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Sunday, July 31, 2011
DotA 6.71b AI Fun v2.6 Map Download - DotA AI Fun
DotA 6.71b AI Fun v2.6 Map. SuperWaitSum has continued the work of making DotA AI fun maps and successfully managed to port all the fun content, for e.g. heroes and items to DotA 6.71b AI by PleaseBugMeNot. This map contains 36 Fun heroes from Cloud Strife to Old Silencer including 9 super powerful items.Features:• Ported to v6.71b• AI Players to play with• 9 new items• 36 Fun heroesDotA 6.71b AI
DotA 6.70c OMG AI v0.4 Map | Download and Commands
Commands and Instructions
DOTA OMG is a very interesting map, leave you with today is the AI version 6.70c OMG map, so players can fight with the computer
(Of course, you can also choose-hehgap, anyway, be sure to input-ap)
Note that other models will not be accepted if you enter the other mode command, will lead to unpredictable errors.
Mode is turned on you have 120 seconds to choose a hero and model of the four skills. 120 seconds later to close the Select trigger.
2: The Way of Selecting Skills :
Choose a hero,
If you want the hero's
If you want the hero's
First skill enter '-1'
Second skill enter '-2'
Third skill enter '-3'
Fourth skill or Ulti enter '-4'
Enter '-0' for wrong hero
You can preselect three small skills and an ultimate skill, the order can be reversed.
If you choose to have selected the skills and the skills of conflict, you will be prompted to re-select the text.
3: Select the part of the hero:
If you have chosen these four skills are good, the hero once again chosen as the model.
For example, I choose the Skeleton King's Vampiric aura, Nessaj's Chaosbolt, Nessaj's critical Strike, Centaur Ulti Great Fortitude and Slayer's model.
As follows:
1: Click the Skeleton King, enter -2
2: Click the Nessaj, enter -1
3: Click the Nessaj, enter -3
4: Click the Centaur, enter -4
5: Click Slayer at end.
Note points:
1: All of the transfiguration skills should not be selected, one by one in later versions we will fix this type of skills.
2: Do not try to choose morphling or morphling's skills, you will regret it
Enter '-0' for wrong hero
You can preselect three small skills and an ultimate skill, the order can be reversed.
If you choose to have selected the skills and the skills of conflict, you will be prompted to re-select the text.
3: Select the part of the hero:
If you have chosen these four skills are good, the hero once again chosen as the model.
For example, I choose the Skeleton King's Vampiric aura, Nessaj's Chaosbolt, Nessaj's critical Strike, Centaur Ulti Great Fortitude and Slayer's model.
As follows:
1: Click the Skeleton King, enter -2
2: Click the Nessaj, enter -1
3: Click the Nessaj, enter -3
4: Click the Centaur, enter -4
5: Click Slayer at end.
Note points:
1: All of the transfiguration skills should not be selected, one by one in later versions we will fix this type of skills.
2: Do not try to choose morphling or morphling's skills, you will regret it
( I have figured out till here, but i cant understand after this.If u can get it plzz inform in comments.
Here is direct translation of chinese to english)
3: other skills do not separate options:
Project to upgrade class: Death Prophet witchcraft lapping, multiple fat blue magic, ghost spear hand big move ... ...
Only relevant skills needed to play a role (not can not choose, but must have skills with): 3 cow skills, Zeus 3 skills, fire woman Chi-soul, the spirit of the storm ... ... 3 skills
4: The effect of the skills class can not be superimposed:
Blow class skills: the void of time locked, guns headshot, the fish were heavy blow, ... ... (Bonecracker and Monkey King Bar)
Law Ball skills: certainly not a passive overlay, active class (manual points do not stack, would be covered by the most advanced, open automatically, if only auto-generated effects) (the ball short-range remote method can not learn, or point out are lost, Unless you are standing next to someone else)
6: Other: Geomancer's Fudge and large strokes, and elements of Carl's Ice and Fire calls
7: All transfiguration class skills are not to vote: Druid Bear changes, the big trick of light law, Troll Berserker Rage, Dragon Knight's true dragon form, dwarf helicopter anti-aircraft fire, the division Medusa Arrow, immortal dead puppet king of flesh and blood, bat Knight Trail of Fire, guard the soul of the deformation, the change werewolf wolf, gold's big move. ... ...
Transfiguration class skills bug temporarily without feedback! ! !
DotA IMBA AI 3.78c EN Stable | Download & Changelogs
Changelogs:
1 Department of Fixed turned hero with skills will result in spike turned the problem
2 According to the views of players, now Ye quick brush mode (FN), the soldiers if three-way, the wild brush adjustment time from 16 seconds to 15 seconds
3. Fixed Crystal Virgo - ice damage is considered a prohibited attack damage problems
4 Now when you jump knife or Heart of Tarrasque is disabled, you can see in the status bar icon for the corresponding prompt
5 new achievements: [Haitao teach you cut off the legs], [I do not ZSMJ]
6 slightly adjusted achievement [to ah, to ah, you come to kill me ah ~] to obtain conditions
7. Fixed small - throw to throw out the map of the target units of border issues
8. Fixed in the cd in the items can be dropped on the floor of the problems
9. Rewritten to remove the gain and the debuffs function
10. Rewrote the lord of hell - using borrowed code and mechanism of action, and now the effect will be seen as a buff state, can be purified
11 Taking into account the spirit of the storm under a random skills and skill sets will have many unexpected problem situations and thus skills in random mode, the Storm Spirit will no longer be random skills to get a random attribute (similar to the Summoner , ogre mage, etc.)
12. Fixed a forgotten Master - life lessons to be regarded as an attack damage of injury problems, and re-adjust its value effect, make it more in line with the rhythm of imba under
13 Skeleton Archer - Searing arrows imba effect no longer an effect of the mountains of meat
14. Fixed Aster effects of IM and Pit Lord - the abyss of resentment may lead to additive effects magic spike problems
15. Redesigned the messenger of doom - effects of swallowing skills
16 As the magic bottle and unknown items bug bug has been fixed, so removed-ci command
17 in terms of where to buy return scrolls, can now double-click right back to the spring after a
18 wind sword is no longer able to be shared
19 items to repair some of the other heroes lead to the collapse of the problems
20. Messenger get Golden hand, the hand will be Golden Messenger version, rather than take the initiative to use the Golden Hand
21. Fixed Queen Azshara's bathrobe problem can not be discarded after use
22. Fixed Queen Azshara's bathrobe use, may lead to some of the skills of the buff icon error problem
23. Fixed Arcane shoe dropped after problems with
24. Fixed Windrunner - A concentration of firepower out of the stick and not a decline in A & attacks of the opposite problem of data
DotA 6.72d MAP | Official DotA 6.72d Download & Changelogs DotA 6.72d
Dota 6.72d Changelogs :
Heroes:
Axe
- Base HP regeneration from 1 to 1.25
- Base HP regeneration from 1 to 1.25
Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125
- Enfeeble manacost rescaled from 125 to 95/105/115/125
Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
Centaur Warchief
- Return base damage increased from 10 to 16
- Return base damage increased from 10 to 16
Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
Krobelus
- Armor increased by 1
- Armor increased by 1
Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550
Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
Old:
====
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
====
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
New:
====
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90
====
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90
Pit Lord
- Armor reduced by 1
- Armor reduced by 1
Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
Shadow Demon
- Disruption cast range decreased from 700 to 600
- Disruption cast range decreased from 700 to 600
Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won’t jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
- Shadow Wave always heals you first before it jumps (so it won’t jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it’s current level and not auto-lvl4
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it’s current level and not auto-lvl4
Storm Spirit
- Base Strength increased by 2
- Base Strength increased by 2
Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x
- Warlus Punch normal critical strike restored from 2.25 to 2.5x
Items:
Cranium Basher
- Recipe cost from 1150 to 1000
- Recipe cost from 1150 to 1000
Khadgar’s Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)
- HP regeneration is now equal to the total of its components (10->11)
Cosmetics & Gameplay:
• Undid melee hero collision change from 6.72c
• Runes now die to one attack
• Runes now die to one attack
• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm’s Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin’s Tornado no longer automatically wanders around
• Forest Troll High Priest’s Heal cast range from 250 to 350
• Harpy Storm’s Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin’s Tornado no longer automatically wanders around
• Forest Troll High Priest’s Heal cast range from 250 to 350
• Restored Phantom Lancer’s old Quelling Blade attack animation
• Changed the Circle of Power’s Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)
• Changed the Circle of Power’s Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)
Bugs
• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin’s Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod’s Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin’s Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod’s Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs
Enjoy the new map!
DotA Meepo Item Build | Geomancer Item Build Guide and Strategy
DotA Meepo Item Build - Geomancer Item Build Guide and Strategy. Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer’s powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
Meepo – Geomancer
Range: 100 | Move Speed: 305
Primary: AGI
Str: 23 + 1.6 | Agi: 23 + 1.9 | Int: 20 + 1.6
Damage: 39 – 45 | HP: 587 | Mana: 260
HP Regen: 0.94 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 5
Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts for 2 seconds.
Level 1 – Ensares enemy units.
Level 2 – Ensares enemy units.
Level 3 – Ensares enemy units.
Level 4 – Ensares enemy units.
• Prevents enemies from using blink skills.
• Does not hit invisible units, but ensnared units won’t be able to become invisible.
• Interrupts channeling spells if the target isn’t affected by this ability already.
• Does not work on magic immune units.
• Does not work on Roshan.
• Casting range: 500/750/1000/1250
Mana Cost: 100
Cooldown: 20/16/12/8
Poof Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 – 50 damage.
Level 2 – 80 damage.
Level 3 – 110 damage.
Level 4 – 140 damage.
• When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).
• If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
Casting range: Global
• Area of Effect: 400
Mana Cost: 80
Cooldown: 14/12/10/8 Seconds
Geostrike (G)
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 – 5% slow, 5 damage per second.
Level 2 – 10% slow, 10 damage per second.
Level 3 – 15% slow, 15 damage per second.
Level 4 – 20% slow, 20 damage per second.
• Does not stack with buff placers.
• Geostrike’s slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Divided We Stand (D)
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Level 1 – 1 Geomancer.
Level 2 – 2 Geomancers.
Level 3 – 3 Geomancers.
Mana Cost: N/A
Cooldown: N/A
• The only item that transfers to the clones is one pair of boots (any type).
• Meepo clones can use active abilities from Boots of Travel and Phase Boots.
• Meepo clones gain 25% of any extra attributes the primary Meepo has.
Gorgon Item Build | DotA Medusa Item Build Guide and Strategy
Gorgon Item Build - DotA Medusa Item Build Guide and Strategy. An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas’s Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages – striking multiple foes with a single volley of arrows, debilitating them with jolts of lightning, and even conjuring a protective barrier of mana. Like her namesake, Medusa instills paralyzing fear into all that dare cross her path.
Medusa – The Gorgon
Range: 600 | Move Speed: 290
Primary: AGI
Str: 14 + 1.65 | Agi: 20 + 2.5 | Int: 19 + 1.85
Damage: 44 – 50 | HP: 416 | Mana: 247
HP Regen: 0.67 | Mana Regen: 0.77
Attack Speed: 0.71 | Armor: 2
Split Shot (T)
Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 – 45% damage
Level 2 – 55% damage
Level 3 – 65% damage
Level 4 – 75% damage
• Only the primary target will recieve attack effects like bash and orb effects.
• Secondary targets will be the three closest enemy units excluding the primary target.
Mana Cost: N/A
Cooldown: N/A
Mystic snake (C)A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake’s power is increased by 20% each jump.
Level 1 – 80 base damage, 20 base mana. 3 jumps.
Level 2 – 120 base damage, 30 base mana. 4 jumps.
Level 3 – 160 base damage, 40 base mana. 5 jumps.
Level 4 – 200 base damage, 50 base mana. 6 jumps.
• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value.
• Every time it damages, the damage amount is increased by 20% of its base value.
• The damage and mana steal amounts increase independently.
• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.
Mana Cost: 140/150/160/170
Cooldown: 11 seconds
Mana Shield (E)
Creates a shield that absorbs 50% of the incoming damage by using Medusa’s mana.
Level 1 – .75 damage per point of mana.
Level 2 – 1.25 damage per point of mana.
Level 3 – 1.5 damage per point of mana.
Level 4 – 2 damage per point of mana.
• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.
Mana Cost: 0
Cooldown: 10 seconds
Stone Gaze (G)
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.
Level 1 – Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions.
Level 2 – Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions.
Level 3 – Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions.
Mana Cost: 100/50/0
Cooldown: 100
• Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast.
Saturday, July 30, 2011
Friday, July 29, 2011
Thursday, July 28, 2011
DotA Items and Their Counters!
New items are keep coming out on the recent DotA versions. But do you know that almost every item has its counters? Check this out!
vs
Black King Bar and Linken is the obvious counter, but you should know that you can Purge the heroes to remove Hex or Cyclone.
vs
Black King Bar is the ultimate counter for any spell!
vs
BKB prevent you from return damage while Satanic 100% lifesteal will help you nulled the return damage if you are using physical attack.
vs
Not many people know that we can remove the Ghost Form using Purge. Hex is pretty obvious.
vs -disablehelp
Tired with your team mate who keep using Force Staff on your hero? -disablehelp is your ultimate counter ;)
vs
Just kidding, you just have to quickly gank the holder and destroy (or steal) it when dropped. Remember the Gem cooldown is quite long.
vs
Sentry War anyone?
vs
Dust is the cheapest solution if you wanna gank heroes that have Lothar while Sentry is better used when you are going into a team war.
vs
Ghost Form is the ultimate counter for any physical attack (and their effect)!
vs
True Strike will negate any evasion with ease.
vs
Both item is negating each other. While Assault Cuirass has attack speed increase aura, Shiva have the attack speed decrease aura. Shiva armor boost will also help you againts the minus armor aura from Cuirass.
vs
Battlefury will remove illusions with ease if you are using melee hero. Mjollnir's Static Charge and Shiva's Arctic Blast also work well for illusions.
vs
Radiance can screw up Blink Dagger user. If you have charge you can cast Urn to your enemies to prevent them using Blink Dagger.
vs
Chop all the trees before your enemy eat it! I'm serious here!
vs
Basically any disable will do well here. Please note that Force Staff does not cancel Town Portal.
vs
They cancel each other. The left reduce magic damage while the right enhanced it. Veil of Discord is still rarely used though.
vs
Turn the Dominated creeps into gold with ease.
vs
Urn is the cheapest item which can counter Linken. Use it before your main spell for maximum damage.
vs
Actually there's no actual counter for BKB, that's why IceFrog nerf the BKB duration. But if the enemy use BKB you can cast cyclone to yourself and watch your enemy wasting 2.5 seconds waiting for you. Or cast Force Staff to get some distance with the BKB user.
vs
You can avoid the enemies Observer Ward using Smoke of Deceit. However, if the enemies for some reason also using Sentry Ward alongside the Obs, Smoke won't work. But it rarely happen because of the cost for both Ward.
vs
Cast Purge on the Necro Warrior/Archer for instant Gold :)
You got another? Feel free to add more in the comment section ;)
vs
Black King Bar and Linken is the obvious counter, but you should know that you can Purge the heroes to remove Hex or Cyclone.
vs
Black King Bar is the ultimate counter for any spell!
vs
BKB prevent you from return damage while Satanic 100% lifesteal will help you nulled the return damage if you are using physical attack.
vs
Not many people know that we can remove the Ghost Form using Purge. Hex is pretty obvious.
vs -disablehelp
Tired with your team mate who keep using Force Staff on your hero? -disablehelp is your ultimate counter ;)
vs
Just kidding, you just have to quickly gank the holder and destroy (or steal) it when dropped. Remember the Gem cooldown is quite long.
vs
Sentry War anyone?
vs
Dust is the cheapest solution if you wanna gank heroes that have Lothar while Sentry is better used when you are going into a team war.
vs
Ghost Form is the ultimate counter for any physical attack (and their effect)!
vs
True Strike will negate any evasion with ease.
vs
Both item is negating each other. While Assault Cuirass has attack speed increase aura, Shiva have the attack speed decrease aura. Shiva armor boost will also help you againts the minus armor aura from Cuirass.
vs
Battlefury will remove illusions with ease if you are using melee hero. Mjollnir's Static Charge and Shiva's Arctic Blast also work well for illusions.
vs
Radiance can screw up Blink Dagger user. If you have charge you can cast Urn to your enemies to prevent them using Blink Dagger.
vs
Chop all the trees before your enemy eat it! I'm serious here!
vs
Basically any disable will do well here. Please note that Force Staff does not cancel Town Portal.
vs
They cancel each other. The left reduce magic damage while the right enhanced it. Veil of Discord is still rarely used though.
vs
Turn the Dominated creeps into gold with ease.
vs
Urn is the cheapest item which can counter Linken. Use it before your main spell for maximum damage.
vs
Actually there's no actual counter for BKB, that's why IceFrog nerf the BKB duration. But if the enemy use BKB you can cast cyclone to yourself and watch your enemy wasting 2.5 seconds waiting for you. Or cast Force Staff to get some distance with the BKB user.
vs
You can avoid the enemies Observer Ward using Smoke of Deceit. However, if the enemies for some reason also using Sentry Ward alongside the Obs, Smoke won't work. But it rarely happen because of the cost for both Ward.
vs
Cast Purge on the Necro Warrior/Archer for instant Gold :)
You got another? Feel free to add more in the comment section ;)
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