Saturday, June 25, 2011

DotA Hero Lanaya Templar Assassin Guide, Build and Strategy

DotA Hero Lanaya Templar Assassin Guide, Build and Strategy. The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.





Lanaya – Templar Assassin
Range: 140 | Move Speed: 305
Primary: AGI
Str: 18 + 2.1 | Agi: 23 + 2.7 | Int: 20 + 2.0
Damage: 53 – 59 | HP: 492 | Mana: 260
HP Regen: 0.79 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 4

Refraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts for 17 seconds.
Level 1 – 20 bonus damage, 2 Instances.
Level 2 – 40 bonus damage, 3 Instances.
Level 3 – 60 bonus damage, 4 Instances.
Level 4 – 80 bonus damage, 5 Instances.
• Direct HP Removal does not trigger refraction.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
Mana Cost: 75
Cooldown: 17

Meld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 – 50 damage, -2 armor.
Level 2 – 100 damage, -4 armor.
Level 3 – 150 damage, -6 armor.
Level 4 – 200 damage, -8 armor.
• Damage type: physical
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don’t stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
• Duration Meld: Infinite
Mana Cost: 50
Cooldown: 7

Psi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 – 40 Bonus Range, 320 Spill Range.
Level 2 – 100 Bonus Range, 340 Spill Range.
Level 3 – 160 Bonus Range, 360 Spill Range.
Level 4 – 220 Bonus Range, 380 Spill Range.
• Damage type: pure
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Area of Effect: 100 (width)/320 (length)
Mana Cost: N/A
Cooldown: N/A

Psionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 – 50% slow on activation, Max 5 Traps.
Level 2 – 50% slow on activation, Max 8 Traps.
Level 3 – 50% slow on activation, Max 11 Traps.
Mana Cost: 15
Cooldown: 11/9/7
• Traps last indefinitely.
• They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection
• Casting range: 2000
• Area of Effect: 400

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