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Tuesday, September 29, 2009
Hitman Reborn 156 Sub | Katekyo Hitman Reborn 156 English Sub Raw Online Stream
Also Watch: Hitman Reborn 157 Hitman Reborn 156 | Katekyo Hitman Reborn Episode 156. Hello, Hitman Reborn anime fan if you are here to watch the upcoming thrilling episode, Hitman Reborn 156 then you are at perfect site because you can watch Katekyo Hitman Reborn 156 here after it gets aired. You can read Katekyo Hitman Rebron 156 release date below.Katekyo Hitman Reborn 156 type
Garena Hack 5.7.1 and How to use
Made by Garena Hack Russian Community & Garenahack-er
Change log 5.7.1:
- Added Garena Universal Map Hack (GUMH)
- Some Thinks changed in _Helper.exe
- Anti Guard GGC (While isn't ban no one account)
- Added W3XCustomKick 1.22e - 1.24 (.../Tools/Tool's/ )
- Isn't working flood/real ping (Wait for next the version)
- Standart Skin of GGC
Changelog 5.7:
- Added Mega EXP
- Added Visual Custom Kick
- Added Mass Tunel
- Added Spam Bot 2.5
- Added War3tools
- Helper.exe updated до 1.11
- Added Garena Server Pinger .
Virus Total
Inject.exe
_Helper.exe
Change log 5.7.1:
- Added Garena Universal Map Hack (GUMH)
- Some Thinks changed in _Helper.exe
- Anti Guard GGC (While isn't ban no one account)
- Added W3XCustomKick 1.22e - 1.24 (.../Tools/Tool's/ )
- Isn't working flood/real ping (Wait for next the version)
- Standart Skin of GGC
Changelog 5.7:
- Added Mega EXP
- Added Visual Custom Kick
- Added Mass Tunel
- Added Spam Bot 2.5
- Added War3tools
- Helper.exe updated до 1.11
- Added Garena Server Pinger .
Virus Total
Inject.exe
_Helper.exe
Virustotal. MD5: c0af43f8aa5cb7e7473d35846ecd7f45
How to start:
1.Open _Helper.exe
2.Click "Click to the link"
3.Now appears Main Menu
Start what you want
by
TRiLLeR from 1st-hacks
NO from Your Daily Needed fuck
How to start:
1.Open _Helper.exe
2.Click "Click to the link"
3.Now appears Main Menu
Start what you want
by
TRiLLeR from 1st-hacks
NO from Your Daily Needed fuck
Garena Universal Maphack Version 2.0 for Warcraft 1.20e, 1.21, 1.22, 1.23, 1.24b
Garena Universal Maphack v2.0 is finally Released, it does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.20e, 1.21, 1.22, 1.23 & 1.24b Patch. It is currently undetectable in Garena. Check the Download Link & Guide of using this maphack.
Download Links:
Download Garena Universal Maphack v2.0.zip (mirror 1)
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• Use this on your own risk, DotA-Addiction will not be responsible if anything happens to your Garena Account
Download Links:
Download Garena Universal Maphack v2.0.zip (mirror 1)
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• Use this on your own risk, DotA-Addiction will not be responsible if anything happens to your Garena Account
Latest Interview With IceFrog Recently Posted in Question and Answer Session #3
IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!
Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?
A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.
Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?
A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.
Q: What do you think of Starcraft 2 Editor?
A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.
Q: Have you decided if you are moving DotA to Starcraft 2 yet?
A: I've been actively exploring several options for some time now. Starcraft II might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:
- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.
These are the general issues I've been considering when thinking about what the right thing is for DotA's future.
Q: Why did you remove the combat regeneration from Heart of Tarrasque?
A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.
This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.
Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?
A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is talking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.
Q: What will happen with the -switch command?
A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.
Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?
A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.
Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?
A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.
Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?
A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.
Q: Do you have a schedule for day/week/month, according to which you are working with DotA?
A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.
Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)
A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.
Q: Will there be a new easter egg map soon?
A: What easter eggs? :)
Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?
A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.
Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?
A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.
Q: What do you think of Starcraft 2 Editor?
A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.
Q: Have you decided if you are moving DotA to Starcraft 2 yet?
A: I've been actively exploring several options for some time now. Starcraft II might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:
- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.
These are the general issues I've been considering when thinking about what the right thing is for DotA's future.
Q: Why did you remove the combat regeneration from Heart of Tarrasque?
A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.
This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.
Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?
A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is talking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.
Q: What will happen with the -switch command?
A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.
Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?
A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.
Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?
A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.
Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?
A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.
Q: Do you have a schedule for day/week/month, according to which you are working with DotA?
A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.
Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)
A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.
Q: Will there be a new easter egg map soon?
A: What easter eggs? :)
Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
Diobolic Warcraft III Dota Tools, Customizing Warcraft III
The Best tool for Customizing Warcraft III Dota is Diabolic Warcraft III Tools. It is a quite old tool already posted on some forums but most of the people don't know about it. Diabolic Warcraft 3 Tools contain a lot of cool features like, Warcraft 3 Background, Font, Theme changer etc. - The most important thing about this toolkit is very user friendly, you can perform tasks within clicks.
Full Features:
• Warcraft 3 Font Changer
• Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
• Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
• Warcraft 3 Registry Fixer, Logo disabler.
Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)
Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\
2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.
Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)
• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3
Full Features:
• Warcraft 3 Font Changer
• Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
• Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
• Warcraft 3 Registry Fixer, Logo disabler.
Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)
Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\
2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.
Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)
• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3
Dota Allstars v6.63 AI Map Download Links
Dota 6.63b AI Map v0.212, Now you can play AI in the latest Dota map. This version has few bugs & crash fixes but no fun stuff available in this AI map. Hope this map Dota 6.63b AI Map has no bugs/errors in it. Check the download link & read changelogs of Dota Allstars 6.63b AI 0.212.
Dota 6.63b AI 0.212 Changelogs:
====================
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early
-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)
Dota 6.63b AI 0.212 Changelogs:
====================
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early
-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)
Interview with IceFrog, Q&A Session #3
IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!
Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?
A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.
Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?
A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.
Q: What do you think of Starcraft 2 Editor?
A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.
Q: Have you decided if you are moving DotA to Starcraft 2 yet?
A: I've been actively exploring several options for some time now. Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:
- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.
These are the general issues I've been considering when thinking about what the right thing is for DotA's future.
Q: Why did you remove the combat regeneration from Heart of Tarrasque?
A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.
This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.
Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?
A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.
Q: What will happen with the -switch command?
A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.
Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?
A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.
Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?
A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.
Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?
A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.
Q: Do you have a schedule for day/week/month, according to which you are working with DotA?
A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.
Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)
A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.
Q: Will there be a new easter egg map soon?
A: What easter eggs? :)
Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
Diabolic Warcraft 3 Tools
Full Features:
• Warcraft 3 Font Changer
• Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
• Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
• Warcraft 3 Registry Fixer, Logo disabler.
Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)
Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\
2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.
Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)
• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3
Screenshots: (will open in new window)
Credits:
- Thanks to Diabolic for making this wonderful software to enchance our gaming experience
GarenaHack 5.7.1
(by Russian Community)
Changelog 5.7.1:
- Added Garena Universal MapHack(GUMH)
- Minor change in _Helper.exe
- AntiGuard GGC (A beta way to avoid ban)
- Added W3XCustomKick 1.22e - 1.24
- Isn't working flood/real ping (Wait for next version)
- Standard Skin of GGC (Terminated)
GUMH - Universal Map-hack for Warcraft III. Just select your path to warcraft, and hack will choose correct version itself. Work with 1.20e-1.24b.
(Please avoid using main account, AntiGuard is still beta only)
IceFrog Q&A Session #3
IceFrog has just had another Q&A session and give you a clue about Dota-Allstars future. Curious why the Heart of Tarrasque changed? Or will Dota move to Starcraft 2? It's all answered here :)
Q: How much longer do you realistically look at DotA as something that you want to put your time into and update? (from Murazor)
A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon. I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.
Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented? (from sgamer.com)
A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.
Q: What do you think of Starcraft 2 Editor? (from tobby)
A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.
Q: Have you decided if you are moving DotA to Starcraft 2 yet? (from Vodotz)
A: I've been actively exploring several options for some time now. Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:
- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.
These are the general issues I've been considering when thinking about what the right thing is for DotA's future.
Q: Why did you remove the combat regeneration from Heart of Tarrasque? (from Florian)
A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.
This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.
Q: How can I help improve the game itself? Are you going to add my suggestion if I send it? (from JoseC)
A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.
Q: What will happen with the -switch command? (from n!ight)
A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.
Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras? (from prodota.ru)
A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.
Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you? (from kiu)
A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.
Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement? (from STT40)
A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.
Q: Do you have a schedule for day/week/month, according to which you are working with DotA? (from gibigate)
A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.
Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future? (from Xochaedo)
A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.
Q: Will there be a new easter egg map soon? (from Zeyall)
A: What easter eggs? ;)
Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
Interview with IceFrog, Q&A Session #3
IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a
Lich's Chain Frost Bug - DotA 6.64
Another bug in DotA 6.64 with Kel'Thuzad Lich's Chain Frost, can be easily reproduced. Watch the video below:
Monday, September 28, 2009
Diabolic Warcraft 3 Tools
Diabolic Warcraft 3 Tools is great software which allows you to customize your Warcraft 3 look. It is a quite old tool already posted on some forums but most of the people don't know about it. Diabolic Warcraft 3 Tools contain a lot of cool features like, Warcraft 3 Background, Font, Theme changer etc. - The most important thing about this toolkit is very user friendly, you can perform tasks
Sunday, September 27, 2009
Naruto Shippuden 132 | Watch Naruto Shippuden Episode 132 English Sub Online Stream
Also Watch: Naruto Shippuden 133Naruto Shippuden 132 | Naruto Shippuden Episode 132 is the next action episode of Naruto Shippuuden Anime. I know you are eagerly waiting for it but don't worry you can watch Naruto Shippuden ep 132 here, after it's release. We will provide the live streaming here just for you. Currently, You can read the Naruto Shippuden 132 release date below:
zGarena Garena Crack 24/9/09
zGarena
Hello everyone,
as I saw there's no new Crack for Garena, and I didn't want to let the guys who likes to play Garena with a hack
stay alone with nothing on the hand.
So I cracked Garena in a rush, as I'm some busy atm.
You've to use HideToolz to hide ur hack process, as I said I just cracked it in a rush and had no time to crack the
WC3J.dll also...
Attachment includes:
- zGarena.exe (put in ur Garena folder)
- HideToolz (I think everyone knows how it works)
Anyways, here u go.
Greetz, zReapeR
Anubis scan added - Bat
Anubis - Analysis Report
Performs Registry Activities: The executable reads and modifies registry values. It may also create and monitor registry keys.
CREDITS : zReapeR
__________________
_______####________________________________#####
______#_____#______________________________#_____#
______#_____#______________________________#_____#
####_#####__####__###____####__####__#####
___#__#___#__##oo#_#__#___#___#__##oo#__#____#
_#____#____#_#_____#__#___####__#_______#______#
####_#____#_####_#####_#______####____#______#
__________________________#_______________________ _
Hello everyone,
as I saw there's no new Crack for Garena, and I didn't want to let the guys who likes to play Garena with a hack
stay alone with nothing on the hand.
So I cracked Garena in a rush, as I'm some busy atm.
You've to use HideToolz to hide ur hack process, as I said I just cracked it in a rush and had no time to crack the
WC3J.dll also...
Attachment includes:
- zGarena.exe (put in ur Garena folder)
- HideToolz (I think everyone knows how it works)
Anyways, here u go.
Greetz, zReapeR
Anubis scan added - Bat
Anubis - Analysis Report
Performs Registry Activities: The executable reads and modifies registry values. It may also create and monitor registry keys.
CREDITS : zReapeR
__________________
_______####________________________________#####
______#_____#______________________________#_____#
______#_____#______________________________#_____#
####_#####__####__###____####__####__#####
___#__#___#__##oo#_#__#___#___#__##oo#__#____#
_#____#____#_#_____#__#___####__#_______#______#
####_#____#_####_#####_#______####____#______#
__________________________#_______________________ _
Garena Universal MapHack v2.0 - [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]
Garena Universal MapHack v2.0 - [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]
Features:
Version 2.0 available:
*Fixed 1.23 trade resources, hp bars, hero icons, remove fog map, 1.23 should work fine in Win XP and Vista
*fixed 1.24b hero icons, hp bars and trade resources, 1.24b should work fine in Win XP and Vista
*fixed some bugs at 1.21
*Universal MapHack now remembers the settings you've selected when you press "start" next time it starts
*Added Camera Distance Hack for 1.24, 1.24b and 1.23.
NoVirusThanks scan Report Status: CLEAN
Who has problems report here with Operating System and Warcraft III patch version and the nature of the problem.
- MapHack for 1.20e, 1.21, 1.23, 1.24 and 1.24b that works on Garena
- does NOT modify any Garena files and does NOT crack garena, so there's no "cracked version" issue
- undetectable !
- bugs ( )
Version 2.0 available:
*Fixed 1.23 trade resources, hp bars, hero icons, remove fog map, 1.23 should work fine in Win XP and Vista
*fixed 1.24b hero icons, hp bars and trade resources, 1.24b should work fine in Win XP and Vista
*fixed some bugs at 1.21
*Universal MapHack now remembers the settings you've selected when you press "start" next time it starts
*Added Camera Distance Hack for 1.24, 1.24b and 1.23.
NoVirusThanks scan Report Status: CLEAN
Who has problems report here with Operating System and Warcraft III patch version and the nature of the problem.
garenahack-er |
Saturday, September 26, 2009
Shugo Chara Party 4 | Watch Shugo Chara Party Episode 4 English Sub Online Stream
Also Watch: Shugo Chara Party 5Shugo Chara Party 4 | Watch Shugo Chara Party Episode 4 Eng Sub Online Stream. Are you searching for Shugo Chara Party 4? Then you are at right place because Shugo Chara Party Episode 4 is available here, You can watch it here but after it's release. Currently, You can read Shugo Chara Party 4 release details, episode streaming will be posted below, after release.
One Piece 423 Sub | Watch One Piece Episode 423 English Sub Raw Online Stream
One Piece 423 | One Piece Episode 423 is the next action episode of One Piece anime and it is ought to be released soon. I know you are eagerly waiting for One Piece 423 but don't worry you can watch OP 423 here after it's release. One Piece is one of the famous and the oldest anime in the world. Checkout the One Piece 423 Eng Sub / One Piece 423 Raw release date so you can comeback here to watch
NEW Garena hack (exp hack for free)
New Garena Hack v2.0
Features
-Enter any room without 5 seconds (must wait just 1 sec)
-exp hack 100 to 300 exp per 15 mints (gold member) , 50 to 150 (basic member) per 15 mints.
-Remove all advertisement on garena
-Show real ping in numbers instead of bars
-Unlimited spam in room (edit : deleted, reason : then every one will know you hacker)
-Unlimited group alert
-Map-hack feature built in
-Host a game under custom name (edit : deleted , reason : then every one will know you hacker because gold member can do this only)
-Show real ping in numbers instead of bars ( edit : deleted )
* Tested safe to use (no ban/ no virus / or tojans).
Credits : Nebal , hacks-world
Features
-Enter any room without 5 seconds (must wait just 1 sec)
-exp hack 100 to 300 exp per 15 mints (gold member) , 50 to 150 (basic member) per 15 mints.
-Remove all advertisement on garena
-Show real ping in numbers instead of bars
-Unlimited spam in room (edit : deleted, reason : then every one will know you hacker)
-Unlimited group alert
-Map-hack feature built in
-Host a game under custom name (edit : deleted , reason : then every one will know you hacker because gold member can do this only)
-Show real ping in numbers instead of bars ( edit : deleted )
* Tested safe to use (no ban/ no virus / or tojans).
Credits : Nebal , hacks-world
Friday, September 25, 2009
One Piece 422 Sub | Watch One Piece Episode 422 English Sub Raw Online Stream
Also Watch: One Piece 423Watch One Piece 422 English Sub | One Piece 422 Raw Online Streaming. Hello guys, The next episode for One Piece anime is One Piece 422 which is gonna be released soon! You can watch One Piece 422 stream here but after it gets aired.One piece episode 422 English sub is entitled: "A Life-threatening Break-in! The Underwater Prison Impel Down" and the same
Bleach 242 | Watch Bleach 242 English Sub Online Stream | Bleach Episode 242
Also Watch: Bleach 243Bleach 242 English Sub | Bleach Episode 242 is gonna be the next episode. Bleach Anime is based on manga of same name and it is broadcasted on TV Tokyo at weekly basis. If you are here to watch Bleach 242 eng sub online then you are at right place because we will provide Bleach 242 stream here after it gets aired. Read air date below..Bleach 242 Sub :-Bleach
Garena Universal MapHack v1.0 [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]
GarenaHack-er has released a Garena Universal Maphack v1.1 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.20e, 1.21, 1.22, 1.23 & 1.24b Patch. Check the Download Link & Guide of using this maphack.
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• If you have any problems please report on this thread on DotA-Utilities Forums.
• Use this on your own risk, DotA-Utilities will not be responsible if anything happens to your Garena Account
dota-utilities
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• If you have any problems please report on this thread on DotA-Utilities Forums.
• Use this on your own risk, DotA-Utilities will not be responsible if anything happens to your Garena Account
dota-utilities
Garena bypass only one that working
Hello there
Well it's really simple You just need to copy and replace.
You can use maphack without getting banned
1. Garena.exe
Changed 2 bytes to allow a dummy GEngine.dll to be loaded;
Changed another ones to reduce 5Secs Timeout to 1Sec,
remove Room Full Dialogs and Buy Gold Member Dialogs.
2. mdata.ggz
A little remake cleared the MH list and allowed a fast load.
3. GEngine.dll
Writing a empty module was the funny part.
This is from D3Scene.
Well it's really simple You just need to copy and replace.
You can use maphack without getting banned
1. Garena.exe
Changed 2 bytes to allow a dummy GEngine.dll to be loaded;
Changed another ones to reduce 5Secs Timeout to 1Sec,
remove Room Full Dialogs and Buy Gold Member Dialogs.
2. mdata.ggz
A little remake cleared the MH list and allowed a fast load.
3. GEngine.dll
Writing a empty module was the funny part.
This is from D3Scene.
Thursday, September 24, 2009
GARENA HACK 5.7.0.1c [TIGER EDITION]
this hack is me copy from other website..
and im try it..
it reli gt exp .. but i dont know will be detect or not..
im use for few hours already..
but still not been banned yet.
Нажмите здесь, чтобы посмотреть исходное изображение.
Нажмите здесь, чтобы посмотреть исходное изображение.
Нажмите здесь, чтобы посмотреть исходное изображение.
Functions:
NO 5 sec delay.
ADVERTISMENT all rmoved..
exp : 150 - 200 for gold member
Build in maphack for .23 and 1.24
Spam chat.
And else..
Observer urself. thx
http://depositfiles.com/en/files/8dz9u98dk
USE IT WITH UR OWN RISK. DONT BLAME
IM JUST COPY FROM OTHER WEBSITE AND SHARE IT !
And m scan it..
it have virus in result (11/40)
http://www.virustotal.com/analisis/7...2b5-1253055275
this the link.
Credit to play-line.ru
Thanks if me helped ;D
and im try it..
it reli gt exp .. but i dont know will be detect or not..
im use for few hours already..
but still not been banned yet.
Нажмите здесь, чтобы посмотреть исходное изображение.
Нажмите здесь, чтобы посмотреть исходное изображение.
Нажмите здесь, чтобы посмотреть исходное изображение.
Functions:
NO 5 sec delay.
ADVERTISMENT all rmoved..
exp : 150 - 200 for gold member
Build in maphack for .23 and 1.24
Spam chat.
And else..
Observer urself. thx
http://depositfiles.com/en/files/8dz9u98dk
USE IT WITH UR OWN RISK. DONT BLAME
IM JUST COPY FROM OTHER WEBSITE AND SHARE IT !
And m scan it..
it have virus in result (11/40)
http://www.virustotal.com/analisis/7...2b5-1253055275
this the link.
Credit to play-line.ru
Thanks if me helped ;D
Garena Log-in Issue
Hello Garena Gamers,
Garena is currently experiencing database problem which affects the server that's why nobody can connect to Garena Client. People who were connected before this problem are still connected in the server. Garena Admins are now working on it and we are hoping that this problem will be fixed ASAP.
Best Regards,
x.R|PrinCe
Source: Garena Log-in Issue - General Inquiry Corner - Garena Gaming Community | Esports platform| Dota platform| Cod4 platform| CS | CSS | AOE | GGC | GG Client - Powered by Discuz!
Garena is currently experiencing database problem which affects the server that's why nobody can connect to Garena Client. People who were connected before this problem are still connected in the server. Garena Admins are now working on it and we are hoping that this problem will be fixed ASAP.
Best Regards,
x.R|PrinCe
Source: Garena Log-in Issue - General Inquiry Corner - Garena Gaming Community | Esports platform| Dota platform| Cod4 platform| CS | CSS | AOE | GGC | GG Client - Powered by Discuz!
How to make garena hostbot
1 you need to download GhostOne from
http://www.maxdevlon.com/ghost/ghostone1.6.255.zip
2 set up ghost one in option menu for:
a . your warcraft 3 path
b . your Garena path (must be orginal)
c . your map path
3 start ghostone, start Garena, click Hook Garena from option menu
(ghost one will appear a message in main menu to say hook successful)
4 join a room and open war3
5 in ghostone map menu select a map and click create map config then click load map
6 click rename set map name to dota663b
7 go back to main menu in ghostone command line type : load dota663b (some info will appeared)
then type: pudg omfg
(will say create game succesful)
8 back warcraft , you will see a host name: omfg
join and have fun
for admin command:
you need to put your wc3 name such as cqccyh01 in ghostone main menu, so account cqccyh01 will be able to use admin command in hostbot
commandlist :
!ban add a new ban to the database
!banlast [reason] ban the last leaver, reasons = l, i, r, mh, lag, n, f
!drop drop all lagging players
!end end the game (disconnect everyone)
!kick kick a player (it tries to do a partial match)
!dr set game latency (50-500), leave blank to see current latency
!lock lock the game so only the game owner can run commands
!muteall mute global chat (allied and private chat still works)
!owner [name] set game owner to yourself, optionally add [name] to set game owner to someone else
!statsdota [name] display DotA player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!synclimit set sync limit for the lag screen (10-10000), leave blank to see current sync limit
!top10 top10, calculate with !topc or in GHost One first
!unlock unlock the game
!unmuteall unmute global chat
!votekick start a votekick (it tries to do a partial match, can be used by non admins)
!hold ... hold a slot for someone
!holds ... hold a specified slot for someone
!abort abort countdown
!a alias to !abort
!closeall close all open slots
!close ... close slot
!mute mutes a player (it tries to do a partial match)
!ping [number] ping players, optionally add [number] to kick players with ping above [number]
!swap swap slots
http://www.maxdevlon.com/ghost/ghostone1.6.255.zip
2 set up ghost one in option menu for:
a . your warcraft 3 path
b . your Garena path (must be orginal)
c . your map path
3 start ghostone, start Garena, click Hook Garena from option menu
(ghost one will appear a message in main menu to say hook successful)
4 join a room and open war3
5 in ghostone map menu select a map and click create map config then click load map
6 click rename set map name to dota663b
7 go back to main menu in ghostone command line type : load dota663b (some info will appeared)
then type: pudg omfg
(will say create game succesful)
8 back warcraft , you will see a host name: omfg
join and have fun
for admin command:
you need to put your wc3 name such as cqccyh01 in ghostone main menu, so account cqccyh01 will be able to use admin command in hostbot
commandlist :
!ban add a new ban to the database
!banlast [reason] ban the last leaver, reasons = l, i, r, mh, lag, n, f
!drop drop all lagging players
!end end the game (disconnect everyone)
!kick kick a player (it tries to do a partial match)
!dr set game latency (50-500), leave blank to see current latency
!lock lock the game so only the game owner can run commands
!muteall mute global chat (allied and private chat still works)
!owner [name] set game owner to yourself, optionally add [name] to set game owner to someone else
!statsdota [name] display DotA player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!synclimit set sync limit for the lag screen (10-10000), leave blank to see current sync limit
!top10 top10, calculate with !topc or in GHost One first
!unlock unlock the game
!unmuteall unmute global chat
!votekick start a votekick (it tries to do a partial match, can be used by non admins)
!hold ... hold a slot for someone
!holds ... hold a specified slot for someone
!abort abort countdown
!a alias to !abort
!closeall close all open slots
!close ... close slot
!mute mutes a player (it tries to do a partial match)
!ping [number] ping players, optionally add [number] to kick players with ping above [number]
!swap swap slots
Dota 6.63b AI 0.212 | Dota Allstars 6.63b AI Map Download | Dota v6.63b AI
Dota 6.63b AI Map v0.212 has been released by BMP, Now you can play AI in the latest Dota map. This version has few bugs & crash fixes but no fun stuff available in this AI map. Hope this map Dota 6.63b AI Map has no bugs/errors in it. Check the download link & read changelogs of Dota Allstars 6.63b AI 0.212.
Dota 6.63b AI 0.212 Changelogs:
====================
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early
-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)
Dota-Allstars v6.63 AI Map Download Links:
DotA_Allstars_v6.63b_AI_0.212.w3x (mirror 1)
DotA_Allstars_v6.63b_AI_0.212.w3x (mirror 2)
Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download
Dota 6.63b AI - Dota-Allstars v6.63b AI 0.212 Map Download. BuffMePlz has just update the ai map into Dota 6.63b AI map. Some crash bugs fixed and this map is the first AI map for Dota 6.63b / Dota 6.63. Before downloading, please note that you must use Warcraft 1.24b Patch :)
Here is what he said about the DotA-Allstars 6.63b AI 0.212 Map:
IMPORTANT!!
Before download, please note that this map is only work with Warcraft 1.24b Patch. If you use Patch 1.23 below, this map won't work!
DotA-Allstars 6.63b AI 0.212 Download Links
Dota 6.63b AI 0.212 via Warcraft Maps
Dota 6.63b AI 0.212 via MegaUpload
Dota 6.63b AI 0.212 via MediaFire
Dota 6.63b AI 0.212 via RapidShare
Note: The AI map is still improving. Subscribe this blog by email or reader so we can send you the updates ;)
Great! Now we can have less bugs on Dota 6.63b AI ;)
Credits: Anonymous,Anhar08 and some others, thanks for the info :)
Here is what he said about the DotA-Allstars 6.63b AI 0.212 Map:
Changelog:
Dota 6.63b AI (v0.212)
==============
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early
-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)
IMPORTANT!!
Before download, please note that this map is only work with Warcraft 1.24b Patch. If you use Patch 1.23 below, this map won't work!
DotA-Allstars 6.63b AI 0.212 Download Links
Dota 6.63b AI 0.212 via Warcraft Maps
Dota 6.63b AI 0.212 via MegaUpload
Dota 6.63b AI 0.212 via MediaFire
Dota 6.63b AI 0.212 via RapidShare
Note: The AI map is still improving. Subscribe this blog by email or reader so we can send you the updates ;)
Great! Now we can have less bugs on Dota 6.63b AI ;)
Credits: Anonymous,Anhar08 and some others, thanks for the info :)
Dota 6.63b AI 0.212 | Dota Allstars 6.63b AI Map Download | Dota v6.63b AI
Dota 6.63b AI Map v0.212 has been released by BMP, Now you can play AI in the latest Dota map. This version has few bugs & crash fixes but no fun stuff available in this AI map. Hope this map Dota 6.63b AI Map has no bugs/errors in it. Check the download link & read changelogs of Dota Allstars 6.63b AI 0.212.Dota 6.63b AI 0.212 Changelogs:====================-First update to 6.63b-Fixed an issue
Garena Hack 5.7 released
Changelog:
- Mega EXP
- Visual Custom Kick
- Mass Tunnel
- Spam Bot 2.5
- War3tools
- Helper.exe updated to 1.08
- Garena Server Pinger.
More detail see
As you can see, Russian Community's hosting keeps server down.
Then, CjFOR made an announcement for GarenaHack 5.7 named Satisfy the hunger.
Note: this translate is
(Already confirmed from CjFOR)
------------------------------------------------------------------------------------
For now, GarenaHack 5.7 will sell for $2~3.
Until I, CjFOR gathered $15 to buy a new hosting.
Then only GarenaHack 5.7 will be public free download.
Anyway, here's a preview of GarenaHack 5.7's megaEXP.
Instruction:
1st - Open _helper.exe
2nd - If you see advertisement (click to help earn $$ or close it)
3rd - You will see megaEXP tool now!
------------------------------------------------------------------------------------
- UPDATE -
Already asking for more detail from CjFOR, will update after he reply.
- UPDATE 2 -
CjFOR: this is a future of 5.7 , i not sure about $, it will be free for all.
- UPDATE 3 -
someone said Garena put hidden checking!
I guess this will slow down release of garenahack 5.7?
CjFOR: dont know , coz im now work on 5.7 now . I've some problems , then we all see.
Tuesday, September 22, 2009
Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs | Dota v6.63b
Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs. Recently, IceFrog has just released Dota 6.63b to fix some bugs & exploit found in the previous release. Dota Allstars 6.63b has a short list of changelogs consist on fixes, Download Dota 6.63b & read changelogs of it. Also share your thoughts about Dota v6.63b.
Dota 6.63b - Dota Allstars 6.63b Changelogs:
* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop
Dota v6.63b - Dota 6.63b Download Links:
Download Dota-Allstars v6.63b.w3x (mirror 1)
Download Dota-Allstars v6.63b.w3x (mirror 2)
Dota 6.63b - Dota Allstars 6.63b Changelogs:
* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop
Dota v6.63b - Dota 6.63b Download Links:
Download Dota-Allstars v6.63b.w3x (mirror 1)
Download Dota-Allstars v6.63b.w3x (mirror 2)
Monday, September 21, 2009
Bleach 241 Sub | Watch Bleach Episode 241 English Sub Raw Online Stream
Also Watch: Bleach Episode 242Bleach 241 Sub | Watch Bleach Episode 241 English Sub Raw Online Stream. After the successful release of 240 episodes of Bleach Anime the upcoming episode is Bleach 241 which is going to release soon. You can watch Bleach episode 241 here but after it's release. We will post Bleach 241 English Sub Raw stream here.Bleach 241 Sub Online VideoBleach 241 English Sub
Naruto Shippuden 131 | Watch Naruto Shippuden Episode 131 English Sub Online Stream | Naruto Shippuuden 131
Also Watch: Naruto Shippuden 132Naruto Shippuden 131 | Naruto Shippuden Episode 131. Hi guys, Are you looking for Naruto Shippuden 131 ? Then, you're at right place because you can watch Naruto Shippuuden 131 just here but after it's release. Currently, you can read the NS 131 release date, streaming will be posted here after it's release.Naruto Shippuden 131 Format: Online
Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs | Dota v6.63b
Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs. Recently, IceFrog has just released Dota 6.63b to fix some bugs & exploit found in the previous release. Dota Allstars 6.63b has a short list of changelogs consist on fixes, Download Dota 6.63b & read changelogs of it. Also share your thoughts about Dota v6.63b. Dota 6.63b - Dota Allstars 6.63b Changelogs:* Fixed an
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