Showing posts with label Guides. Show all posts
Showing posts with label Guides. Show all posts

Monday, December 26, 2011

Create CustomKeys.txt file yourself | Change CustomKeys Yourself

Hi guys soo many people are asking me to create CustomKeys.txt file for different variations of keys. As i have end exams goin on right now, I cant keep creating customkeys for you. So i have decided to post a small tutorial on how to change existing keys to desired keys.

Here is a small examle, bcoz i am not gud at explaining :P

Example: we have SDFG,ER  if u want QWER,CV
  1. Open CustomKeys.txt file in wordpad.
  2. Go to replace window.
  3. Replace cffffcc00D to cffffcc00W, cffffcc00S to cffffcc00Q etc;
  4. Jus change S to Q,D to W, F to E , G to R, E to C, R to V.
  5. Now same principle goes for hotkey=S.
  6. Ex. hotkey=S to hotkey=Q and hotkey=D to hotkey=W etc;
  7. Thats it, u can change customkeys to any format u want
  8. Here are default values for SDFG key format

  • 4 skills S,D,F,G in order(same for research guild)
  • 2 extra powers E,R
  • Upgrade button (red plus button) and attribute bonus button in research guild Z
  • cancel button C
  • Change these values to your desired values as mentioned above, it will take jus 2 mins to change 
PS:  Be careful b4 changing some values, like if u wanna change D to W,G to R and R to D first change D to W,then R to D then G to R, else all keys will get mixed up

Download CustomKey.txt file of SDFG here

Sunday, December 25, 2011

Tresdin, Legion Commander - dota hero guide

New Strength Hero: Tresdin, Legion Commander
Range: 128
Movement Speed: 310

Total starting damage: 57-61
Total starting armor: 3

Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2

Overwhelming Odds (Active, ground target)

Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.

AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000

Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)

Cooldown: 18
Manacost: 100
Ability Code: A2JB


Press The Attack (Active, ally or self target)


Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.

Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds

Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2


Moment of Courage (Passive)


When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.

Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%

Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY


Duel (Active, enemy hero target)

Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.

Duration: 4/4.75/5.5 seconds

Duel winner bonus damage: 10 damage.

Cooldown: 50
Manacost: 75
Cast Range: 100

Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Ability Code: A2CI

Rizzrak, Goblin Shredder - Dota hero guide


New Strength Hero: Rizzrak, Goblin Shredder 

Range: Melee
Movespeed: 290

Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3

Starting Damage: 48-52
Starting Armor: 0


Whirling Death (Active, no target)

Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.

Damage: 50/100/150/200

Manacost: 70/80/90/100
Cooldown: 8


Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK

Timber Chain (Active, targeted point)

Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.

Damage AoE: 225

Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90

Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3



Reactive Armor (Passive)

What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.

Bonus: 1 armor and 1 HP regen per stack

Stack Limit: 4/8/12/16
Ability Code: A2E4


Chakram (Activatable, targeted point)

Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.

Passthrough Damage: 100/140/180
DPS: 50/75/100

Cast Range: 1200

Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8

Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Ability Code: A2E5
Ability Code End: A2FX


Xin, Ember Spirit - Dota hero guide

New Agility Hero: Xin, Ember Spirit

Movement: 310
Attack Range: 128 (melee)

Total starting damage: 52-56
Total starting armor: 3

Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8


Searing Chains (Active, no target)

Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100

Cooldown: 14/12/10/8
Manacost: 110


Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3


Sleight of Fist (Active, ground target)


Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.

You are invulnerable during this process. Takes 0.2 seconds to attack per unit.

Bonus Hero Damage: +30/60/90/120

AoE: 250/350/450/550
Cast Range: 700

Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0



Flame Guard (active, no target)

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.

DPS: 30/35/40/45
Magic Shell: 150/300/450/600

Duration: 8/12/16/20 (or when the barrier dies)

Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS

Fire Remnant (Active, ground target)



Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.


Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500

The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.

Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100
Ability Code: A2JO, A2JQ, A2JP, A2JR
Ability Subability Code: A2JL

Dragonus, Skywrath Mage - DotA Hero Guide


New Intelligence Hero:  Dragonus, Skywrath Mage

Range: 600
Movement Speed: 315

Total starting damage: 36-46
Total starting armor: 1

Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2

Arcane Bolt (Active, enemy target)

The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800

Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE

Concussive Shot (Active, no target)

With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT

Ancient Seal (Active, enemy target)

Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700
Ability Code: A2HN

Mystic Flare (Active, ground target)

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.
Ability Code: A2BG

Sunday, July 31, 2011

DotA 6.70c OMG AI v0.4 Map | Download and Commands




Commands and Instructions

DOTA OMG is a very interesting map, leave you with today is the AI ​​version 6.70c OMG map, so players can fight with the computer

1: The game starts on the input -nengap OMG mode (using the original computer skills)
(Of course, you can also choose-hehgap, anyway, be sure to input-ap)
Note that other models will not be accepted if you enter the other mode command, will lead to unpredictable errors.
Mode is turned on you have 120 seconds to choose a hero and model of the four skills. 120 seconds later to close the Select trigger.

2: The Way of Selecting Skills :

Choose a hero,
If you want the hero's
First skill                  enter '-1'
Second skill             enter '-2'
Third skill                 enter '-3'
Fourth skill or Ulti     enter '-4'
Enter '-0' for wrong hero

You can preselect three small skills and an ultimate skill, the order can be reversed.
If you choose to have selected the skills and the skills of conflict, you will be prompted to re-select the text.

3: Select the part of the hero:

If you have chosen these four skills are good, the hero once again chosen as the model.
For example, I choose the Skeleton King's Vampiric aura, Nessaj's Chaosbolt, Nessaj's critical Strike, Centaur Ulti Great Fortitude and Slayer's model.

As follows:
1: Click the Skeleton King, enter -2
2: Click the Nessaj, enter -1
3: Click the Nessaj, enter -3
4: Click the Centaur, enter -4
5: Click Slayer at end.

Note points:

1: All of the transfiguration skills should not be selected, one by one in later versions we will fix this type of skills.
2: Do not try to choose morphling or morphling's skills, you will regret it

( I have figured out till here, but i cant understand after this.If u can get it plzz inform in comments.
 Here is direct translation of chinese to english)

3: other skills do not separate options:

Project to upgrade class: Death Prophet witchcraft lapping, multiple fat blue magic, ghost spear hand big move ... ...
Only relevant skills needed to play a role (not can not choose, but must have skills with): 3 cow skills, Zeus 3 skills, fire woman Chi-soul, the spirit of the storm ... ... 3 skills

4: The effect of the skills class can not be superimposed:

Blow class skills: the void of time locked, guns headshot, the fish were heavy blow, ... ... (Bonecracker and Monkey King Bar)
Law Ball skills: certainly not a passive overlay, active class (manual points do not stack, would be covered by the most advanced, open automatically, if only auto-generated effects) (the ball short-range remote method can not learn, or point out are lost, Unless you are standing next to someone else)

6: Other: Geomancer's Fudge and large strokes, and elements of Carl's Ice and Fire calls

7: All transfiguration class skills are not to vote: Druid Bear changes, the big trick of light law, Troll Berserker Rage, Dragon Knight's true dragon form, dwarf helicopter anti-aircraft fire, the division Medusa Arrow, immortal dead puppet king of flesh and blood, bat Knight Trail of Fire, guard the soul of the deformation, the change werewolf wolf, gold's big move. ... ...

Transfiguration class skills bug temporarily without feedback! ! !

Sunday, May 22, 2011

Orb Effects | Stacking

There are certain skills that add bonuses or effects to the damage that they deal on an attack, some of those place certain indicators or "buffs" on the target (sometimes to deal damage per second or other timed effects), note that buffs are not always visible under the status bar

Blizzard imposed certain restrictions regarding the behaviour of these "Buff Placers"
probably for balance reasons

There are also other skills (which fall under the "Orb Effect" naming), which are based on abilities that were originally used on the "Orb" items in ladder Warcraft III. A restriction was also imposed on those skills because said effects were considered too powerful to be stacked (meaning bought in quantities to increase the effects), an "Orb Effect" skill may or may not be a buff placer.

Hence the two famous rules:
  • Orb Effects do not stack (you will only get the effect of one "orb" skill)
  • You can only place one buff per attack
Some effects aren't considered Orb Effects or Buff Placers, but are attack modifiers nevertheless, of which one good example is Cleave.

Melee Units
Skills/ItemsStacking
(Melee)Critical StrikeBash
PlacePlaceCorruptionLifeleechPlaceCorruptionBothBoth
PlacePlaceChance EffectLifeleechPlaceOverrides on procBothBoth
[1] Else Slot PriorityLatestChance EffectLifeleech[1] Else Slot PriorityOverrides on procBothBoth
CorruptionChance EffectLatestLifeleechSkadi[4]BothBoth
LifeleechLifeleechLifeleechPlaceLifeleechBothBothBoth
PlacePlaceSkadiLifeleechPlaceSkadiBothBoth
IncinerateIncinerateIncinerateIncinerateIncinerateIncinerate[1] Else Both[1] Else Both
CorruptionOverrides on proc[4]BothSkadiLatestBothBoth

Ranged Units
Skills/ItemsTypeStacking
OrbBuff Placer (Ranged)Critical StrikeBash
AlwaysAlwaysPlacePlaceCorruptionLifestealCorruptionCorruptionCritical StrikeBash
AlwaysOn ProcPlacePlaceChance EffectLifestealChance Effect overrides on procChance Effect overrides on procCritical StrikeBash
[1] Else Slot Priority[1] Else Slot PriorityOnly on the Bonus ShotLifestealCheck Note [2]Check Note [2]Critical StrikeBash
AlwaysAlwaysCorruptionChance EffectLatestLifesteal[3][3] if feedback was acquired later, else only OoVCritical StrikeBash
AlwaysNeverLifestealLifestealLifestealPlaceBothBothBothBoth
(Ranged)NeverAlwaysCorruptionChance skill overrides on proc[3]BothFrost AttackPoison AttackCritical StrikeBash
(Melee)AlwaysAlwaysPlacePlaceFrost AttackLifestealFrost Attack (Melee Skadi)Frost AttackCritical StrikeBash
Single CastToggledNeverSearing ArrowsSearing Arrows[1] else [3]LifestealBothBothSearing ArrowsSearing Arrows
Auto CastSearing ArrowsSearing ArrowsSearing ArrowsSearing ArrowsBothBoth[1] Else Item[1] Else Both
Single CastToggled or CastToggled or CastArrow EffectArrow Effect[1] else [3]LifestealArrow EffectArrow EffectManual Cast: Will not Bash or Crit.
Auto Cast: If you got the item before leveling the skill then you will not Bash or Crit. If you acquire the item after leveling the skill it will override on Proc, but it will still consume Mana and show the projectile.
Auto CastArrow EffectArrow EffectArrow EffectArrow EffectArrow EffectArrow Effect
NeverAlwaysCorruptionChance Effect overrides on proc[1] else [3]BothPoison AttackLatestCritical StrikeBash


Other Attack Modifiers
Skills/ItemsStacking
(On Main) (Ranged) (Melee)Critical Strike (On Main)Bash (On Main)
Moon GlaivesNo AttackNo AttackMoon GlaivesBothMoon GlaivesN/AMoon GlaivesCritical StrikeBash
Split Shot/Flak CannonCorruptionChain Lightning on main target[1] else [3]BothBoth but Frost Attack only on main targetN/AIf the item was acquired during the skill's duration: only Poison Attack.
Else: skill + Poison Attack on main target
Critical StrikeBash
Splash from Elder Dragon Form Lvl 2SplashChance Effect on main target, SplashSplashBothSplashed Frost AttackFrost Attack + SplashSplashCritical Strike + SplashBash + Splash
Frost Attack and Splash attack from EDF Lvl3SplashChance skill overrides Frost on proc, Splash works all the time, if the attack has Frost it will be splashedSplash + FrostAllIf item first: skill will be splashed, else item SplashedFrost Attack + SplashFrost Attack and Splash attack from EDF Lvl3Critical Strike + SplashBash + Splash


Notes
[1] If the item was acquired (bought, picked up, received) before the first level of the ability only the ability will work
[2]If Weaver auto-acquires his target it will slow while Geminate Attack is on cooldown, if he is ordered to attack it will slow on every hit except the one before the extra attack.
[3]Only Feedback will work if the target unit has Maximum Mana > 0
[4]Both if feedback was aquired later, else last aquired.
"Place"Means: You will get the effect of the item in the highest priority slot. Order is (from highest to lowest): Top Left (1), Top Right (2), Mid Left (3), Mid Right (4), Bottom Left (5), Bottom Right (6)
"Slot Priority"Item overrides if it's in the Top Left Priority slot, else skill works
Arrow Skills when Crit procsMana will still be lost if the Critical Strike overrides the arrow effect

Critical Strikes and Bashes

A Critical Strike is a ladder-based ability that gives the chance to deal a bonus percentage damage on a succesful attack of the weilding unit.
  • Critical strikes are buff placers on the attack that trigger them, only for ranged units.
  • Critical Strikes deal the same Attack type as the attacker but with Damage Type Normal (Physical, reduced by armor amount and type)

Stacking:
When two Critical Strikes proc at the same time only the last acquired will work, a skill is considered acquired when the first level is learned, and an item is considered acquired when it's picked up.
The red number shown by Critical Strike is displayed before reductions (this is why images don't show very low red numbers)
A Bash is also a ladder-based skill that gives a chance to deal a fixed amount of bonus damage and stun the target for any duration.
  • Bashes are buff placers on the attack that trigger them, only for ranged units.
  • Bonus damage from Bash on a ranged unit will be added to the unit's damage and not dealt separately, this is why you can Lifesteal off MKB.
  • For ranged units Bashes deal Physical bonus damage (Reduced by armor type and amount) and magical stun (Blockable by Spell Immunity)
  • For melee units Bashes deal Magical bonus damage (Reduced by spell resistance and blocked by spell immunity) and physical stun (not blockable by spell immunity), the damage is dealt separately.
  • The stun duration of any bash will not override another stun duration that is longer (if try you stun someone that has 0.5 seconds of stun remaining with a 0.01 seconds stun yours will be ignored but the damage dealt)


Stacking:
When two bashes proc at the same time on a ranged hero only the last one acquired will work (stun and damage wise)
When two bashes proc at the same time on a melee hero they both deal damage and the longest stun duration is taken
True Strike
It's important to know that both Bash and Critical Strike are basically the same skill using different settings, Critical Strikes with a factor lower than 1.0x will not interfere with other Critical Strikes, and all Bashes have a factor of 0x by default (using 0x as a damage factor will make you deal 1x damage without the red number) , creating the interaction explained above. The ability True Strike from MKB is a good example of this, It uses the setting "Never miss" which makes it disregard evasion, blind and others,and it uses a 0x damage factor so it has no stacking issues with other Critical Strikes. True Strike will follow the "Bash" setting on the main table.

Bash and Crit Stacking
  • Melee Unit: A melee unit has no problem having a crit and a bash in the same attack (it might even have more than one bash, as explained earlier)
  • Ranged Unit: When a Critical Strike triggers in a ranged unit it will override all the previously acquired bashes and crits, if a Bash that was acquired after all the crit procs then it deals it's bonus damage and stuns normally (In this regard new Basher will always be considered the last acquired ability)

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