Warcraft III is still widely played and competitive, easily over Starcraft. It has an automated tournament system and they're aren't any online moderators/admins to bother you when you are playing. Warcraft III is fun, you can beat on other players or play for competition. It's something that would help someone break a record for staying awake.

Hacks?
Hacks are open for the download in the hacks section. Having maphack is a huge advantage, being to ambush and do things you weren't able to do just playing normally. Use it to your advantage, don't lose and always deny that you use hacks. Only be open to close friends when using hacks because you wouldn't want someone to be reporting you and getting you banned.

Abuse?
Abuse is easy. PitLorD offers intense strategies I use to get massive amounts of wins with percentages you can only dream of. Link: []D3scene - hacks and cheats

Starting with the Guide
Well, this concludes the Introduction. In this guide you will find multiple strategies in game and out to make your stay on Warcraft III the best as possible. Remember, feel free to PM me for more information/questions.

[Introduction to Micro]

Ever wonder why you have a giantic army and still get your army owned by a small opposing army? It's because they had better micro and managed to overpower you strategically. Personally, DotA taught me everything about microing my hero and using it to overpower many enemy units and get away at low health with a lot of experience for free.

Why Micro?
EVERYONE who is ranked is able to micro, even mass tower/Tank users micro. They are targetting your structures, not just attack move. You must may attention to the surroundings especially if you hack. You shouldn't lose with hacks unless you get disconnected or tiehacked or the opponent is using hacks and have a better micro then you.

[Micro for Warcraft III]

Building
Building you ask? Building is the MOST important thing in Warcraft III, as it gives you units and an altar to build a hero with. How do you micro your building? You can start by NOT getting stuck, but making small holes so that you can shoot from the back and have one melee unit tanking in the front.

Night Elf Building
Usually most players spread out. I tend to build inside, with Altar and Moon well next to trees to block hero harass from getting to my wisps. I also make tight holes next to my main structures so that harassers will take big damage from my trees when trying to get through.

Human Building
People tend to use Altar then barracks with Farms in between the structures and Town Hall. Fortified in front and Arcane Tower in the back. Make sure hero harassers that get in can't get out when you block them with one militia on the sidelines. Most annoying can be the blademaster, but Arcane Tower will be the mana burner for the anti-blademaster rush. Heres something from the Warcraft III Forums: [http://img353.imageshack.us/img353/4...dhudef8nj.jpg], its completely wrong and doesn't work out. First of all, one farm ain't going to let you get anything, and second, you wouldn't get those structures that early. That layout will result in getting forced inside and not being able to micro well because human has mostly direct combat units.

Undead Building
Tend to clump things together, it works, Ziggurats in the back and Crypt/Slaughterhouse up front. Don't forget cold tower versus possible harassing races. When expoing, I suggest getting towers for your first expo in a solo map. Areas of the base will allow easy access to fiends and ghouls and give a scare to attackers thanks to the frost damage the Undead buildings are able to hit.

Orc building
Again, Altar burrow, make sure burrows are in the back because they have HEAVY armor, which is sufficiently weaker then fortified. Getting your burrows killed sucks because they are the orc food provider. Same goes if you are planning to tower against your opponent. Fortified in the front so that they can absorb damage.

Surrounding
Surrounding is the most useful thing versus heroes and small units. They prevent the unit from getting away and allow for easy killing on them. Getting a hero surrounded forces a TP most of the time and gives you a good advantage. Any race is able to surround. The best players can surround with 4 units.

Surrounding for Night Elf
Only use Hunts/bears for surrounding with Night Elf because Archers and Dryads aren't buff enough and will be killed, creating a hole for the unit/hero to get away. Shadowmeld surround works with maphack. If another user is melded, surround it and meld yourself, waiting for daylight, killing the unit. Remember, weak units surrounded can be shadowmelded.

Surrounding with Human
Human has a good advantage, using footies and Water Elemental to surround. People who get Mountain King First will tend to surround better because the stun from Mountain King will give you more time for surrounding them for the kill. Slow also provides a great surround causing them to slow down will give you the good way to surround them and kill their unit.Surrounding with UndeadOnly works with ghouls/skeletons. Dreadlord's sleep is equivelant to Mountain King, except with more time to get around. It is extremely annoying forcing TPs all the time, giving you extra time to creep, etc, etc. Always get Dust of appearance in case they can shadowmeld. Only Blademaster with 75 mana can get away (after Blizzard made Blademaster be able to walk through units).

Surrounding with Orc
Best for last. Orc Blademaster jumps in front with Windwalk, stops the unit in it;s tracks allowing for grunts to catch up and surround pretty easily. Also, Hex provides an extremely powerful disable against the units and also allowing your grunts to get around. The best is Ensnare, described as the #1 hero killer especially with orc. Ensnare -> Blademaster hit, losing HP, and right when he hits 10% left, he decides to hit TP, then Hex pops up, and BAM!, a dead hero is right in front of you. Death Knights just have seriuos troubles staying alive to a good orc player who can use BM/SH well.

Blocking
Simple description because for all races it about the same. The best league players are able to do this. While on the chase, it allows for units to not get away even though you can't surround. Basically, you slow them down by blocking. It gives you a great advantage and uses multiple unit deaths for XP. Blocking can also save your unit if an enemy can catch up and kill it. Giving chase, you can block and stop an opposing unit. Ensnare also stops a chase.

Focus Fire
Focus fire is the act of using multiple units to hit one single unit. Most of the time they just move back and their spread out damage is going to kill you. The idea is to hit them when you have your ranged spread out. Focus fire is used in surrounding to kill the trapped unit/hero. Use focus fire to kill units and heroes fire. Focusing on heroes is risky so don't do it if they have multiple healing potions or Invicibility pots.

[Account Building]

I'd say account building is my #1 ability. People build accounts to sell for money and good percentages to look nice in popular channels. Having someone ask you for AT and denying it is priceless.

Picking a name
Something original, no numbers. Illegal names were popular like *_*. Be sure to make yourself look nice, an always NO IMPERSONATION, it's stupid and people will hate you for it. A nice name would be nice to match your race or be just cool overall.

Looking nice
Get your first Icon ASAP, tournament icons are suggested because they are the best to be using. Infernal looks great and only takes about 3 tournaments to get if your really good. Felguard is Ok, Riflemen OK, Headhunter Meh, Huntress OK, Myrmidon OK. Or you could stay peon and go 24-0 on all the race choices. But getting the wins will be hard if you can't find good Arranged Team partners, and most likely good players won't play with you cause your a peon. Getting Random Team wins is ok, but it's like rolling a dice for getting your first loss.

Getting your friends to remember you
You want permanent friends, someone you can count on to Arrange Team with and is also reasonible in skill with flexible time so your online when they are online.

Winning Games
You want to be able to get a good record, best to start with Tournament, but AT, RT, Solo are all valid choices. Or FFA, if you want a quick 1-0 or something. But you have to be able to micro and find a good ally. Most Solo matchups for first timers are pretty easy to win. RT is random, so you might run into the best player on Bnet. On AT, your 0-0 AT, which is a 0% Ratio, that will be averaged with your allies to find a matchup, so be sure so that your enemies can't beat you. Starting 50-0 is good, 60-0, better. Soloing guide is availible here: []Complete Solo Guide for All Races.

Winning Tournaments
Make sure you have time to participate in the full tournament. And if you need a sub be sure it's someone you can trust/count on in for only the finals. PitLorD's abuse Guide provides good ways of getting a good record in the Prelims. Best comeouts are usually 35-0 Tournament record when your done due to bonus wins from winning the tournament. Solo is always the hardest because you will have to count on yourself. 2s is ok, 3s is the best, because I just Garg or carry with fiends for my allies until finals.

[Choosing AT Partners]

Choosing AT partners is pretty simple. Basically, everyday I check the tournament rankings in the finals. If they have a won a tournament you can assume that they are good, but also watch out for what kind of tournament. Solo skill and Team skill is far from different. Teamwork is better then a solo skill. #1 ranking in solo doesn't mean that they are good in 2s or 3s (Close encounters). Don't be afraid if you’re up against someone who’s like #1 solo or something because everyone can lose no matter what happens. Losing is ok once you have a good amount of win ratio on your statistics. I prefer to choose my friends I can already count on.

[Random Team? No ally? No Problem!]

I know it is evil, but I actually prefer my ally to get their pants scared off because of high opponent levels and leave. Microing an ally is extremely easy. Always dual rax and simply mass. UD - Mass fiends with 2 Crypts, Orc - Mass Grunts, 2 Barracks, NE - Mass Hunts with two AoW, and Human Mass Rifles/Foots with 2 Barracks. You should creep to level 3 and hit ASAP before your opponents can do much and destroy your opponents. Keep in mind, a good player can overpower 2 people petty easily. Once had an ally who lifted his Tree of Life, and I still ended up winning.

[Credits]

Guide by: Archimonde
Editing: Archimonde & Pitlord & H3art.
Information: Provided my many years of experience
Thanks for reading, this guide will be updated if suggestions/questions/complaints come up.

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