Thursday, October 7, 2010

[NEW] [1.24e] TyranO's D3Scene Maphack

[1.24e] TyranO's D3Scene Maphack
(DETECTED on ladder, but you can still use in custom games if you drop battle.net)

EDIT June 24, 2010:
Fixed the crash that was happening after every game and the show item/rune feature that was not working. Also added a "crash WC3 after my game" feature for those who liked it since you that you have to restart WC3 every custom game anyway.


Red Colored units seems to be bugged atm... Couldn't update the offsets correctly I guess. Wait for SD333221 to update it or tell me what I did wrong.



Features:

- Save features in config.ini (customizable all features)
- Grab your Cd-Keys
- Reveal units
- See Undead blight
- Build on unexplored ground

- Reveal units on minimap
- Remove fog
- Remove fog on minimap
- Clickable units
- See ressources
- See invisible
- Bypass -ah feature in DotA (Sd333221)
- Show illusions (Sd333221)
- Show enemy pings (Sd333221)
- Clickable invisible units (Sd333221)
- See cooldowns (Sd333221)
- See skills (Sd333221)
- Show invisible units as red (Sd333221)
- Show hero icons ally/enemy/all (Sd333221)
- Enable trade ressources in DotA (Sd333221)
- Show hero icons ally/enemy/all (Sd333221)
- Enable trade ressources in DotA (Sd333221)
- Working Hotkeys (F4,F5 for on/off and NUM+, NUM- for zoom out/in)
- Namespoofer with colors
- Camera Distance Hack (customizable distance)
- Custom trade amounts
- Minimize to tray button
- Show all HP bars (For the HP bars features, you have to have the option always show healthbars in warcraft III DISABLED)
- Show only enemy HP bars (Darimus)
- Show only ally HP bars (Darimus)
- Top view feature (removes the angle so you look over everything at 180 degrees)
- Remove zoom angles (removes the deviation when zooming)
- 90 degree spin (spins camera by 90 degrees)
- Smooth Camera (Max Camera distance that doesn't lock the zoom)

Thanks to:

Darimus, SD333221, and the rest.

Wednesday, October 6, 2010

Dota 6.67b AI Revision 2d Map | Dota 6.67b AI Rev 2D Map Download


Dota 6.67b AI Revision 2d Map | Dota 6.67b AI Rev 2D Map Download. I'm sure most of us here in dota-allstars community are excited to play this new Ai map which is created by the new Ai map developer by the name of Pleasebugmenot. What a unique name isn't it?! Hahaa! Well, yes the new Ai map which is Dota 6.67b Rev 2d Map. I posted the link below for you to download same with the updates and changelog. Take a look at it below.

Dota 6.67b AI Revision 2D Map Download Link:

Dota Allstars 6.67b AI Map Revision 2D Map Download



Dota6.67b Rev2d Changelogs

===================
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)
3. Fixed the prices of some items for the AI knowledge:
- Phase boots decreased from 1500 to 1400
- Blades of attack decreased from 500 to 450
4. AI is now able to use some more items:
- Phase Boots: when running and blocked by creeps(cipd)
- Shiva's Guard(cipd)
- Orchid Malevolence
- Blade Mail
- Better Dagon Usage (AI will finish u with dagon more often)
5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
7. Changed item numerous item builds.(tnx to the AI team)
8. Changed skills builds on many heroes.(tnx to the AI team)
9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
10. AI should properly defend the lanes now whether its specific third tower is dead or not
11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
15. Changed Axe`s use of BladeMail and Satanic for defence purposes
16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
25. Fixed Nerubian Assassin`s Urna swarm
26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management ofmana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
44. AI should buy sentry wards or gem when Slark is in the enemy team
45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap
46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
51. You can -airepick many times now.
52. Hakuna matata bug prolly fixed (cipd)
53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
55. Removed a bug with Medusa`s moving.
56. Removed teleporting to side shops.
57. Changed teleporting with boots/scrolls from target to point use.
58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
59. Balanar will use Darkness during the night... that way he prolongs it much further.
60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there
63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
65. New ingame command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(tnx to GetTriggerUnit-)
66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.

Known problems:
=============

1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.
2. AI will use skills if Alchemist uses Concoction in their range
3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.
4. Until level 11... AI will try to TP from fountain area... but sometimes will fail and they`ll buy another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.
5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!

List of Incomplete Ai:
Razor,Slark(basic AI),Admiral,Clockwerk,Invoker,Visage.
Here's also a list of Heroes that Ai uses and its worth making them to -airepick:
Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper,Storm Spirit,Windrunner,Batrider,Tinker,Techies.

Just enjoy playing this great new Ai map guys and keep coming back here for the latest updates in Dota Allstars community.

Monday, October 4, 2010

DotA 6.69 is Near Finish!

DotA 6.69Good news guys! IceFrog has just made a new post and tell us that the DotA 6.69 is nearing completion. As we covered before, DotA 6.69 will include a quest and new loadscreen. Other than that, it will mainly contain balance and gameplay improvements. The new contents will be saved for DotA 6.70. Check out what he said:


The update is nearing completion. It took a little longer than anticipated, but it should be ready soon. The primary focus of this patch is to provide overall balance and gameplay improvements, while the follow-up content for 6.70 is still being developed. Of course you can still expect the traditional .x9 quest to be included!

I plan to release this within a week or two to provide some time before the start of some big tournaments in the following months.

Wohoooo, i bet the DotA 6.69 quest will have Icarus the Phoenix as the boss. But that post also could mean that the Phoenix will be added on the DotA 6.70 instead of 6.69. Oh well, that the tradition anyway. So, sit tight guys, another update will coming soon! And yeah, maybe it's time to change our wallpaper with the upcoming loading screen ;)

Friday, October 1, 2010

Valve DotA 2 Will Be Announced Tomorrow!

IceFrog (DotA Developer) recently blogged a Valve's DotA 2 surprise update just short after the big DotA 6.69 release. The new DotA 2 which he has been working on with Valve for an year will be announced tomorrow on Game Informer magazine. This is indeed an exciting news for all the DotA community around the world. Read IceFrog's update below:Final Update - DotA 2 Announced:Valve has announced

DotA 6.69c | DotA Allstars 6.69c Map Download (News & Updates)

DotA 6.69c Map news and updates post. As DotA developer 'IceFrog' released Dota 6.69b to fix the some bugs and glitches that appeared due to some changes done in 6.69. But, there is a still a chance that the current map may still have some exploits which can be abused.Final Update:DotA 6.69c has been released.There, This page is created to give you the latest news and release date of DotA 6.69c.

Popular Posts