Thursday, April 28, 2011

Rubick Guide | DotA Grand Magus Strategy & Build

DotA Rubick Guide, The Grand Magus Guide, Strategy & Build. Rubick is an Intelligence hero which is introduced on the DotA 6.72 Beta. This post will provide you with the Rubick Skill Description, the Rubick Guide, the Rubick Strategy, the Rubick Item Build and the Grand Magus Skill Build.

Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4 (Primary)
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

Rubick the Grand Magus Skill Descriptions

Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105

Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.
List of skill that Rubick cannot steal

Rubick the Grand Magus Skill Build

1. Telekinesis
2. Fade Bolt
3. Fade Bolt
4. Telekinesis
5. Fade Bolt
6. Spell Steal
7. Fade Bolt
8. Telekinesis
9. Telekinesis
10. Null Field
11. Spell Steal
12. Null Field
13. Null Field
14. Null Field
15. Stats
16. Null Field
17-25. Stats

Rubick is easy to get killed in early game, so take Telekinesis first to prevent it. Then maximize Fade Bolt for its nuke and it is only need a few mana. So it will be more useful than stuning spell. Next Telekinesis until maximum and then Null field. Spell Steal is taken everytime it is available. Stats for the last.

If your enemy has more dps heroes than spellcasters, you can choose to take stats instead of Null Field. Also if you meet spell spammers in your lane, you have an option to take Null Field on early level. But it will slow you down when you want to gank.

Rubick the Grand Magus Item Build

1. 3x ironwood branches, Mantle of Intelligence, Magic Stick, and Tango
2. Boots of Speed
3. Finish Arcane Boots
4. Finish Magic Wand
5. Finish Null Talisman
6. Urn of Shadows

Rubick's core item should be like this:

Arcane Boots - Boost your movement speed as well as your mana pool. Good for ganker like Rubick. Help your friend to spam their skills too.

Magic Wand - Obviously used for instant regen (HP and Mana). Best when enemy has spell users.

Null Talisman - Good early stats and can be upgraded later into dagon.

Urn of Shadow - Gives you HP boost. Also a free salves. Obviously get this if no one on your side have it.

Bottle - One slot, 600 gold, fast regen (both HP and Mana), and a measure against mana burners. But don't take it early because you need stats more than this. Purchase it when you're ready to gank.

Boots of Travel - Change with this boots on late game for his mobility.

Dagon - Perfect for ganking. But if you get hard to farm and fail to get this in early to mid game, change to other useful item. Such as luxuries.

Here are Luxury late game items for him:

Guinsoo's Scythe of Vyse - Very good stats (str, agl, especially int), mana regen, and Hex. Disabling your opponent's carry or good spell caster.

Eul's Scepter of Divinity - An alternative for Guinsoo. Its cheaper of course.

Shiva's guard - Huge amount of mana is welcomed. Plus Its Aoe nuke and slow. Good when combined with Rubick's spells.

Linken's Sphere - Not only gives attributes and HP/Mana regen, but also provide you with ability to prevent the effect of deadly skill. Get this item if opponent's team has good nukers (such as Lina, Lion, Lucifer, etc) and single disabler (leviathan, etc)

Khadgar's Pipe of Insight - Gives magic resistance againts magic damagers. A situational item. Get it if the other team has a lot of magic spammers.

Veil of Discord - This new item is really nice. Additional stats and Its Discord can amplifies your magic damage. Get this if your team has more than one of good spellcasters.

Orchid Malevolence - Consist of cheap obivion staff and useful for counter enemy's scary spells or imba skills. Its also amplifies magic damage.

Rubick the Grand Magus Strategy

You can pick this hero if your team need nuker, supporter, AOE disabler, or spell stealer (?)

You can be supported by:

- Your team's Ganker
and Carries (Ursa, Lina, Venge, Bala)
It's more easy when ganking with them.
- Enemy team's AOE disabler (Treant, Leviathan, Enigma)
Steal their spell so you can use it for your team's benefit.
You can be a supporter for:
- Your team's heroes, almost all of them (especially carries)

Beware of his counter:
Silencer DotA Hero Drow Ranger DotA Hero Nerubian Assassin DotA Hero Death Prophet DotA Hero Anti-Mage DotA Hero Doom Bringer DotA Hero or carrier
- Silencer and manaburner
Once you are silenced or mana-emptied you can do nothing except normal attack. Thats game over (espesially Magina and Lucifer)
Counter Lucifer:
Let he dooms to other hero on your team and steal it. When you are on a same lane with him harass him and control your lane. Don't make him farm easily.
Demon Witch DotA Hero or carrier
- Disabler
You are a squishy hero, so you must be careful not to get stunned or disabled.

Playstyle

On early game, you can start laning by solo mid or dual lane. But when you take dual lane be careful not too carried away because your stun isn't enough to disable 2 enemies on one time. You will easily get pawned.
Rubick has a good stun and nuke. But not enough to kill your enemy. Just be patient until you get to level 6. Bolt will be spammable when it goes to lvl 3.

When the game enter mid game, you must be at lvl 6. At this time you should already have Arcane Boots and Wand in your slot. Then start gank with help from your teammate.
Gank is your job. You can do Telekinesis, Spell Steal your enemy's skill right before he dies, and end with bolt. But always remember to leave the kills to your carries. Farm between gank and try to destroy tower.
Aim to get some good support items such as Guinsoo, Discord, or Shiva while youre in this phase of the game.

Late game will be hard for spellcaster like Rubick. So always stick with your team and support them as much as you can. Your spell still good enough to break the enemy's combo, especially when you steal a good skill from them. Choose it carefully. And also Rubick's AOE magic protector for your whole team.
At this moment you must be already get at least Guinsoo, or Shiva. Use it wise.

Based on: Playdota guide

This post contain Rubick Guide & Build - the Grand Magus Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Rubick Forum.

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