Tuesday, August 31, 2010

Dota Midnight Tales | Another Amazing Dota Video Clip

Dota Midnight Tales | Another Amazing Dota Video Clip. A great video clip which is really entertaining to watch. Which you can keep on watching and watching again with your favorite dota-allstars video compilation of great moves with your favorite heroes. So guys, keep coming back here and don't forget to watch the video below.

Saturday, August 28, 2010

Garena Universal Maphack 7.0 for Warcraft 1.24e Patch Garena Maphack

GarenaHack-er has released a Garena Universal Maphack 7.0 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports the latest Warcraft v1.24e Patch and previous versions. It is currently undetectable in Garena. Check the Download Link & Guide of using GUMH.



Download Link:
Garena Universal Maphack v7.0.rar (New version, works as of 8/27/2010)

* New Version is now available, works with the 8/27/2010 Garena Update.

Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!

Friday, August 27, 2010

Dota 6.68c Visage Bug | Visage Summons Bug with Roshan Tricks

Dota 6.68c Visage Bug | Visage Summons Bug with Roshan Tricks. A video which I was embed below is a trick from Roshan which you can easily kill him. Is it a bug or trick?! This video is also telling that the latest map which is dota-allstars 6.68c is now experiencing bugs and errors. Maybe lets wait for Icefrog to be fix this bug. You can watch the video below.



Did you already watch the video guys? Just keep coming back here for the latest updates of Dota guys!

Dota 6.68c Bugs And Tricks | Dota Allstars 6.68c Bugs and Tricks Updates

Dota 6.68c Bugs And Tricks | Dota Allstars 6.68c Bugs and Tricks Updates. The video that I was embed below is the video which is showing the Dota 6.68c Tricks and Bugs because there are some bugs which appeared in the latest dota-allstars 6.68c map. There is also a speculation in which the latest map v6.68c is going to be the Official map as soon as the bugs and errors will be resolve. You might want to check the video below guys!



A great news is spreading from the internet which is Icefrog will be releasing an update which an upcoming dota-allstars map will be Dota Allstars 6.68d map which is going to release soon!

Thursday, August 26, 2010

Dota 6.68c Roshan Abuse with Familiar

Seems Roshan abuse is like a never ending story. This time, with the help of the Visage's Familiar, you can kill Roshan with ease because he will busy chasing the Familiar and ignore your attack. Check out the video below!




Here's the step:
1. Pick Visage
2. Get level 6
3. Summon Familiar
4. Attack Roshan with Familiar and place them just above the tree near Roshan
5. If you do it right, Roshan will keep trying attack the Familiar but he won't reach it
6. Now is the chance, secure the Aegis guys!

Compared to the Batrider bug, this exploit is pretty abusable. But the decision for the DotA 6.68d is lies on IceFrog completely. Hope this bug won't delay the DotA 6.69 development :)

Wednesday, August 25, 2010

DotA 6.68c Roshan Bug

DotA 6.68c Roshan Bug. There is another bug found in Dota 6.68c after the Batrider Bug. This time it's with Roshan, you can attack Roshan without being attacked by him. You just need to place Visage's Familiars on the hills correctly to abuse this bug. See the video below to see how it works.Steps:1. Pick Visage2. Advance to Level 63. Summon Familiars5. Place the Familiars on the hills above

Friday, August 20, 2010

Dota 6.68c 6v6 Ver.2 Map | Dota Allstars 6v6 6.68c Map Download

Dota 6.68c 6v6 Ver.2 Map | Dota Allstars 6v6 6.68c Map Download. A very enjoyable custom map which was recently released by GoD-Tony. Dota-allstars 6.68c 6v6 map with 6 players on both team with a total of 12 players which I consider a great to play every once in a while. I just posted the download link below.


What are you waiting for guys?! Download now and enjoy playing Dota Allstars 6.68c 6v6 Map. Just keep coming back for more updates guys!

Dota 6.68c 6v6 Map | Dota Allstars 6.68c 6v6 Version 2 Map Download Available

Dota 6.68c 6v6 Map | Dota Allstars 6.68c 6v6 Version 2 Map Download Available. Recently the Dota Allstars 6.68c 6v6 map has been released by GoD-Tony and now you can play 6v6 in the latest map. I suggest you to have play a 6v6 game in Dota 6.68c you will really like it. You can check the download link below.Download Dota Allstars 6.68c 6v6 Map :Dota Allstars 6.68c 6v6 Ver. 2 Map (mirror 1)DotA

Dota 6.68c 6v6 Ver. 2 Map Download - Dota-Allstars 6.68c 6v6

dota 6.68c 6v6Dota 6.68c 6v6 Ver. 2 at last released. Now you can play the Dota 6.68c with 6 players on each side. And looks like we got a new developer, FuBaSh. Check out the links below for the download links.

Dota 6.68c 6v6 Download Link

Download Links
DotA_Allstars_v6.68c_6v6_Ver_2.w3x via GameWebz
DotA_Allstars_v6.68c_6v6_Ver_2.w3x via 6v6DotA

If you find a bug on this Dota 6.68c 6v6 map, report it directly in this post. Enjoy! ;)

Thursday, August 19, 2010

Dota 6.68c Bug Detected | Dota Allstars 6.68c Bug and Exploit Found

Dota 6.68c Bug Detected | Dota Allstars 6.68c Bug and Exploit Found. A bug has just been detected and exposed via video from Dota-allstars. The bugs might kill the enjoinment in playing dota. I just embed the video below, you can watch what this is all about and how they do the bug. We're all wishing for the update to be fix by the dota community and Icefrog. You can watch the video below.



Always enjoy playing dota and just keep coming for more updates. The
dota-allstars 6.68d will be release soon! Stay tuned!

Wednesday, August 18, 2010

Dota 6.68c Bug | Attack Your Teammates with Batrider

DotA 6.68c Bug & Exploit. It looks like the current map of Dota still have some bugs. Kuarinofu has found a bug with Batrider which will allow you to attack/kill your own teammates. The bug is very easy to reproduce and it can ruin a game easily. However, you can take revenge with your teammates if they don't share you the items courier, just kidding :)Dota 6.68c Bug - The Batrider Revenge by

DotA 6.68c Bug - The Batrider Revenge!

Another awesome bug by Kuarinofu. This time, he found a bug on DotA 6.68c which allow you to attack your teammate! Yup, you heard it right, with this bug you can attack your allies :D Check out the video for the details :)




Here's the step:
1. Choose Batrider.
2. Buy Manta
3. Shift Firefly and Manta
4. And there you go, you can attack or even kill your teammate.

This bug is really cool actually.. However, it won't give any benefits to your team and maybe only make your team gonna destroy each other or even leave ^^ So, i think this bug is not an urgent issue that will require DotA 6.68d :)

Credits: Thanks JK! ;)

Monday, August 16, 2010

Dota 6.69 Map - Official Dota-Allstars 6.69 Download Update & News

Dota 6.69 Map - Official Dota-Allstars 6.69 Download News and Update. Icarus the Phoenix didn't make his way to Dota 6.68 and probably will be included on the next map which is Dota 6.69. Dota 6.69 will probably contains a lot of balances after the huge changes on Dota 6.68. This post will provide you with the latest Dota 6.69 updates.And if the map is already out, don't forget to check the Dota 6.69 AI post.

Update 1 from IceFrog (16 August 2010):
Seems the DotA 6.69 patch will contains quick updates which most of it will be balances. Check it the details out on this post.

PS: Subscribe this blog and we'll email you if Dota 6.69 map already released :)

Valve Files A Trademark For "DOTA"


A few days after voice actor Jon St. John (best known as Duke Nukem) tweeted about doing work on Valve's unannounced Defense of the Ancients, Superannuation has noted a trademark filed by the publisher with the US Patent and Trademark Office for "DOTA."

We're following up with Valve again for an official response, but you know how this one goes. It's okay, Valve -- you can talk to us. There's no shame in working on DotA. We're okay with it, nobody is judging you -- we'll still give you bro hugs and use Steam even after you come out with it.

Here is the Valve 'DOTA' Trademark on USPTO:

Mark : 'DOTA'
Applicant on Record: Valve Corporation

Address:
Valve Corporation
10500 NE 8th St Ste 1000
Bellevue, WA 980044359
United States
Legal Entity Type: Corporation
State or Country of Incorporation: Washington
Phone Number: 509.241.1502
Fax Number: 509.232.2112

Date applied: August 10 2010

International Class: 009
Class Status: Active
Computer game software; Electronic game software; Video game software

DotA 6.69 Quick Update by IceFrog

DotA 6.69 Development Update. Recently, IceFrog has blogged a quick update of DotA 6.69 to let us know that development has already been started and it will not take much time as DotA 6.68 took. As usual, he asked for the feedback for the upcoming changes in DotA 6.69. For e.g. Balancing, Items, Loading Screen etc.IceFrog Blog: 6.69 - Quick Update:Development is underway on the next patch. It

DotA 6.69 Will Contain a Quick Update (And a Quest)

DotA 6.69IceFrog has just made a new post on his blog, today. From the post, seems that the DotA 6.69 will contain a quick update, mostly balance i guess. Just a usual routine after a patch which contains a lot of updates like DotA 6.68. However, you must note that the next version is 6.69, which means there will be a hidden quest on that version!


If you didn't know, there's kind of a tradition on DotA that every 6.x9 version, there will be a hidden quest on it. Check out the previous quest for the reference, the DotA 6.59b hidden quest (Tauren Chieftain) and DotA 6.49's quest (Invoker). From the past quests, you should note that all the bosses are the new heroes for the next version. So, could this mean DotA 6.69 quest will have Phoenix as the boss?

Anyway, here what IceFrog said:

Development is underway on the next patch. It won't take as long to release as the previous version did. Please send me your feedback on 6.68 along with what you'd like to see in 6.69!

Make a comment in this blog post or send me an email with the feedback.

Way to go! Give your feedback guys! As well as what you wanna see in DotA 6.69. Can't wait for the easter egg :)

Saturday, August 14, 2010

TyranO's timehack for 1.24e

TyranO's timehack for 1.24e


This is an old hack I had on my computer. I MADE THIS HACK IN 1.22 (SOURCE IS BELOW) Back in the day people thought this would "kill battle.net" (yea right).

Three modes:

F4: Longloads for 4 min 30 seconds (I think max is 5 minutes before you d/c and lose), customizable. Only press ONCE, as soon as loading starts.
F5: Longloads manually until you press F6. Press before or during loading.
F6. Longload is OFF (won't work if you pressed the F4 mode though).

This is pretty useless and simple, but hey, it's a zmap feature.


Quote Originally Posted by undead_warrior View Post
dude Tyrano, i heard rumors that you're the next bendik... I really hope it's ain't so but in these pass few weeks, you're acting more and more like him... WAT THE **** DUDE..??
Quote Originally Posted by hohodyret View Post
But he still missing to credit someone....
Quote Originally Posted by Jolinar View Post
I second that.
This is the kind of shit that makes me want to leave this site for good. I have nobody to credit.

You guys are killing me. This is my hack, I wrote it in 1.22 and I just updated the offset. And no it isn't detected. Who should I give credit to? This is my offset, I found it, wrote the program. How did I get the idea to make it? Some guy on msn told me back in the day to make a hack that pauses loading. I told him it was easy to make and that there were tons of "longload" offsets and methods, made this with hotkeys as it was simpler to use.

Have I ever ripped a hack? I mean, COME ON.

Code:

#include
#include
#include
#include "inireader.h"
#include "colors.cpp"

using namespace std;

DWORD GetPID (char* proc);
void EnableDebugPriv();
DWORD GetDLL (char* DllName, DWORD tPid);

#define write(addr, ...) __write(addr, __VA_ARGS__, -1)
void __write(DWORD addr, ...);

int main(void)
{

EnableDebugPriv();
bool bPressed[4] = {false, false, false, false}; //Whoop, don't trigger multiple times
SetConsoleTitle("TyranO's TimeHack (LongLoad) for 1.24e");
DWORD Address = 0x60A33F;

CIniReader iniReader(".\\config.ini");
int sleep = iniReader.ReadInteger("Settings", "sleep", 270000);

if (GetPID("war3.exe") == 0)
{
cout << "WC3 Not found." << endl << endl; system("Pause"); exit(0); } else { SetColor(9); cout << "||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||"; cout << "|||||||| ||||||||||||||||||||||||||||||||||||||||||||||| ||||||||||"; SetColor(11); cout << "|||||||||||| |||||||| |||||| |||||||||||||||||||||||||||||||||| ||||| |||||||||"; cout << "|||||||||||| |||||||| |||| |||| |||||||| |||||||| |||| |||| ||||||| ||||||||"; SetColor(10); cout << "|||||||||||| ||||||||| ||||| |||| | ||||||| ||| |||| ||||||| ||||||||"; cout << "|||||||||||| ||||||||||| ||||||| |||||| ||| |||||| | ||| |||| ||||||| ||||||||"; SetColor(12); cout << "|||||||||||| ||||||||||| ||||||| ||||| ||||| || || |||| ||||||| ||||||||"; cout << "|||||||||||| ||||||||||| ||||||| |||| ||||||| |||| ||| | ||||| ||||| |||||||||"; SetColor(-1); cout << "|||||||||||| ||||||||||| ||||||| ||| ||||||||| ||| |||| |||||| ||||||||||"; cout << "||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" << endl; SetColor(-3); cout << "Press F4 to pause loading for "; cout << sleep/1000; cout << " seconds (Automatic). PRESS F4 only ONCE." << endl << "F4 mode cannot be stopped until timer is over. Default is 4 min 30 sec." << endl << endl; cout << "Press F5 to pause loading. " << endl << endl; cout << "Press F6 to stop longload. " << endl << endl; for(;;) { SetColor(-5); if(GetAsyncKeyState(VK_F4) && GetAsyncKeyState(VK_F4) && !bPressed[0]){ bPressed[0] = true; write (Address,0x00); cout << "TimeHack (automatic) is ON. It will be off in "; cout << sleep/1000; cout << " seconds."; Sleep(sleep); write (Address,0x01); cout << "TimeHack is now OFF." << endl << endl; } else if (!GetAsyncKeyState(VK_F4)) bPressed[0] = false; if(GetAsyncKeyState(VK_F5) && GetAsyncKeyState(VK_F5) && !bPressed[1]){ bPressed[1] = true; write (Address,0x00); cout << "TimeHack (manual) is ON."<< endl << endl; } else if (!GetAsyncKeyState(VK_F5)) bPressed[1] = false; if(GetAsyncKeyState(VK_F6) && GetAsyncKeyState(VK_F6) && !bPressed[2]){ bPressed[2] = true; write (Address,0x01); cout << "TimeHack is OFF."<< endl << endl; } else if (!GetAsyncKeyState(VK_F6)) bPressed[2] = false; } } } DWORD GetPID (char* proc) { BOOL working=0; PROCESSENTRY32 lppe= {0}; DWORD targetPid=0; HANDLE hSnapshot=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS ,0); if (hSnapshot) { lppe.dwSize=sizeof(lppe); working=Process32First(hSnapshot,&lppe); while (working) { if (_stricmp(lppe.szExeFile,proc)==0) { targetPid=lppe.th32ProcessID; break; } working=Process32Next(hSnapshot,&lppe); } } CloseHandle( hSnapshot ); return targetPid; } void EnableDebugPriv() { HANDLE hToken; LUID sedebugnameValue; TOKEN_PRIVILEGES tkp; OpenProcessToken( GetCurrentProcess( ), TOKEN_ADJUST_PRIVILEGES |TOKEN_QUERY, &hToken ); LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &sedebugnameValue ); tkp.PrivilegeCount = 1; tkp.Privileges[0].Luid = sedebugnameValue; tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; AdjustTokenPrivileges( hToken, false, &tkp, sizeof( tkp ), NULL, NULL ); CloseHandle( hToken ); } DWORD GetDLL(char* DllName, DWORD tPid) { HANDLE snapMod; MODULEENTRY32 me32; if (tPid == 0) return 0; snapMod = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, tPid); me32.dwSize = sizeof(MODULEENTRY32); if (Module32First(snapMod, &me32)){ do{ if (strcmp(DllName,me32.szModule) == 0){ CloseHandle(snapMod); return (DWORD) me32.modBaseAddr; } }while(Module32Next(snapMod,&me32)); } CloseHandle(snapMod); return 0; } //Darimus' write function (takes care of base, protection attributes and byte lenght) void __write(DWORD addr, ...) { DWORD GameDLL = GetDLL("Game.dll",GetPID("war3.exe")); HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, GetPID("war3.exe")); addr += GameDLL; va_list vl; DWORD arg; DWORD prot; unsigned char byte = 0; va_start(vl, addr); arg = va_arg(vl, DWORD); while (arg < 0x100) { byte = arg; VirtualProtectEx((void*)hProc,(void*)addr, 1, PAGE_EXECUTE_READWRITE, &prot); WriteProcessMemory(hProc, (void*)addr, &byte, 1, 0); VirtualProtectEx((void*)hProc,(void*)addr, 1, prot, &prot); arg = va_arg(vl, DWORD); ++addr; } va_end(vl); } 

Mediafire Download link: http://www.mediafire.com/?pg6tulzvidlk4k6

Thursday, August 12, 2010

Valve Filled the DotA Trademark

It seems things start to get serious here. After the recent tweets about DotA from the Duke Nukem voice actor, recently Valve has just filled the trademark application for 'DOTA'. This step is a must if IceFrog and Valve want to continue using DotA as their new game title and don't wanna have trouble with the copyright or legal issues. And looking on how DotA word is already spread and really popular (it might be more popular than Warcraft III itself), this move will put them in advantage compared to the other DotA-like games (League of Legends, Heroes of Newerth, ect).


If you wanna see the details about the trademark application, check it out on USPTO:

Mark 'DOTA'
Standard Character claim: Yes
Current Status: Newly filed application, not yet assigned to an examining attorney.
Date of Status: 2010-08-10
Filing Date: 2010-08-06

LAST APPLICANT(S)/OWNER(S) OF RECORD

Valve Corporation

Address
Valve Corporation
10500 NE 8th St Ste 1000
Bellevue, WA 980044359
United States
Legal Entity Type: Corporation
State or Country of Incorporation: Washington
Phone Number: 509.241.1502
Fax Number: 509.232.2112

Date applied: August 10 2010

International Class: 009
Class Status: Active
Computer game software; Electronic game software; Video game software

Honestly, this is a really smart move. Even though the current DotA is a Warcraft III custom map, the word 'DOTA' itself is not yet a trademark (please correct me if i'm wrong) and has a very high commercial value. I think it won't be hard for Valve (with IceFrog support) to get the approval for this application. Well, let's see what'll happen on the next day. Stay tune on DotA-Blog for more news!

PS: Maybe this is the reason why IceFrog change the latest map name from DotA-Allstars, into only DotA.

Wednesday, August 11, 2010

Valve 'DOTA' Trademark Is Being Filed!

Here comes another sign of Valve developing it's own Defense of the Ancients based game after the Jon St. John Tweet leaking the Valve DotA project. Now it's getting more clearer. Valve corporation has just applied Trademark for word 'DOTA'. It looks like IceFrog & Valve are very serious with their DotA project and they don't want any copyright/legal issues.Here is the Valve 'DOTA' Trademark on

Phantom Lancer Guide - Azwraith Guide, Build & Strategy

Azwraith the Phantom Lancer Guide, Build & Strategy. Azwraith is one of the few carry heroes who can wipe out a whole team in a gank by himself. He is a valuable hero for any line up and if used well, can finish a 5v1 game if farmed at start. This post contains Azwraith the Phantom Lancer guide, item build, skill build and strategy.



Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.



Strength - 18 + 2
Agility - 23 + 2.8 (Primary)
Intelligence- 21 + 2

Base damage 45-67
Attack range of 100 (Melee)
Base Armor 3
Movement speed of 290

Phantom Lancer Skill Descriptions

Spirit Lance (T)



Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.

Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.

• The projectile can't be evaded by blink or windwalk.

Mana Cost: 125 / 130 / 135 / 140
Cooldown: 7

This is a very good skill having many advantages:
- Damage and fast cooldown for harassing and nuking.
- Cripple for either chasing or escaping.
- Image generation for confusing enemy especially combined with his passive skills. The image automatically attacks the target of the spell, making image-controlling unnecessary.

Doppelwalk (W)



Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds.

Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.

Mana Cost: 150/120/ 90/ 60
Cooldown: 30/ 25/ 20/15 seconds

This skill provides an escape mechanism better than wind-walk because there is no transition time and it creates an image to confuse his enemy. It costs a lot of mana at first, so don't use mana wastefully or this skill can't be casted when needed.

Juxtapose (X)



Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 20 seconds.

Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.

• Illusion deals 25% damage and takes 450%.

Mana Cost: N/A
Cooldown: N/A

Best skill of PL. Although the clones only have 25% damage, 5 clones will do a lot especially if well farmed. What’s cool is that creating image is by chance which means no cooldown!

Phantom Edge (D)



Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.

Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.

Mana Cost: N/A
Cooldown: N/A

• Spell resistance stacks with that from items.
• Illusion deals 25% damage and takes 400%.

This is what makes his illusions imba, they have a chance of generating illusions themselves! Even with only a single clone in a lane, that clone can go far and can even get to heavily push if you're lucky enough.

Phantom Lancer Skill Build

1 - Doppelwalk/Spirit Lance
2 - Spirit Lance/Doppelwalk
3 - Spirit Lance
4 - Doppelwalk
5 - Spirit Lance
6 - Phantom Edge
7 - Spirit Lance
8 - Doppelwalk
9 - Doppelwalk
10 - Juxtapose
11 - Phantom Edge
12-14 - Juxtapose
15 - Stats
16 - Phantom Edge
15-25 - Stats

Doppelwalk is taken first to avoid early ganks. But if you planned for getting first blood with your team mates, get Spirit Lance instead. Spirit Lance is maxed first because it’s your only nuke and chasing tool.

Doppelwalk come next. We know that Doppelwalk doesn't change at all at level 1-4 other than the decreased MP cost and shortened cooldown. But, in order to maximize the Doppelwalk potential, you must have enough MP to support it. 150 MP is most of your MP pool for early-game. If you only get one level of Doppelwalk you will lose a lot of early to middle game potential in messing with the enemies' heads.

Juxtapose is taken next because at the time it is maxed it will already be mid game and this is a part where your clones start to count.

Phantom Lancer Item Build

1. 2x Circlet of Nobility, 2 x Clarity Potions and one set of Tangos
2. Finish Wraith Bands
3. Boots of Speed, Robe of the Magi
4. Finish Diffusal Blade
5. Yasha

Phantom Lancer's core item should be like this:


Wraith Bands are useful for increasing IAS a bit and to get stat boosts for mana and strength.
Boots of speed are needed for increasing his movement speed because his base movespeed of 290 is very slow. It also can be upgraded later into power treads if the game likely won't last long or boots of travel for late game item building.
Getting Diffusal will carry him through mid game and into late game.
Yasha is the cheapest way to increase agility (which translates into extra damage and attack speed for both him and images) and it's fairly quick to obtain. It also gives him and his images better movespeed for chasing. Besides, it can be upgraded later into Manta, which is solid also.

As an alternative, Vladmir's Offering is pretty good in helping Azwraith early game and keeping him from going back to heal/get mana for the remainder of the match. It's also fairly cheap for the benefits. Even though the vampiric aura won't help the images (it will look it though) the extra bonuses can be helpful. Plus, vampiric doesn't break feedback, both effects can work together.

Phantom Lancer Late Game Items



Manta Style is good for maximizing his skill: image generation, because it has the ability to make 2 illusions. Manta still provides very solid bonuses. Essentially, it's an upgrade of Yasha, which is a core item, and it worth the money.

The Butterfly is good for any agility hero because of the strong bonuses to attack speed and agility plus the evasion boost.

Assault Cuirass is useful for him because it gives high armor and IAS; and a bit useful for his images with its aura.

Radiance also one of the best item for Phantom Lancer. The images benefits from the Radiance and make you a really good pusher as well as annoy your enemy.

Boots of Travel are necessary for a few reasons:
1. it greatly increases his ability to chase
2. it can be used for farming multiple lanes at once
3. it's great for pushing/defending, and
4. it's an escape mechanism.
Boots of Travel is better than Power Treads because Travs just give him so much flexibility. Plus, images don't benefit from the IAS % from Power Treads but they get all the benefits from Travs (aside from the teleporting).

Heart of Tarrasque is another option for survivability. With this item, there is no need to take trips back to the fountain, even after a near-death he can push or farm without worry. The massive bonus HP it provides also beefs up his illusions.

Phantom Lancer Strategy

You can pick this hero when your team needs a carry hero and/or a special role: scout, slower and confusion maker since this hero has ability to generate images.
You need to be supported by:
- Disabler.
While you beat your enemy, the longer the hold (by disabler), the more hits you get in plus the more images are created.
- Slower.
It helps you when you're chasing the enemy. You can already slow enemies with your spirit lance and purge, but sometimes those skills aren't enough. With these heroes around, the slow effect is multiplied, giving you more of an opportunity to get hits in and nuke away.
- Mana or mana regeneration provider.
Crystal Maiden's Brilliance Aura or Ezalor's Chakra Magic makes your lance more spammable. For Crystal Maiden, once her aura is leveled to 4, you can pretty much spam your skills.

Phantom Lancer Counter

- AOE freaks
Once your images are wiped out, you're a sitting duck unless you can trick them. Rooftrellen and Leviathan's ultimates are especially dangerous since they will not only wipe your images, but leave you stuck. His worst nightmare and arch enemy is EARTHSHAKER!!!!

- Silencers
If you're silenced, you can't cast Dopplewalk or Spirit Lance but most importantly, you can't generate images with Juxtapose. This makes you a sitting duck to whoever wants you. The only effective way of countering this is to not let them know which one is the real you (which you should be doing anyway!). You need to dispell this as quickly as possible by either purging yourself or activating Manta

- Cleaving attack
Images go down fast even if the cleaved damage is far less than 100% of the original hit that you take since they take 4x the amount of damage. Not fun for you or your images.

- True Sight
Your only way to escape from the death is invisibility. Once that way doesn't work, you die. The way to counter some of these is to activate Manta, dispelling the magic on you, or create a few images and run them like a pack while you're not invisibile. They have nothing to distinguish you from your phantom counterparts so it's still hard to hit you. Necronomicon is a double-pain because not only does it show you, but it increases your enemies' move speed, making it harder for you to chase.

In early minutes, your primary goal is to stay alive because he's very squishy. Fortunately, Dopplewalk is there to save you if you get in trouble, but it costs a lot of mana, so just stay back and last hit creeps (if you can).

The middle of the game is the make or break point. You should be starting to get strong now and you can use him for hero-killing, ganking (Spirit lance for nuking and slowing and Dopplewalk for sneaking up and escaping) and pushing. Your focus during the middle part of the game is to get as much gold as you can, either from heroes or creeps. Azwraith requires some pretty expensive items to be strong because his abilities are that powerful on their own. Just play smart and you should make it to the end game successfully.

The end game is where Azwraith truly shines. By now you should have at least Diffusal, Yasha, and another powerhouse item like Butterfly, Heart, or Manta. You can push lanes for farming while using images to scout runes, jungles, potential ganks, etc. You are truly a farming machine - not many heroes can keep up with you're farming ability. If you have boots of travel, you can farm a lane, teleport to another one, and let your images continue to work while you're not there. Also, your Spirit Lance still (and purge if you have it) provides the slow you need to effectively chase enemy.

When the big team battles ensue (which they always will) you shouldn't just charge in there. You're not a tank. Dopplewalk and use that image as a distraction so they think it's you waiting there and run behind their front line (usually full of tanks and creeps). Once the two lines clash, begin decimating their casters. Usually, they wont have time to react before you're all over the place thanks to your images. If they start figuring out which one is the real you, activate Manta and continue the punishment. If you're in real trouble, Dopplewalk and get out safely. Fortunately, you'll be doing hefty damage so you might bring down one without getting too hurt and you can begin chasing. Your images will be duplicating themselves at both the front line and the back line, confusing your enemy. Your job is to focus on one hero, kill him, and move onto another. Your images will act as fodder.

Images are your best friend: they do a lot of work for you and are expendable. They can be used for a variety of purposes:

- Scouting
The image created by Dopplewalk lasts 20 seconds, that's more than enough time for you to get to a rune or to scout the jungle.

- Drawing Enemy Fire
The trick is to make your enemies think your image is you and made them waste their precious mana with (hopefully) their strongest spell since they can't tell a difference.

- Avoiding Spells
In a related concept, since Dopplewalk has no transition time into invisibility, you can use it to avoid spells. Although this isn't really "using your images," one is created in the process. For example, if you have a Hellfire Blast coming at you, activate Dopplewalk or Manta. The spell will fail and you will be unharmed. Additionally, the enemy, anticipating the stun will hit, will likely come in after you. They will attack the illusion, leaving you an opportunity to hit back.

- Confusing your Enemy
When you cast Spirit Lance, your images mimic you but shortly afterward. Therefore, by casting the lance, you give away your position. This can be helpful however. First, make sure you can Dopplewalk. Second, cast your lance. Third, Dopplewalk. You know that "real" one your enemy was looking for? Well, he's a fake one now. You can run around searching for an opening to strike or bail if you have to.

- Jungling
Images play an important role in jungling because they allow you to tackle creeping earlier and harder. It's like having a friendly hero with you but better because they don't leach your experience.

Based on: Playdota Guide

This post contain Phantom Lancer Guide & Build - Azwraith the Phantom Lancer Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Phantom Lancer Sniper Forum.

Tuesday, August 10, 2010

Valve's DotA Coming Soon?

+ + Dota Allstars 6.68 Loading Screen Images
Recently, many DotA players is hyped up by the news regarding Valve's DotA. Things was started when some people noticed this tweet:






Had a great time in Seattle last week recording for DotA. The guys at ValveSoftware are awesome! Going to PAX? Might see you there - Sept3-5
What's so special about that tweet then? Well, that tweet is made by Jon St. John, the Duke Nukem's voice actor. And it's clearly said that he was recording for DotA, which means the Valve's DotA project is now rolling out fast. And what makes it more suspicious, that tweet is already deleted and no longer there.

Wow, looks like there will be something going on at the PAX (Penny Arcade Expo) Expo 2010 which coincidentally Valve will be there. And based on the IceFrog latest response about Valve's DotA on June, there's huge chance that the Valve's DotA will be announced on that event. Seems that Heroes of Newerth and League of Legends will got a new rival soon ;)

For those who doesn't follow the previous news, you should check these posts:
- IceFrog and Valve Teamed Up!
- IceFrog explain how he and Valve ended up working together.

Dota 6.68AI Map | Dota Allstars 6.68AI Map Download

After IceFrog fixed Dota 6.68 bug and released the fixed version Dota 6.68b I haven't seen any Dota 6.68 AI Maps Downloads that are ready for download but as soon as I have found one I will update this post.

For the meantime you may subscribe for Winziph newsletter by entering your email address at the SUBSCRIBE HERE portion of the blog which is located at the right side of this post so that I may send you the latest update of the availability Dota 6.68 AI map download. So guys don't miss to comeback here and check the latest updates of Dota 6.68 AI Map which is releasing very soon.

1Blood Garena Hacks-GarenaM4st3r | Garena Master Hack

GarenaM4st3r is an opensource Garena hack project which removes all the restrictions from Garena gaming client. It has a lots of features including built-in Garena Exp hack, Drophack, NameSpoofer, Auto-room joiner etc. Also, you may use any Warcraft 3 hack safely without any ban, you may use Cheat Engine too. GarenaMaster hack project was originally started by m4st3r but there are many people who contributed in it's development. With this, you can hack Garena with no limits.

Features:

* Warcraft 1.24e maphack (b/c/d patch also)
* Garena Namespoofer
* Garena Auto Room Joiner
* Removes 5 second error while joining game room
* Shows Pings in Digits
* Hack protection removed
* EXP hack (100/15min Gold, 50/15min Basic)
* Leave Room while playing
* Garena Ladder stats in Warcraft 3 Chat.
* Garena Super Admin, Gold, Premium, Platinum Styles
* Warcraft 3 Drophack
* Hide ads in Garena
* Warcraft 1.24d Cooldown hack
* Warcraft 3 Mana Bars
* More features are being added in automatic updates :)

Garena Master Download Link: Garena Master hack v27 b
Garena Master v27b [work as of April 30, 2010] latest! [mirror 1]
Garena Master v27b [mirror 2]

Step by Step, Guide:
1. Download Garena Master from the links given above:
2. Extract the files to any folder.
3. Run Garena (must be official one) and do not login.
4. Now run GarenaM4St3R.exe from the extracted files.
5. Select your desired features, you want in Garena and click Patch!
6. It should say: "Done! View log for more info"
7. Now Login your ID in Garena your started in step#3
8. Enjoy



Note:
• If Garena updates, do not use this patcher & wait for the GarenaM4st3r to update.
• Run as administrator if you are running it on Windows 7 or Vista.
• Try disabling Auto-Room Joiner feature if you are having problems.
• You can find more information about GarenaM4sT3r inside "CLI Version" folder.
• Check the GarenaM4St3r's Official website for the updates.

DotA 6.67b AI Rev2c Map Download, Fourth Release!

This is the 4th release of the Dota 6.67b AI series. PleaseBugMeNot and Phaselock both helped Harreke to fix the bugs which were appeared ota6.67b AI Rev2b. Hopefully this map will be a stable version, you can download this map and play it.


DotA v6.67b AI Revision.2c Changelog:

1. Fixed the actual skill when Puck`s trying to use Dream Coil with scepter (last fix just added Dream coil to the scepter`s spells dream team).
2. Track`s buff was not visible when in range of tracked enemy
3. Track`s visual on enemy head was not disappearing after Track`s 30 sec end
4. Fixed Soul Steal channeling text in the tooltip
5. Added passive icon for Strygwyr's Thirst
6. Added passive icon for Plague
7. Fixed a rare Mac issue with shared Soul Ring
8. Fixed casting distance exploits with Skewer
9. Changed Soul Ring icon / added the new icon to the map
10. Nerubian Weaver: Added Hardened passive skill icon of the swarm bugs (BTNHardenedSkin.blp)
11. Nerubian Assasin: Added Missile Speed of Carrion Scarabs (undeadunitfunc)
12. Nerubian Assasin: Impale damage reduced from 80/160/230/300 to 80/140/200/260(6.67)
13. Game-wide sound gets muted when Global Silence is used (173422)
14. Fixed memory leak (6.67c) in Silence trigger. (tnx PhaseLock)
15. Curse of the Silent now displays a buff indicator
16. Bristleback - Warpath maximum stacks increased from 4 to 5
17. Fixed error in Broodmother`s item build - she was staying with Wraith and RoR at late end game. Now buys HoT and Linken`s Sphere
18. Fixed the prices of some recipes/items for the AI:
- Manta Style Recipe increased from 500 to 600
- Dagon Recipe decreased from 1350 to 1300
- Sange Recipe decreased from 800 to 750
- Yasha Recipe decreased from 800 to 750
19. Added some new items in Pugna`s item build (now he buys scepter... what a smart guy)
20. Fixed Mekansm not healing Visage's Familiars

If you have found any bugs in this release, please report!

Download Dota 6.67b AI Rev2c (6/20/2010) Map:
DotA Allstars v6.67b Rev2c AI.rar (mirror 1)

DotA-Blog Reaching More Than 10,000 Subscribers!


WOW!
DotA-Blog is actually reaching more than 10,000 subscribers! Guys, that's really something for me.. Back then when i started this blog, i never imagine that the DotA-Blog will be this big. Heck, the blog's name is still using "dota-allstars-blog.blogspot.com". Anyone remember that ^^? And for this achievement, i wanna give my thanks personally to..


1. IceFrog, thanks for developing such amazing map. Without your map, this blog won't even exist.
2. DotA-Blog's Contributors. A lot of names here. Thank you for all of your email and updates. It really help this blog to post the latest updates about DotA.
3. DotA-Blog Forums' Staffs. Thanks for helping me maintain the forums :)
4. DotA-Blog's Readers. Yup, that's including you! It's you who make this blog still alive and keep growing. Thank you for reading this blog :)

And if you haven't join our big family, you can subscribe DotA-Blog via email by filling this form:

And don't forget, we also got a Facebook page which help you get the latest updates via Favebook status. Join the community! ;)

Connect on Facebook

And if you're a Twitter user, you can follow us on the link below:
Follow us on Twitter

Thanks again guys.. Hope this blog will keep growing and able to provide you with the latest and fastest DotA updates :)

Monday, August 9, 2010

DotA by Valve - It's Coming!

In October 2009, DotA Developer 'IceFrog' announced a great news that he has been hired by Valve and leading a team there "to do some very exciting stuff that you guys will love". However, there was no further information revealed about it. Later, it was rumored that IceFrog is coming with Valve DotA Based Game like Heroes Of Newerth & League Of Legends. But now, this news seems to be true.UPDATE

Thursday, August 5, 2010

Dota 6.68d Map | Dota Allstars 6.68d Map Download


Dota 6.68d Map | Dota Allstars 6.68d Map Download. Another map is going to be release very soon. Dota Allstars 6.68d is the map which Icefrog is planning to release because of errors and exploits were detected in the current version.

Dota6.68c is the map which we were encountering errors and bugs which you won't enjoy to play.

Dota 6.68D map Download Link (Coming very soon!)

Dota Allstars 6.68b Courier & Wisp Bugs Detected

Dota Allstars 6.68b Courier & Wisp Bugs Detected. Here we are again to give you updates about what's happening in dota community. Icefrog has just released dota v6.68c because of some bugs that was detected as I mentioned in my previous post for some unbalance and bugs which will going to fix by Icefrog. I just post the video whihc bugs appeared in previous map v6.68b. Check the videos below.









Wednesday, August 4, 2010

DotA 6.69 Will Be Released Soon!

At last, IceFrog has blogged the final update of DotA 6.69 map to notify the DotA fans that new patch is about to release soon. The DotA 6.69 is focused to provide balance and gameplay improvements, he added. Also, it was already mentioned that this map will contain a traditional quest and a new loadscreen. Check, what he said in his own words:Last update: DotA 6.69 released!6.69 Status -

Dota 6.68c Map | Official Dota-Allstars 6.68c Download & Changelogs (Released!)

DotA 6.68c Map Download News. Yes, This post is dedicated for the upcoming map which is DotA Allstars 6.68c. This map will surely contain new heroes, balancing & maybe some items because in the previous release we have seen a lots of changes but sometimes, changes cause imbalance in the gameplay which is very bad.









Dota 6.68c Download Link
Dota 6.68c Download - GameWebZ Mirror
Dota 6.68c Download - MegaUpload Mirror
Dota 6.68c Download - GetDota Mirror


Check Dota-Allstars 6.68c Changelogs.


You may also share your reviews and thoughts about the recent changes, what do you think? Are they balance?

Dota 6.68c Map | Official Dota-Allstars 6.68c Download & Changelogs (Released!)

Dota 6.68c
Dota 6.68c Download - Dota-Allstars 6.68c Official Map has just live! This map fix the remaining bugs which is still exist on Dota 6.68b. You can check the details on the Dota 6.68b Bug post. Below is the download links and the Dota 6.68c changelogs..

Dota 6.68c Changelogs:
* Fixed a few important bugs

Dota 6.68c Download Link
Dota 6.68c Download - GameWebZ Mirror
Dota 6.68c Download - MegaUpload Mirror
Dota 6.68c Download - GetDota Mirror

Note: Wanna be the first to play the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

OK, i think DotA 6.68c will be the last one for the Dota 6.68 series :) *crossing fingers*

PS : Don't forget to check the Dota 6.68c AI post for the Dota 6.68c AI map updates.

Tuesday, August 3, 2010

Dota 6.68c Map - Official Dota-Allstars 6.68c Download Update and News

Hey Dota Addicts!, There are some Major Bugs Found in 6.68b. Therefore Dota 6.68c Download - Dota-Allstars 6.68c Official Map has just been Released! This map has fixed the previous bugs that are still found in Dota 6.68b. You can check the details on the Dota 6.68b Bug post. Below is the download links and the Dota 6.68c changelogs..


Dota 6.68c Changelogs:
* Fixed a few important bugs

Dota 6.68c Download Link
Dota 6.68c Download - (Mirror1)
Dota 6.68c Download - (Mirror2)
Dota 6.68c Download - (Mirror3)

I hope that this map will be Stable and Bugs Free. ^^

Subscribe our feeds for getting each and every Update right into your Mail Box.

Related Posts:
- Dota 6.68b Download
- Dota 6.68b Changelogs
- Dota 6.68b Major Bugs

Dota 6.68b Bug | Dota 6.68b Courier and Guardian Wisp Bug

Dota 6.68b Bug is keep coming out. After the Dota 6.68b release to fix the Major bug on Techies, lots of minor abuse found. As usual, it's Kuarinofu (our old friend that always give us the latest bug, trick & abuse) who manage to find it and pour it into some videos. Without much saying,check out the Dota 6.68b bugs below:



The above bug will let you give a permanent ms boost effect using the Guardian Wisp's Tether. Just pick him, cast tether on your friend and repick ^^



This bug is once again using Guardian Wisp's Tether. I don't know if this intended, but when you Tether your friend and activate your Armlet, your friend will get the health boost from Armlet which is kind of healing him. Justcheck out the video for more details.



Well, this bug is the coolest from those three. Using the new feature from the Courier, you can transfer your items from the Hero Circle into your chicken in the blink of eye :)

I smell Dota 6.68c coming out.. ^_^

Dota 6.68b Changelogs | Dota-Allstars 6.68b Complete Changelogs

Dota 6.68b Changelogs, Dota-Allstars 6.68b Complete Changelogs.

Dota 6.68b Changelogs

* Fixed a major bug with Techies Remote Mines

* Fixed Geomancer clones restoring mana with Arcane Boots
* Wisp can no longer teleport to the enemy fountain
* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
* Fixed a bug when casting tether from outside of range limit while being moved with Relocate
* Fixed an issue with illusions and flak cannon
* Fixed a few other minor things

Download the map on Dota 6.68b Post.

Dota 6.68 Changelogs | Dota-Allstars 6.68 Changelogs

Dota 6.68 Changelogs - Dota-Allstars 6.68 Complete Changelogs. To download the map, check out the Dota-Allstars 6.68 post.

Dota 6.68 Changelogs
Added Io the Guardian Wisp
Added Thrall the Far Seer
Added Eredar the Shadow Demon
Added Aurel Vlaicu the Gyrocopter

Heroes
Alchemist
- Unstable Concoction manacost from 90 to 120
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300



Anti-Mage
- Spell Shield increased from 10/20/30/40 to 15/25/35/45

Axe
- Battle Hunger now slows the target by 8% until it runs out or kills another unit

Bane Elemental
- Brain Sap cooldown from 20 to 16
- Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%

Blood Seeker
- Agility gain increased from 2.6 to 3.0

Bounty Hunter
- Jinada cooldown from 21/16/11/6 to 15/12/9/6
- Track now gives 50 bonus bounty to all units affected by the track aura of that target
- Track bonus gold is treated as Reliable Gold

Broodmother
- Armor decreased by 2

Chaos Knight
- Reality Rift manacost increased from 50 to 70
- Starting str decreased by 4 and increased base damage by 4 to keep it constant

Clockwerk
- Armor increased by 1
- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
- Hookshot cooldown rescaled from 80/60/40 to 70/55/40

Dirge
- Tombstone cast range increased from 250 to 600

Doom Bringer
- LVL? Death mana cost rescaled from 85/105/125/145 to 110
- Scorched Earth mana cost increased from 60 to 60/65/70/75
- Scorched Earth movement speed bonus reduced from 20% to 16%
- Starting intelligence reduced from 16 to 13

Drow Ranger
- No longer has full night vision (same as the other heroes now, 800)

Invoker
- Strength gain increased from 1.4 to 1.7

Jakiro
- Macropyre travel range from 600/750/900 to 900

Juggernaut
- Healing Ward manacost rescaled from 140 to 80/100/120/140
- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%

Kaldr
- Armor reduced by 1
- Ice Blast cooldown from 44/32/20 to 45

Krobelus
- Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)

Lanaya
- Psi Blades spill range from 320 to 320/340/360/380

Leoric
- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
- Reincarnation manacost increased from 100 to 140
- Reworked Hellfire Blast

Old Hellfire Blast:
=============
Stun Duration: 2
Damage: 100/150/200/250
Cooldown: 8
Manacost: 140


New Hellfire Blast:
==============
Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.

Stun Duration: 2
Slow Duration: 2
Slow Amount: 15%
Damage per second: 30/45/60/75
Cooldown: 8
Manacost: 140

Note: The dps duration is the full 4 seconds.

Ability Code: AHtb (same as before)


Leshrac
- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2

Lich
- Movement speed increased by 10
- Starting damage rescaled from 37-56 to 42-51

Lina Inverse
- Laguna Blade level 1 cooldown from 150 to 120
- Light Strike Array cooldown from 8 to 7

Luna
- Eclipse now turns day into night for 10 seconds
- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
- Lunar Blessing now always provides full night vision

Medusa
- Movement speed decreased from 300 to 290
- Strength gain decreased from 1.85 to 1.65

Furion
- Teleport now has a tp scroll style indicator displayed for your allies
- Agility increased from 15 + 1.5 to 18 + 1.9

Meepo
- Movement speed increased from 300 to 305
- Poof manacost from 140/120/100/80 to 80

Naix
- Base damage improved by 5
- Casting Open Wounds no longer loses attack focus

Nerubian Weaver
- Shukuchi now has a 0.25 second fade time
- The Swarm manacost increased from 75 to 100
- The Swarm vision reduced from to 500 to 250

Nightstalker
- Base damage increased by 10
- Crippling Fear's miss chance from 10/20/30/40% to 40%

Ogre Magi
- Int gain increased from 1.9 to 2.4
- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)
- Multi Cost manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)

Obsidian Destroyer
- Astral Imprisonment no longer causes the target to lose vision over that area
- Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)


Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800

Ability Code: A1VW


Omni Knight
- Movement speed increased by 5

Pandarean Brewmaster
- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26

Priestess of the Moon
- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,
- Moonlight Shadow's duration rescaled from 7/9/11 to 11.

Puck
- Illusory Orb cooldown decreased from 15 to 13

Pudge
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
- Reduced Flesh Heap aoe from 525 to 450
- Meat Hook damage type changed from physical to pure
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360

Queen of Pain
- Scream of Pain manacost rescaled from 140 to 110/120/130/140

Razor
- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
- Added Aghanim's Scepter to Razor (along with a new visual effect)


Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.

Ability Code: A1UV



Sand King
- Armor increased by 1

Sniper
- Assassinate kills now give XP even if you are outside of range (208147)
- Night vision increased from 800 to 1000 (197918)

Spectre
- Desolate damage increased from 15/25/35/45 to 20/30/40/50
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22

Spirit Breaker
- Empowering haste from 4/6/8/10 to 6/8/10/12
- Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)
- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)

Stealth Assassin
- Base agility increased by 10


Base damage and armor decreased to remain the same overall after the extra agility


Tauren Chieftain
- Natural Order aoe from 250 to 275

Techies
- Remote mines now detonate when killed (145024)

Terrorblade
- Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124)

Tinker
- Armor increased by 1

Tiny
- Avalanche cooldown decreased from 20 to 17
- Toss cast range from 500/700/900/1100 to 700/900/1100/1300
- Added Aghanim's Scepter to Tiny


Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.

Ability Code: A1VH


Vengeful Spirit
- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140

Venomancer
- Poison Sting slow from 10 to 11/12/13/14

Viper
- Added Aghanim's Scepter to Viper


Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12

Ability Code: A1UZ


Visage
- Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
- Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
- Familiars maximum damage rescaled from 84/105/126 to 56/98/154
- Familiars cooldown from 160 to 180/160/140
- Soul Assumption's mana cost increased from 100 to 150

Warlock
- Fatal Bonds cooldown decreased from 30 to 25
- Added Aghanim's Scepter to Warlock


With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.

Ability Code: S00U


Zeus
- Arc Lightning cooldown from 2.5 to 2.25 seconds

Items

* Added a new recipe item (Arcane Boots)


This item replaces Arcane Ring.

Arcane Boots:
===========
500 - Boots of Speed
1000 - Energy Booster

+65 Movement Speed
+250 Mana
Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)
Can be Disassembled
Original Idea from: 245602


* Added new basic item (Orb of Venom)


Located at the secret shops and side shops

- Costs 600 Gold.
- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.


Assault Cuirass
- Attack Speed decreased from 40% to 35%
- Aura Attack Speed increased from 15% to 20%

Animal Courier
- Price decreased from 200 to 170

Blade Mail
- Damage Return's duration increased from 3.5 to 4 seconds

Bloodstone
- Heal on wielder's death increased from 25 per charge to 30
- Now only loses a third of its charges on death (reduced from a half)

Buriza Do Kyanon
- Damage increased by 6 (to equal the total of crystalys and demon edge)

Cranium Basher
- Removed 25% chance to do 25 bonus damage (stun is still the same)
- Cranium Basher bonus damage increased from 30 to 40

Dust of Appearance
- Reduced AOE from 1250 to 1050

Ethereal Blade
- Removed Wraith Band from recipe (same bonuses still though)
- You can now target yourself

Eul's Scepter of Divinity
- Cast range increased from 600 to 700
- Added double click support for Euls (174341)

Eye of Skadi
- Orb of Venom added as a component. Final bonuses are the same as before.
- Recipe price decreased from 750 to 300

Heart of the Tarrasque
- Delay on regeneration reduced from 8 to 6 seconds

Maelstrom
- Recipe cost decreased from 900 to 800

Mekansm
- AoE of Restore increased from 450 to 750
- HP aura regen increased from 3 to 4

Quelling Blade
- Tree Chop cooldown decreased from 15 to 10

Sentry Wards
- Increased truesight vision from 800 to 950
- Reduced natural vision to just around itself

Urn of Shadows
- Heal no longer dispels from neutral creep damage
- Added a team notice when someone buys Urn of Shadows recipe

Vanguard
- HP bonus from 300 to 275

Game Play and Cosmetics

* Added a new gold mechanic to the game

"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).

Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.

An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.

The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.



This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.

Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.


* Support gold bounty gained for kills is now displayed ontop of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)
* Minor adjustment (+50) to the extra aoe XP bounty
* Lane creeps vision from 1400/800 to 1100/800
* Day-Night now cycles at 25% faster rate
* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
* Game now displays a message to your allies if you buy back
* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
* Reworked the -CM Ban and Picks process


Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.

Old CM:
=======
Summary: 4 bans then 5 picks.

Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.
Process: 1-1-1-1-1-1-1-1

Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.
Process: 1-2-2-2-2-1

60 seconds of extra time is provided in each team's time bank.

New CM:
=======
Summary: 3 bans then 3 picks then 2 bans then 2 picks.

Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step
Process: 1-1-1-1-1-1

Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.
Process: 1-2-2-1

Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step
Process: 1-1-1-1

Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step
Process: 1-1-1-1

90 seconds of extra time is provided in each team's time bank.


* Added death animation for Throne (82594)
* 4 new Courier models (222933)
* Added a Flying Courier morph ability (175819)
* Added Mini Viper and Snow Owl flying courier models (175819)
* Added a mini-goblin zeppelin flying courier model
* Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
* Changed the courier morph hotkey to G to avoid conflicts with the new ability
* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
* Added -il as a shortcut for -invokelist (43834)
* Increased Anti-Backdoor regeneration rate
* Fixed some visual issues with ground textures of some scourge buildings (217304)
* Fixed some buff icon inconsistencies (218840)
* Added Hook and Arrow Accuracy information to replay data


"AA_Total"+PlayerID,Amount
"AA_Hits"+PlayerID,Amount
"HA_Total"+PlayerID,Amount
"HA_Hits"+PlayerID,Amount


* New visual effect for Vengeful Spirit's scepter
* New visual effect for Witch Doctor's Aghanim Scepter
* New visual effect Puck's Scepter (206094)
* Added an Aghanim's visual effect for Axe (264503)
* Added an Aghanim's visual effect for Pudge (264503)
* Added an Aghanim's visual effect for Spiritbreaker (264503)
* Added an Aghanim's visual effect for Sand King (264503)
* Added an Aghanim's visual effect for Jakiro (264503)
* Added an Aghanim's visual effect for Night Stalker (264503)
* Added an Aghanim's visual effect for Earthshaker (166075)

* New Tidehunter hero story (244461)
* Added flavor text for Phase Boots (19010)

* Reworked when the visual effect is shown for Berserker's Blood (268354)
* Improved Chaos Bolt animation (247368)
* New Earthbind visual effect
* Added an extra visual effect for Nether Swap
* Added a visual damage indicator for Ethereal Blade (204930)
* Added a Burst visual effect for flying courier (21388)
* Added an aura visual for Leoric's Vampiric Aura (14145)
* Fixed some visual issues with Soul Steal (210124)
* New visual effect of Strafe (205629)
* Added a visual effect for the int stealing event on Silencer's Last Word (9993)
* Added temporary text overhead info for Sticky Napalm indicating stack counts

* New Breathe Fire icon (208513)
* New Earthbind Icon (202929)
* New March of the Machines Icon (223523)
* New Morph Icon (255633)
* New Scourge Glyph Icon (217705)
* New Strafe icon (205629)
* New Toss Icon (238905)
* New Torrent Icon (218829)

Bugs
* Fixed Familiars tooltip
* Fixed Forge Spirit tooltip
* Fixed a bug with Curse of the Silent
* Fixed a bug with Charge of Darkness
* Fixed Invoke from triggering last word
* Fixed Rot dispelling curse of the silent
* Fixed Flaming Lasso scoreboard timer
* Fixed Batrider interaction bugs with Land Mines
* Fixed a minor rare bug with the caster unit for primal roar
* Fixed some visual glitches with passive Crystalys icon (208005)
* Fixed some visual glitches with passive Attribute Bonus icon (208766)
* Fixed a bug with the interaction of Ion Shell and Focus Fire
* Fixed some areas where you could get stuck with TP Scroll
* Fixed a bug that could allow courier to gain attack capability
* Fixed a bug with Soul Ring when your mana capacity changes
* Fixed some rare bugs with Hex interactions with some abilities
* Fixed Dark Pact not properly dispelling Crippling Fear or Void
* Fixed a bug with picking up Linken's Sphere while waveforming
* Fixed the launch projectile location for Dragon Knight's Elder Form
* Fixed X Marks The Spot when used on an ally carrying Linken Sphere
* Fixed some AI bugs with attacking roshan while teleported close inside
* Fixed a bug with moon wells water mechanic when you get stuck inside it
* Fixed a minor rare bug that produced the "cannot construct unit" message
* Fixed a very rare bug that could sometimes cause Toss to not throw anything

* About Phoenix


I had mentioned a Phoenix hero was in the works in the past. I've decided to save the hero for another update instead of putting him in this one. I want to work on him more.

It's a really long list right? Well, let's try the Dota 6.68 ^^

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