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Friday, July 30, 2010
DotA 6.68b AI | DotA Allstars 6.68b AI Map Download & Updates
DotA 6.68b AI | DotA Allstars 6.68b AI Map Download & Updates. The amazing 6.68b map is released now, it's time for the artificial intelligence version. As DotA 6.68b came with a massive changelogs, Harreke (our new DotA AI Developer) will probably take some time to implement changes into DotA 6.68b AI.Update #1: DotA 6.68c AI will be released instead to 6.68b.We know that you are desperately
Thursday, July 29, 2010
Dota 6.68 Map Download - Getdota 6.68 Map
Dota 6.68 Map Download - Getdota 6.68 Map. Yes! Icefrog finally released Dota-allstars 6.68 map with the full changes!. It has 4 new heroes for you to play and additional items for you bulid. I just posted the link below. Have fun playing dota-allstars guys!
Just keep coming back for more updates and downloads.
Just keep coming back for more updates and downloads.
Official Dota 6.68 Map Changelogs | Dota v6.68 Map Changelogs
Official Dota 6.68 Map Changelogs | Dota v6.68 Map Changelogs. This to all dota fans which is really excited and really love for waiting for the latest update of dota whihc is dota v6.68map. The wait is over guys because we can now grab a copy and let's enjoy playing dota on its latest map. For the mean time, read first changelogs below because there was a lot changes and balancing whuch was made by Icefrog. See below.
Dota 6.68 Changelogs
Added Io the Guardian WispAdded Thrall the Far Seer
Added Eredar the Shadow Demon
Added Aurel Vlaicu the Gyrocopter
Heroes
Alchemist
- Unstable Concoction manacost from 90 to 120
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
Anti-Mage
- Spell Shield increased from 10/20/30/40 to 15/25/35/45
Axe
- Battle Hunger now slows the target by 8% until it runs out or kills another unit
Bane Elemental
- Brain Sap cooldown from 20 to 16
- Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
Blood Seeker
- Agility gain increased from 2.6 to 3.0
Bounty Hunter
- Jinada cooldown from 21/16/11/6 to 15/12/9/6
- Track now gives 50 bonus bounty to all units affected by the track aura of that target
- Track bonus gold is treated as Reliable Gold
Broodmother
- Armor decreased by 2
Chaos Knight
- Reality Rift manacost increased from 50 to 70
- Starting str decreased by 4 and increased base damage by 4 to keep it constant
Clockwerk
- Armor increased by 1
- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
- Hookshot cooldown rescaled from 80/60/40 to 70/55/40
Dirge
- Tombstone cast range increased from 250 to 600
Doom Bringer
- LVL? Death mana cost rescaled from 85/105/125/145 to 110
- Scorched Earth mana cost increased from 60 to 60/65/70/75
- Scorched Earth movement speed bonus reduced from 20% to 16%
- Starting intelligence reduced from 16 to 13
Drow Ranger
- No longer has full night vision (same as the other heroes now, 800)
Invoker
- Strength gain increased from 1.4 to 1.7
Jakiro
- Macropyre travel range from 600/750/900 to 900
Juggernaut
- Healing Ward manacost rescaled from 140 to 80/100/120/140
- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
Kaldr
- Armor reduced by 1
- Ice Blast cooldown from 44/32/20 to 45
Krobelus
- Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
Lanaya
- Psi Blades spill range from 320 to 320/340/360/380
Leoric
- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
- Reincarnation manacost increased from 100 to 140
- Reworked Hellfire Blast
Old Hellfire Blast:
=============
Stun Duration: 2
Damage: 100/150/200/250
Cooldown: 8
Manacost: 140
New Hellfire Blast:
==============
Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.
Stun Duration: 2
Slow Duration: 2
Slow Amount: 15%
Damage per second: 30/45/60/75
Cooldown: 8
Manacost: 140
Note: The dps duration is the full 4 seconds.
Ability Code: AHtb (same as before)
Leshrac
- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
Lich
- Movement speed increased by 10
- Starting damage rescaled from 37-56 to 42-51
Lina Inverse
- Laguna Blade level 1 cooldown from 150 to 120
- Light Strike Array cooldown from 8 to 7
Luna
- Eclipse now turns day into night for 10 seconds
- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
- Lunar Blessing now always provides full night vision
Medusa
- Movement speed decreased from 300 to 290
- Strength gain decreased from 1.85 to 1.65
Furion
- Teleport now has a tp scroll style indicator displayed for your allies
- Agility increased from 15 + 1.5 to 18 + 1.9
Meepo
- Movement speed increased from 300 to 305
- Poof manacost from 140/120/100/80 to 80
Naix
- Base damage improved by 5
- Casting Open Wounds no longer loses attack focus
Nerubian Weaver
- Shukuchi now has a 0.25 second fade time
- The Swarm manacost increased from 75 to 100
- The Swarm vision reduced from to 500 to 250
Nightstalker
- Base damage increased by 10
- Crippling Fear's miss chance from 10/20/30/40% to 40%
Ogre Magi
- Int gain increased from 1.9 to 2.4
- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)
- Multi Cost manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)
Obsidian Destroyer
- Astral Imprisonment no longer causes the target to lose vision over that area
- Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)
Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800
Ability Code: A1VW
Omni Knight
- Movement speed increased by 5
Pandarean Brewmaster
- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
Priestess of the Moon
- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,
- Moonlight Shadow's duration rescaled from 7/9/11 to 11.
Puck
- Illusory Orb cooldown decreased from 15 to 13
Pudge
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
- Reduced Flesh Heap aoe from 525 to 450
- Meat Hook damage type changed from physical to pure
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360
Queen of Pain
- Scream of Pain manacost rescaled from 140 to 110/120/130/140
Razor
- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
- Added Aghanim's Scepter to Razor (along with a new visual effect)
Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.
Ability Code: A1UV
Sand King
- Armor increased by 1
Sniper
- Assassinate kills now give XP even if you are outside of range (208147)
- Night vision increased from 800 to 1000 (197918)
Spectre
- Desolate damage increased from 15/25/35/45 to 20/30/40/50
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
Spirit Breaker
- Empowering haste from 4/6/8/10 to 6/8/10/12
- Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)
- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)
Stealth Assassin
- Base agility increased by 10
Base damage and armor decreased to remain the same overall after the extra agility
Tauren Chieftain
- Natural Order aoe from 250 to 275
Techies
- Remote mines now detonate when killed (145024)
Terrorblade
- Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124)
Tinker
- Armor increased by 1
Tiny
- Avalanche cooldown decreased from 20 to 17
- Toss cast range from 500/700/900/1100 to 700/900/1100/1300
- Added Aghanim's Scepter to Tiny
Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.
Ability Code: A1VH
Vengeful Spirit
- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
Venomancer
- Poison Sting slow from 10 to 11/12/13/14
Viper
- Added Aghanim's Scepter to Viper
Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12
Ability Code: A1UZ
Visage
- Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
- Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
- Familiars maximum damage rescaled from 84/105/126 to 56/98/154
- Familiars cooldown from 160 to 180/160/140
- Soul Assumption's mana cost increased from 100 to 150
Warlock
- Fatal Bonds cooldown decreased from 30 to 25
- Added Aghanim's Scepter to Warlock
With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.
Ability Code: S00U
Zeus
- Arc Lightning cooldown from 2.5 to 2.25 seconds
Items
* Added a new recipe item (Arcane Boots)
This item replaces Arcane Ring.
Arcane Boots:
===========
500 - Boots of Speed
1000 - Energy Booster
+65 Movement Speed
+250 Mana
Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)
Can be Disassembled
Original Idea from: 245602
* Added new basic item (Orb of Venom)
Located at the secret shops and side shops
- Costs 600 Gold.
- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.
Assault Cuirass
- Attack Speed decreased from 40% to 35%
- Aura Attack Speed increased from 15% to 20%
Animal Courier
- Price decreased from 200 to 170
Blade Mail
- Damage Return's duration increased from 3.5 to 4 seconds
Bloodstone
- Heal on wielder's death increased from 25 per charge to 30
- Now only loses a third of its charges on death (reduced from a half)
Buriza Do Kyanon
- Damage increased by 6 (to equal the total of crystalys and demon edge)
Cranium Basher
- Removed 25% chance to do 25 bonus damage (stun is still the same)
- Cranium Basher bonus damage increased from 30 to 40
Dust of Appearance
- Reduced AOE from 1250 to 1050
Ethereal Blade
- Removed Wraith Band from recipe (same bonuses still though)
- You can now target yourself
Eul's Scepter of Divinity
- Cast range increased from 600 to 700
- Added double click support for Euls (174341)
Eye of Skadi
- Orb of Venom added as a component. Final bonuses are the same as before.
- Recipe price decreased from 750 to 300
Heart of the Tarrasque
- Delay on regeneration reduced from 8 to 6 seconds
Maelstrom
- Recipe cost decreased from 900 to 800
Mekansm
- AoE of Restore increased from 450 to 750
- HP aura regen increased from 3 to 4
Quelling Blade
- Tree Chop cooldown decreased from 15 to 10
Sentry Wards
- Increased truesight vision from 800 to 950
- Reduced natural vision to just around itself
Urn of Shadows
- Heal no longer dispels from neutral creep damage
- Added a team notice when someone buys Urn of Shadows recipe
Vanguard
- HP bonus from 300 to 275
Game Play and Cosmetics
* Added a new gold mechanic to the game
"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.
"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).
Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.
An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.
The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.
This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.
* Support gold bounty gained for kills is now displayed ontop of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)
* Minor adjustment (+50) to the extra aoe XP bounty
* Lane creeps vision from 1400/800 to 1100/800
* Day-Night now cycles at 25% faster rate
* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
* Game now displays a message to your allies if you buy back
* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
* Reworked the -CM Ban and Picks process
Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.
Old CM:
=======
Summary: 4 bans then 5 picks.
Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.
Process: 1-1-1-1-1-1-1-1
Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.
Process: 1-2-2-2-2-1
60 seconds of extra time is provided in each team's time bank.
New CM:
=======
Summary: 3 bans then 3 picks then 2 bans then 2 picks.
Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step
Process: 1-1-1-1-1-1
Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.
Process: 1-2-2-1
Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step
Process: 1-1-1-1
Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step
Process: 1-1-1-1
90 seconds of extra time is provided in each team's time bank.
* Added death animation for Throne (82594)
* 4 new Courier models (222933)
* Added a Flying Courier morph ability (175819)
* Added Mini Viper and Snow Owl flying courier models (175819)
* Added a mini-goblin zeppelin flying courier model
* Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
* Changed the courier morph hotkey to G to avoid conflicts with the new ability
* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
* Added -il as a shortcut for -invokelist (43834)
* Increased Anti-Backdoor regeneration rate
* Fixed some visual issues with ground textures of some scourge buildings (217304)
* Fixed some buff icon inconsistencies (218840)
* Added Hook and Arrow Accuracy information to replay data
"AA_Total"+PlayerID,Amount
"AA_Hits"+PlayerID,Amount
"HA_Total"+PlayerID,Amount
"HA_Hits"+PlayerID,Amount
* New visual effect for Vengeful Spirit's scepter
* New visual effect for Witch Doctor's Aghanim Scepter
* New visual effect Puck's Scepter (206094)
* Added an Aghanim's visual effect for Axe (264503)
* Added an Aghanim's visual effect for Pudge (264503)
* Added an Aghanim's visual effect for Spiritbreaker (264503)
* Added an Aghanim's visual effect for Sand King (264503)
* Added an Aghanim's visual effect for Jakiro (264503)
* Added an Aghanim's visual effect for Night Stalker (264503)
* Added an Aghanim's visual effect for Earthshaker (166075)
* New Tidehunter hero story (244461)
* Added flavor text for Phase Boots (19010)
* Reworked when the visual effect is shown for Berserker's Blood (268354)
* Improved Chaos Bolt animation (247368)
* New Earthbind visual effect
* Added an extra visual effect for Nether Swap
* Added a visual damage indicator for Ethereal Blade (204930)
* Added a Burst visual effect for flying courier (21388)
* Added an aura visual for Leoric's Vampiric Aura (14145)
* Fixed some visual issues with Soul Steal (210124)
* New visual effect of Strafe (205629)
* Added a visual effect for the int stealing event on Silencer's Last Word (9993)
* Added temporary text overhead info for Sticky Napalm indicating stack counts
* New Breathe Fire icon (208513)
* New Earthbind Icon (202929)
* New March of the Machines Icon (223523)
* New Morph Icon (255633)
* New Scourge Glyph Icon (217705)
* New Strafe icon (205629)
* New Toss Icon (238905)
* New Torrent Icon (218829)
Bugs
* Fixed Familiars tooltip
* Fixed Forge Spirit tooltip
* Fixed a bug with Curse of the Silent
* Fixed a bug with Charge of Darkness
* Fixed Invoke from triggering last word
* Fixed Rot dispelling curse of the silent
* Fixed Flaming Lasso scoreboard timer
* Fixed Batrider interaction bugs with Land Mines
* Fixed a minor rare bug with the caster unit for primal roar
* Fixed some visual glitches with passive Crystalys icon (208005)
* Fixed some visual glitches with passive Attribute Bonus icon (208766)
* Fixed a bug with the interaction of Ion Shell and Focus Fire
* Fixed some areas where you could get stuck with TP Scroll
* Fixed a bug that could allow courier to gain attack capability
* Fixed a bug with Soul Ring when your mana capacity changes
* Fixed some rare bugs with Hex interactions with some abilities
* Fixed Dark Pact not properly dispelling Crippling Fear or Void
* Fixed a bug with picking up Linken's Sphere while waveforming
* Fixed the launch projectile location for Dragon Knight's Elder Form
* Fixed X Marks The Spot when used on an ally carrying Linken Sphere
* Fixed some AI bugs with attacking roshan while teleported close inside
* Fixed a bug with moon wells water mechanic when you get stuck inside it
* Fixed a minor rare bug that produced the "cannot construct unit" message
* Fixed a very rare bug that could sometimes cause Toss to not throw anything
* About Phoenix
I had mentioned a Phoenix hero was in the works in the past. I've decided to save the hero for another update instead of putting him in this one. I want to work on him more.
DotA 6.68b | Official DotA Allstars 6.68b Map Download & Changelogs
DotA 6.68b Map Download Post. IceFrog has released Official DotA 6.68b just short after the release of the DotA Allstars 6.68. This is the second version in 6.68 series. IceFrog has fixed a major Techies Remote Mines Bug including some other minor fixes. You must check out DotA 6.68b Changelogs and play the latest map to avoid bugs!DotA 6.68b Changelogs:* Fixed a major bug with Techies Remote
Wednesday, July 28, 2010
DotA 6.68 Bug & Exploit - Goblin Techies Unlimited Remote Mines!
DotA 6.68 Bug with Goblin Techies Remote Mines. As IceFrog released Dota 6.68 with a huge list of changelogs there was a big chance of having bugs in it. As of now, There is a bug found with Goblin Techies, you can detonate 1 remote mine unlimited times you want, it is very simple to reproduce and this bug can be game be game breaking. see the video yourself!Guide:• Pick Goblin Techies.• Gain 6
Dota 6.68 | DotA Allstars 6.68 Map Download & Changelogs News Dota 6.68
DotA 6.68 Map Download News. Yes, This post is dedicated for the upcoming map which is DotA Allstars 6.68. This map will surely contain new heroes, balancing & maybe some items because in the previous release we have seen a lots of changes but sometimes, changes cause imbalance in the gameplay which is very bad.
Final update: DotA 6.68 Released!
Check Dota-Allstars 6.68 Changelogs.
You may also share your reviews and thoughts about the recent changes, what do you think? Are they balance?
Final update: DotA 6.68 Released!
Check Dota-Allstars 6.68 Changelogs.
You may also share your reviews and thoughts about the recent changes, what do you think? Are they balance?
Dota 6.68 Video - The Dota 6.68 Trailer
Dota 6.68 Video - The Dota 6.68 Trailer. Here now is the preview video of the latest dota-allstars map v6.68, as Icefrog's promise to all dota fans and you can check the video on his blog.
I watched the video a while a go! It was really exciting to play the 4 new heroes. The new hero Phoenix is not in the video? And Tiny is holding a club? Really cool dota fans!
I watched the video a while a go! It was really exciting to play the 4 new heroes. The new hero Phoenix is not in the video? And Tiny is holding a club? Really cool dota fans!
DotA - Stomp Em Down | Amazing Dota Video
DotA - Stomp Em Down | Amazing Dota Video. An amazing edited video here which has an amazing transition. A new dota video clip just for you dota fans! Enjoy!
Dota 6.67c Omg 1.04h Map Release | GetDota Allstars 6.67c Omg 1.04h Map Download
Dota 6.67c Omg 1.04h Map Release | GetDota Allstars 6.67c Omg 1.04h Map Download. Is now available ready for you to download here. A new version of OMG custom map that has been made by the developer because of some bugs that was been found recently. You can now enjoy the latest version which you can download it here. Enjoy playing guys!
Dota Allstars 6.67c Omg 1.04h Map Download
Dota 6.67c OMG v1.04h Changelogs:
* New skills are available in pool (after some recoding; all features are saved): Juxtapose, Grow (may has some scale glitches), Take Aim (range only), Jinada, Psi Blades (range only), Tide Bringer (melee only), Counter Helix, Sticky Napalm.
* Removed Natural Order and Charge of Darkness from pool.
* Fixed Lunar Blessing (vision).
* Changed Illuminate and Unstable Concoction type from multi-icon to normal, Forest Sentinel from normal to multi-icon.
* Replaced Enchant Totem from useless skills to normal.
* Skills replenish time in taverns is increased to 9999 seconds.
* Renamed -showallies into -showabilities (shorted -sa stays same). Now it shows everyone's abilities.
* Fixed Skewer.
* Tooltips fixes.
Dota 6.68 Preview # 2 Is here...
Dota 6.68 Preview # 2 Is here... A new updates again from the developer of dota-allstars for the upcoming dota map v6.68 with some additional changes which Icefrog was made. Check it below.
The new update is very close to being ready. There will be new heroes, items and lots of balance improvements. Here is the second preview:
1- Captains Mode: There is a new ban and pick system for CM in 6.68. Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Information about the exact drafting order will be detailed in the changelog.
2- A new basic item, Orb of Venom:
3- Tiny with a new ability he gains from Aghanim's Scepter:
4- Kinetic Field, an ability on one of the new heroes:
1- Captains Mode: There is a new ban and pick system for CM in 6.68. Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Information about the exact drafting order will be detailed in the changelog.
2- A new basic item, Orb of Venom:
3- Tiny with a new ability he gains from Aghanim's Scepter:
4- Kinetic Field, an ability on one of the new heroes:
DeMoN The Movie | Dota Allstars Movie
DeMoN The Movie | Dota Allstars Movie. Another video movie from Movie Demon that you might want to watch dota fans! It's really fun to watch guys! Watch it below.
War3 Tool Kit - Dota Allstars HotKey Tool
War3 Tool Kit - Dota Allstars HotKey Tool. Look what I have found dota-allstars fans, a very helpful tools whenever your playing in Garena or Battle.net. This tool will help you bind your desired keys in just one click. Just click the exe file and run with the game. For another updates, just keep comeback here and have paying dota-allstars game.
War3 Tool Kit Download
Here's guide and tools for you to configure the tool:
-/iTem Remap (Run normal doesn't require ScrollLock)
support Alt + Q,A,S,....
support Funtion Key Ex: F1,F2,F3,......
Support Shift Queue for WheelUp,WheelDown,WeelMouse if you check Click Left Mouse box
-/Space (Require ScrollLock)
Support Shift Queue if you check Click Left Mouse box
-/AutoCast & SelfCast (Require ScrollLock):
Enter HotKey skill of hero then check AutoCast or SelfCast
EX: Viper enter key C to Skill 1 HotKey then check AutoCast, in Game Double Press key C
OmniKnight need set hotkey R then check SeftCast,in Game Double Press key R
-/Skill 5 and Skill 6 hotkeyRequire ScrollLock)
mode Invoker : move mouse to the icon then click left mouse (like normal skill)
mode Morphing : move mouse to the icon then click Right mouse (like AutoCast skill)
-/Quick Message (Run normal doesn't require ScrollLock):
Add Prefix : "ALL:" to send message for All People
Default Will Send Message for Allies
-/Quick Launch:
Faster to run other app Y need to use with WarCraft III : Garena,Ghost Bot,...
Press "..." button to set link of your app
Press "Launch" button to run it
-/WinDow Mode
Lock mouse cursor to WarCraft III window
Just simple press Alt + Tab to unclip cursor in WarCraft III window
-/Disable Left WinDow Key
-/Use very less memory of Ram about ~1,6mb to ~2 mb
-/Only 1 file and verry small
PS: Close ("X") Button same as "Run" Button. it will active your hotkey and hide in system Tray
support Alt + Q,A,S,....
support Funtion Key Ex: F1,F2,F3,......
Support Shift Queue for WheelUp,WheelDown,WeelMouse if you check Click Left Mouse box
-/Space (Require ScrollLock)
Support Shift Queue if you check Click Left Mouse box
-/AutoCast & SelfCast (Require ScrollLock):
Enter HotKey skill of hero then check AutoCast or SelfCast
EX: Viper enter key C to Skill 1 HotKey then check AutoCast, in Game Double Press key C
OmniKnight need set hotkey R then check SeftCast,in Game Double Press key R
-/Skill 5 and Skill 6 hotkeyRequire ScrollLock)
mode Invoker : move mouse to the icon then click left mouse (like normal skill)
mode Morphing : move mouse to the icon then click Right mouse (like AutoCast skill)
-/Quick Message (Run normal doesn't require ScrollLock):
Add Prefix : "ALL:" to send message for All People
Default Will Send Message for Allies
-/Quick Launch:
Faster to run other app Y need to use with WarCraft III : Garena,Ghost Bot,...
Press "..." button to set link of your app
Press "Launch" button to run it
-/WinDow Mode
Lock mouse cursor to WarCraft III window
Just simple press Alt + Tab to unclip cursor in WarCraft III window
-/Disable Left WinDow Key
-/Use very less memory of Ram about ~1,6mb to ~2 mb
-/Only 1 file and verry small
PS: Close ("X") Button same as "Run" Button. it will active your hotkey and hide in system Tray
Dota 6.67c Omg Map | Dota Allstars v6.67c Omg 1.04g Map Download Link
Dota 6.67c Omg Map | Dota Allstars v6.67c Omg 1.04g Map Download Link. A great custom map which is also really enjoying to play. We have here download link for Dota Allstars 6.67c Omg Map version 1.04g. Enjoy playing Dota Allstars 6.67c Omg guys!
Dota 6.67c Omg v 1.04g Download
Changelog:
- OMG mode is now based on DotA Allstars 6.67c. All features are saved.
- Abilities Draft is now compatible with Shuffle Players.
- Abilities icons in taverns no longer moves left when some are picked.
- Switch is disabled in Abilities Draft.
- OMG mode is now based on DotA Allstars 6.67c. All features are saved.
- Abilities Draft is now compatible with Shuffle Players.
- Abilities icons in taverns no longer moves left when some are picked.
- Switch is disabled in Abilities Draft.
Reliable and Unreliable Gold System in Dota 6.68
Reliable and Unreliable Gold System in Dota 6.68. Another updates from Icefrog the developer of Dota-allstars that was been revealed for the upcoming Dota Allstars Version 6.68. This is all about the new gold system in the upcoming Dota Allstars Version 6.68
Here's what Icefrog tells about:
Here's what Icefrog tells about:
I've confirmed that there were new heroes coming in 6.68, but there are also some new features coming. Here is a preview of a new gold mechanic that introduces the concept of Reliable vs Unreliable Gold.
"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to yourReliable Gold pool.
"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).
Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.
An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.
The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. YourReliable Gold is displayed in your scoreboard title.
This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
The Science of Synergy by TheBloodyMassacre | Another Dota Movie.
A very entertaining video brought to you by TheBloodyMassacre which includes an amazing dota moves. And you would surely enjoy watching of every single second of this video. For more updates and more video like this, come back here always and et's enjoy playing dot-allstars game.
Dota v6.67b AI Map Revision-2c Map Download | Dota Allstars 6.67b AI Rev2c Map Released
Dota v6.67b AI Map Revision-2c Map Download | Dota Allstars 6.67b AI Rev2c Map Released. This to let you know guys that Dota 6.67b AI map is already revised because a lot of bugs fixes and balancing has been made. So have fun playing Dota 6.67b Rev2c Ai map and keep visiting here to check the latest updates.
DotA v6.67b AI Revision.2c Changelog:
1. Fixed the actual skill when Puck`s trying to use Dream Coil with scepter (last fix just added Dream coil to the scepter`s spells dream team).
2. Track`s buff was not visible when in range of tracked enemy
3. Track`s visual on enemy head was not disappearing after Track`s 30 sec end
4. Fixed Soul Steal channeling text in the tooltip
5. Added passive icon for Strygwyr's Thirst
6. Added passive icon for Plague
7. Fixed a rare Mac issue with shared Soul Ring
8. Fixed casting distance exploits with Skewer
9. Changed Soul Ring icon / added the new icon to the map
10. Nerubian Weaver: Added Hardened passive skill icon of the swarm bugs (BTNHardenedSkin.blp)
11. Nerubian Assasin: Added Missile Speed of Carrion Scarabs (undeadunitfunc)
12. Nerubian Assasin: Impale damage reduced from 80/160/230/300 to 80/140/200/260(6.67)
13. Game-wide sound gets muted when Global Silence is used (173422)
14. Fixed memory leak (6.67c) in Silence trigger. (tnx PhaseLock)
15. Curse of the Silent now displays a buff indicator
16. Bristleback - Warpath maximum stacks increased from 4 to 5
17. Fixed error in Broodmother`s item build - she was staying with Wraith and RoR at late end game. Now buys HoT and Linken`s Sphere
18. Fixed the prices of some recipes/items for the AI:
- Manta Style Recipe increased from 500 to 600
- Dagon Recipe decreased from 1350 to 1300
- Sange Recipe decreased from 800 to 750
- Yasha Recipe decreased from 800 to 750
19. Added some new items in Pugna`s item build (now he buys scepter... what a smart guy)
20. Fixed Mekansm not healing Visage's Familiars
Preview Video Of Dota 6.68 Map Hold Off | Delay of Dota 6.68 Preview Video
Preview Video Of Dota 6.68 Map Hold Off | Delay of Dota 6.68 Preview Video. There is a sad news from Icefrog, yes! It's really exciting to know that Icefrog has a lot of surprises for the release of latest map which is dota6.68 and before the release of the said map there is a preview whihc is going to be make by Icefrog but the problem is there will be a delay of releasing of the preview video of the said map.
Here's what Icefrog said about the preview video of dota 6.68map:
Here's what Icefrog said about the preview video of dota 6.68map:
With regards to the video trailer, I was originally planning to post it well in advance of the map release but I've decided to hold off on making it until more content is finalized. I'll post previews here when the map is mostly ready.
Dota 6.68 Update | Dota 6.68 is much more than half way through! Icefrog said.
Dota 6.68 Update | Dota 6.68 is much more than half way through! Icefrog said. Dota-allstars community and Icefrog has just updated about the release of latest dota map which is v6.68 and the preview video from the said maps.
Here's what Icefrog wrote:
It is also because I can't be sure myself. It is not easy to accurately predict "it will take 1 week to make this hero fun", there is a good amount of experimentation and beta testing that is needed to arrive at that stage. And like you said, if I posted "June 26" and I missed it by a week or two, people would be upset. I also don't want to make my development goal be a date rather than the content, that style of development makes it easy to make bad decisions. I can tell you that I'll do my best to make sure any wait is worthwhile though. The only thing on my mind isDotA's development and future.
As for your request, I'd say its definitely much more than half way through.
Well said and done with Icefrog and atleast now we know when will be able to grab the latest version and when it will come. For the mean time, let's enjoy dota 6.67b Ai map just for now.
Dota 6.67b AI Map Fixed | Dota Allstars 6.67b AI Bug Fixed Map Download
Dota 6.67b AI Map Fixed | Dota Allstars 6.67b AI Bug Fixed Map Download - Few weeks from now a new Ai maps will soon be release and will posted download links here guys! But right now the old Ai maps is having a lot of unbalanced and a lot of bugs is appearing. So, Harreke the new developer of Dota AI map decided to create a new Dota 6.67b AI just to fix bugs.
Dota 6.67b AI | Dota Allstars 6.67b AI Map Download
Dota 6.67b AI | Dota Allstars 6.67b AI Map Download - Yes! It's been a long time since dota Ai map has been updated! Waiting no more guys! Dota AI Maps has just updated his status about the upcoming AI map and Harreke the new developer of Dota AI Maps announces the release of upcoming AI map within 24 hours.
Dota 6.67b AI map is now available right here and already released. Dota Allstars 6.67b AI Map Download.
Dota 6.67b AI map is now available right here and already released. Dota Allstars 6.67b AI Map Download.
Dota Tool Kit Download | Dota Allstars Tool Kit by Crisgon
DotA 6.68 Map - Official DotA-Allstars v6.68 Map Download (Released)
DotA 6.68 Map Download Page. Finally, the moment has arrived after waiting more than 6 months. The new DotA Allstars 6.68 Map is now officially available for download. IceFrog has introduced 4 new heroes, 2 items, a new gold system along with a new captains mode. Without much saying check out the Dota 6.68Dota 6.68 Changelogs:Click to check the DotA 6.68 Changelogs (take a cup of coffee btw)
Io, The Guardian Wisp Strategy Guide DotA | Io, The Guardian Wisp Item, Skill Build & Strategy
Io, The Guardian Wisp is a new strength ranged hero added in DotA Allstars 6.68 by IceFrog. Io, The Guardian Wisp is the one the most popular models found in Warcraft 3 and now added to it's famous custom map DotA Allstars v6.68, you can read Io, Guardian Wisp Starategy Guide here including all the DotA The Guardian Wisp Items/Skill Builds.Io, The Guardian Wisp Stats:Range: 525Movement Speed:
Dota 6.68 Changelog | Dota Allstars 6.68 Map Changelogs
Dota 6.68 Changelog | Dota Allstars 6.68 Map Changelogs. The thrilling map in the history of Dota Allstars is released. Because it has some huge changes and some remarkable heroes which will drive you crazy while playing your favorite game. Dota Allstars 6.68 changelogs can be read below.DotA 6.68 Changelogs:HeroesAdded Io the Guardian WispAdded Thrall the Far SeerAdded Eredar the Shadow
DotA Gyrocopter Guide | Aurel Vlaicu, Gyrocopter Strategy, Gameplay & Item Build - DotA 6.68
Aurel Vlaicu, Gyrocopter is the new agility hero added in DotA 6.68 by IceFrog. You can read Gyrocopter Strategy Guide, Item builds / skill builds here. As of now you may only read it's Aurel Vlaicu, Gyrocopter short guide, detailed guide will be added later.Gyrocopter Stats:Range: 375Movement Speed: 305Hero Type: AgilityStarting Armor: 2Starting Damage: 41-51Agility: 24 +
Gyrocopter Guide | Aurel Vlaicu Guide, Strategy & Build
Aurel Vlaicu the Gyrocopter Guide, Strategy & Build. Aurel Vlaicu is a unique hero from Sentinel which has many active skills as an Agility hero. This post will provide you with the Gyrocopter Skill Description, the Gyrocopter Guide, the Gyrocopter Strategy, the Gyrocopter Item Build and the Gyrocopter Skill Build.
Aurel Vlaicu the Gyrocopter Skill Descriptions
Hero Class: Gyrocopter
Hero Name: Aurel Vlaicu
Affilation: Sentinel
Strength: 18 + 1.8
Agility: 24 + 2.4 (Primary)
Intelligence: 23 + 2.1
Attack Range: 375
Movement Speed: 305
Starting Armor: 2
Starting Damage: 41-51
Rocket Barrage
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
Damage per rocket: 10/13/16/19
Duration: 3 seconds
Cooldown: 6.5
Manacost: 90
Note: The rockets can only hit units you have vision over.
This skill looks awesome, multiple rocket is launched from you. However, the damage is pretty small if you got many enemies around you. If you wanna kill enemy hero with this skill, make sure he is alone. Also a good skill for push/farm.
Homing Missile
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missile can be destroyed by 3 attacks from a hero or tower.
Maximum damage is dealt at 2000 distance traveled (doesn't increase beyond that distance)
Maximum Damage: 100/200/300/400
Stun Duration: 2.5
Cast Range: 1050
Cooldown: 20/17/14/11
Manacost: 120/130/140/150
Stun Duration: 2.5
Cast Range: 1050
Cooldown: 20/17/14/11
Manacost: 120/130/140/150
Note: Towers do half damage. Enemy has vision over the rocket once it starts moving.
Pretty tricky skill. Make sure you cast this from behind a forest so your target won't notice it until they got hit. The stun is always 2.5 seconds, but the damage is depends from how far the missile traveled.
Flak Cannon
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Pretty tricky skill. Make sure you cast this from behind a forest so your target won't notice it until they got hit. The stun is always 2.5 seconds, but the damage is depends from how far the missile traveled.
Flak Cannon
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Your attack range is still limited to 375 range.
Attacks: 3/4/5/6
Manacost: 50
Cooldown: 20
Maybe this is the only skill that suggest Gyrocopter as a carry hero. You should take this only when you got enough already damage items. This skill is really great for farming and pushing. Take it on mid/late game.
Call Down
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Primary Missile Damage: 250/300/350
Primary Missile Slow: 20%
Primary Missile Slow Duration: 2
Secondary Missile Damage: 100/150/200
Secondary Missile Slow: 50%
Secondary Missile Slow Duration: 3
Cast Range: 1000
AOE: 400
Cooldown: 55/50/45
Manacost: 125
Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Aurel Vlaicu the Gyrocopter Skill Build
Level 1: Homing Missile
Level 2: Rocket Barrage
Level 3: Homing Missile
Level 4: Flak Cannon
Level 5: Homing Missile
Level 6: Call Down
Level 7: Homing Missile
Level 8: Rocket Barrage
Level 9: Rocket Barrage
Level 10: Rocket Barrage
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Here is my initial skill build for the Gyrocopter. Homing Missile is taken and maximize first because it will be your nuke and stunner at the same time. Rocket Barrage will be the next skill because it offers you area nuke which can work well if the enemy alone.
Call Down is every time you can because it gives you area damage as well as slow. Flak Cannon is taken last because you will need some items to boost your damage to make it useful. This skill is really great for farming, pushing and giving area damage.
Feel free to contribute in the comment section :)
Aurel Vlaicu the Gyrocopter Item Build
Attacks: 3/4/5/6
Manacost: 50
Cooldown: 20
Maybe this is the only skill that suggest Gyrocopter as a carry hero. You should take this only when you got enough already damage items. This skill is really great for farming and pushing. Take it on mid/late game.
Call Down
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Primary Missile Damage: 250/300/350
Primary Missile Slow: 20%
Primary Missile Slow Duration: 2
Secondary Missile Damage: 100/150/200
Secondary Missile Slow: 50%
Secondary Missile Slow Duration: 3
Cast Range: 1000
AOE: 400
Cooldown: 55/50/45
Manacost: 125
Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Aurel Vlaicu the Gyrocopter Skill Build
Level 1: Homing Missile
Level 2: Rocket Barrage
Level 3: Homing Missile
Level 4: Flak Cannon
Level 5: Homing Missile
Level 6: Call Down
Level 7: Homing Missile
Level 8: Rocket Barrage
Level 9: Rocket Barrage
Level 10: Rocket Barrage
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Here is my initial skill build for the Gyrocopter. Homing Missile is taken and maximize first because it will be your nuke and stunner at the same time. Rocket Barrage will be the next skill because it offers you area nuke which can work well if the enemy alone.
Call Down is every time you can because it gives you area damage as well as slow. Flak Cannon is taken last because you will need some items to boost your damage to make it useful. This skill is really great for farming, pushing and giving area damage.
Feel free to contribute in the comment section :)
Aurel Vlaicu the Gyrocopter Item Build
2. Get Boots of Speed
3. Buy a Wraith Band
4. Finish Arcane boots
5. Helm of the Dominator
Aurel's core item should be like this:
Empty Bottle - a must have item for ganker like aurel. It's fast-regen HP and mana really helpful to get him ready for gank everytime you want.
Arcane Boots - Boost your movement speed as well as your mana pool. Good for solving his mana problem for entire game. Help your friend to spam their skills too.
Wraith Band - Bonus stats means bonus HP, mana, and damage.
Helm of the Dominator - Survivability is one of Aurel's lack. It's +5 armor and 15% lifesteal will cover it up. And +20 damage for the bonus.
Power Treads - An alternative to arcane boots. Give some stats, MS, and AS. Good for increasing your dps but will reduce your spell usage cause your limited mana. But its not a problem cause you can change it onto int Treads.
Poor Man's Shield - Add some agl stats. Plus damage block for aurel's survivability.
Magic Wand - Useful when there are some spell spammers on enemy's side. You get some attributes too.
Lothar's Edge - You can add this to your core items. Use windwalk to surprise your target until they die. Cast Homing Missile, sneak behind them, stun, attack while you're invisible will add +125 bonus damage, and show the rest of your skills to them. You can use it to escape too.
Kelen's Dagger - Same strategy with windwalk. Also can be an escape mechanism.
Luxury late game items for Aurel:
Linken's Sphere - For counter the massive damage of enemy's single spell. Like Laguna Blade or Finger of Death.
The Butterfly - Agl stat, damage, AS, and evasion. The best item suited for Agl hero like Aurel to be more dangerous for the last phase of the game.
Manta Style - Your Mirror Image will confuse your opponent and will add bonus damage as well. The other good things about this item are stats, AS, and MS.
Ethereal Blade - A situational item. When you realize that your stun is no longer enough to slow down your fast target.
Black King Bar - Anti Spell item. Cast Avatar to show your bigger ass to opponent's magic users.
Aurel Vlaicu the Gyrocopter Strategy
You can pick this hero when you want to be ganker or carry.
You need to be supported by:
- Disabler:
You need their skill to stun or disable the movement of your target so you can land your 550 damage ulti.
- DPS Hero:
Your homing missile will make them happy to land their hits as much as they want.
Beware of his counter:
- Disabler + mass damager:
They will make you crash to the ground easily.
- DPS Hero:
You ganked, you die. That's why you really need Lothar or Dagger.
Playstyle
When the battle begin, you must choose to go mid alone. So you can get your level higher than everyone who laning with partner. Try to harass your opposing hero and dominate the lane. With boots and bottle in your pocket, you can try to gank the lower level hero. Use the combo to get the kill. If you can, target hero with no escape mechanism, it will increase your chance to kill. You need to own this phase of the game. So gank and kill as many as you can.
Mid phase of the game is rather hard for Gyrocopter. But if you can own the previous phase, you will have enough money to buy some useful item. You are semi-carry in this game, so you will depend on items. Remember not to die, play safe with stick to your friend, and always gank with them. It's okay if you don't get the kill as long as you can survive. Don't forget to farm and push the lanes between gank. On this point, your Flak Cannon should get some levels for easy farming.
If late game start, it only means your team not fast enough to push and get Frozen Throne/ Tree of Life. Your skills are not as effective as they were. It will hard to gank anymore. Always follow your team, cause without your team you're only a flying creep. At this phase, your job is stun and slow when the teams clash, and push the lanes using your Flak Cannon. You are very very fragile and weak in this phase, so if you still want to own the game, finish this game before late game happen.
Based on: Playdota Guide
This post contain Aurel Vlaicu Guide & Build - The Gyrocopter Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Gyrocopter forums.
Eredar, Shadow Demon Guide & Strategy - DotA Eredar, Shadow Demon Gameplay Guide
Eredar, The Shadow Demon is the Intelligence new hero that was added in DotA 6.68. It has a very nice skillset and synergy and supportive abilities which can surely help bringing success to a team. You must read Eredar, The Shadow Demon Guide & Strategy. Eredar, The Shadow Demon Stats:Hero Class: Shadow DemonHero Name: EredarTeam: ScourgeType: IntelligenceRange: 500Movement Speed: 295Hero Type:
Eredar Guide | Shadow Demon Guide, Strategy & Build
Eredar the Shadow Demon Guide, Strategy & Build. Eredar is a help for the Intelligence heroes on the Scourge. This post will provide you with the Shadow Demon Skill Description, the Eredar Guide, the Shadow Demon Strategy, Eredar Item Build and Eredar the Shadow Demon Skill Build.
Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of his shadow survived; over the millenia Eredar regained a portion of his former being and grows stronger each day, but in a twist of fate his new form was that of a gnoll. Eredar's new form is not well suited to direct confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.
Hero Class: Shadow Demon
Hero Name: Eredar
Alliance: Scourge
Strength: 17 + 1.9
Agility: 18 + 2.2
Intelligence: 26 + 2.7 (Primary)
Base Damage: 53-57
Starting Armor: 3
Movement Speed: 295
Attack Range: 500
Eredar the Shadow Demon Skill Descriptions
Disruption
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.
Displacement duration: 2.5 seconds
Illusion Outgoing Damage: 30/40/50/60%
Illusion Incoming Damage: 150%
Illusion Duration: 6 seconds
Cast Range: 700
Manacost: 75
Cooldown: 16
Note: Can target enemy, ally or self.
Useful skill for confuse the enemies, start a gank, avoid skill like Epicenter and projectile like stun of Venge and skeleton king. Even for chasing enemies, just treat it as Eul :)
Soul Catcher
Eredar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.
Damage Amplification: 20/30/40/50%
AOE of Spell: 500
Cast Range: 600
Manacost: 50
Cooldown: 13
Similar to Chen Penitence, but with random target. If the enemy is alone, a sure hit is guaranteed. Cheap mana cost but a little useless if there's a lot of creeps.
Shadow Poison
Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes.
Each stack increases the damage it would deal exponentially, up to 4 stacks.
Examples:
Level 1 Per stack: 20/40/80/160 + 50 each further stacks
Level 2 Per stack: 35/70/140/280 + 50 each further stacks
Level 3 Per stack: 50/100/200/400 + 50 each further stacks
Level 4 Per stack: 65/130/260/520 + 50 each further stacks
AOE: 150
Travel Distance: 1500
Cooldown: 3
Manacost: 50
Note: This has a sub ability to let you release the poison at any time.
This is what makes Eredar so scary. This skill is similar to Bristleback Quill Spray, it will stack the damage and you can released for instant damage. You can even stack the damage until 2000 if the enemy didn't know what happen with him.
Demonic Purge
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.
Damage: 200/300/400
Cooldown: 50
Manacost: 200
Just a regular Purge but with damage at the end of duration. Nothing special here.
Eredar the Shadow Demon Skill Build
Level 1: Disruption/Shadow Poison
Level 2: Shadow Poison/Disruption
Level 3: Shadow Poison
Level 4: Soul Catcher
Level 5: Shadow Poison
Level 6: Demonic Purge
Level 7: Shadow Poison
Level 8: Soul Catcher
Level 9: Soul Catcher
Level 10: Soul Catcher
Level 11: Demonic Purge
Level 12: Disruption
Level 13: Disruption
Level 14: Disruption
Level 15: Stats
Level 16: Demonic Purge
Level 17-25: Stats
Here is my initial skill build for Eredar the Shadow Demon. Take Disruption first to help you safe from level 1 first blood attempt. But if you feel confident, feel free to take Shadow Poison first. Shadow Poison without a doubt is maxed first because it's your main weapon. With it, you can take a hold from two enemies alone.
Soul Catcher will your next skill. The damage amplification is really great, especially if you catch them alone. Demonic Purge without a doubt is always taken due to targetable damage and the Purge. And the last skill to maximize is the Disruption. Disruption will come handy on the late game when heroes already got their items and the attack damage is high. Until then, one level is as a tool for chasing and escaping.
You can also can contribute in the comment section :)
Eredar the Shadow Demon Item Build
1. 3x Ironwood Branch, Magic Stick, a set of Tango, and Animal Courier
2. Finish Magic Wand
3. Empty Bottle
4. Boots of Speed
5. Finish Power Treads
Eredar's core item should be like this:
Magic wand - Add some attributes and healing tool
Empty Bottle - fast mana regen for spell spammer like eredar and HP regen for survivability on early game
Power Treads - More damage, more HP or Mana, and more AS for fast killing. My recommended boots.
Arcane Boots - An alternative for Treads. It only provide you with mana and mana replenisher which already provided by Magic Wand and Empty Bottle. Choose this boots if you want to all out supporter.
Mekanism - When you want to be supporter hero you should get this. Its Aoe HP restore and additional armor are really helpful when the team clashes.
Necronomicon - Used to add your mana and EHP. Its Demonic Summoning is really hard to use. But if you can manage to control them, they must be very annoying to other team.
Ancient Janggo of Endurance - It has aura of AS and MS. Sure can effect your illusions of your Disruption and your allies as well. Consider to buy necronomicon because you can use it to boost up your Demonic Summoning.
Force Staff - Its a very useful when you know how to use it. For Eredar it can be used to land your soul catcher more accurately cause it can Force enemy to go out from bunch of creeps.
Here is core late game item for him:
Luxury late game items:
Orchid Malevolence - this item provide you with +20 int, +30% AS, +45 damage, +225% mana regen, and soul burn (silence spell). Your active silence will shut your opponent from casting spells while they trapped by your ulti. And your increased dps will kill him faster.
Guinsoo's Scythe of Vyse - The additional attributes are nice, mana regen, and HEX. Using Hex will make an enemy take damage longer than before. Use after 4 seconds of demonic purge.
Stygian Desolator - DPS booster. It will be perfect when combined with your demonic purge. Kill as fast as possible during 4 seconds effect of your ulti. But this item provide you with no EHP at all.
Manta Style - An alternative to Stygian Desolator. Also a DPS booster. Plus illusions to add your damage or distract your opponents.
Assault Cuirass - Increase EHP for survivability cause its armor. Very useful when comes to team clashes due to IAS and armor reducer.
Shiva's guard - An alternative to Cuirass. Aoe nuke and slow are this item specialities. Solve Eredar's armor problem too.
Eredar the Shadow Demon Strategy
You can pick this hero if your team needs anti-carry. Later He also can be a semi-carry or support hero.
You need to be supported by:
- Disabler:
If you want to stack your Shadow poison more accurately, ask their help.
Beware of his counter:
- Manaburner:
Make Eredar hard to cast his skills (anub'arak, medusa)
- Silencer:
No Disruption or Demonic Purge means no escape meka (lucifer, silencer)
- Magic-immune caster:
Resistant to all your skills (jaggernaut, Slark)
- Dps hero:
Once you caught unguarded by this kind of hero, especially when they have silence skill, youre deadmeat (Traxex, Stygwyr)
- Invulnerable caster:
When they cast on the right timing, your shadow poison and demonic purge damage will be screwed (morphling, puck)
- Hero with illusions and friends:
It's rather hard to kill them due to their skills. Illusions make you confuse to target the real one and hero's mate will screw you cause your skill only effective when theres only 1 hero targeted (Slytice, Nessaj, Syllabear, Meepo)
Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of his shadow survived; over the millenia Eredar regained a portion of his former being and grows stronger each day, but in a twist of fate his new form was that of a gnoll. Eredar's new form is not well suited to direct confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.
Hero Class: Shadow Demon
Hero Name: Eredar
Alliance: Scourge
Strength: 17 + 1.9
Agility: 18 + 2.2
Intelligence: 26 + 2.7 (Primary)
Base Damage: 53-57
Starting Armor: 3
Movement Speed: 295
Attack Range: 500
Eredar the Shadow Demon Skill Descriptions
Disruption
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.
Displacement duration: 2.5 seconds
Illusion Outgoing Damage: 30/40/50/60%
Illusion Incoming Damage: 150%
Illusion Duration: 6 seconds
Cast Range: 700
Manacost: 75
Cooldown: 16
Note: Can target enemy, ally or self.
Useful skill for confuse the enemies, start a gank, avoid skill like Epicenter and projectile like stun of Venge and skeleton king. Even for chasing enemies, just treat it as Eul :)
Soul Catcher
Eredar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.
Damage Amplification: 20/30/40/50%
AOE of Spell: 500
Cast Range: 600
Manacost: 50
Cooldown: 13
Similar to Chen Penitence, but with random target. If the enemy is alone, a sure hit is guaranteed. Cheap mana cost but a little useless if there's a lot of creeps.
Shadow Poison
Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes.
Each stack increases the damage it would deal exponentially, up to 4 stacks.
Examples:
Level 1 Per stack: 20/40/80/160 + 50 each further stacks
Level 2 Per stack: 35/70/140/280 + 50 each further stacks
Level 3 Per stack: 50/100/200/400 + 50 each further stacks
Level 4 Per stack: 65/130/260/520 + 50 each further stacks
AOE: 150
Travel Distance: 1500
Cooldown: 3
Manacost: 50
Note: This has a sub ability to let you release the poison at any time.
This is what makes Eredar so scary. This skill is similar to Bristleback Quill Spray, it will stack the damage and you can released for instant damage. You can even stack the damage until 2000 if the enemy didn't know what happen with him.
Demonic Purge
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.
Damage: 200/300/400
Cooldown: 50
Manacost: 200
Just a regular Purge but with damage at the end of duration. Nothing special here.
Eredar the Shadow Demon Skill Build
Level 1: Disruption/Shadow Poison
Level 2: Shadow Poison/Disruption
Level 3: Shadow Poison
Level 4: Soul Catcher
Level 5: Shadow Poison
Level 6: Demonic Purge
Level 7: Shadow Poison
Level 8: Soul Catcher
Level 9: Soul Catcher
Level 10: Soul Catcher
Level 11: Demonic Purge
Level 12: Disruption
Level 13: Disruption
Level 14: Disruption
Level 15: Stats
Level 16: Demonic Purge
Level 17-25: Stats
Here is my initial skill build for Eredar the Shadow Demon. Take Disruption first to help you safe from level 1 first blood attempt. But if you feel confident, feel free to take Shadow Poison first. Shadow Poison without a doubt is maxed first because it's your main weapon. With it, you can take a hold from two enemies alone.
Soul Catcher will your next skill. The damage amplification is really great, especially if you catch them alone. Demonic Purge without a doubt is always taken due to targetable damage and the Purge. And the last skill to maximize is the Disruption. Disruption will come handy on the late game when heroes already got their items and the attack damage is high. Until then, one level is as a tool for chasing and escaping.
You can also can contribute in the comment section :)
Eredar the Shadow Demon Item Build
1. 3x Ironwood Branch, Magic Stick, a set of Tango, and Animal Courier
2. Finish Magic Wand
3. Empty Bottle
4. Boots of Speed
5. Finish Power Treads
Eredar's core item should be like this:
Magic wand - Add some attributes and healing tool
Empty Bottle - fast mana regen for spell spammer like eredar and HP regen for survivability on early game
Power Treads - More damage, more HP or Mana, and more AS for fast killing. My recommended boots.
Arcane Boots - An alternative for Treads. It only provide you with mana and mana replenisher which already provided by Magic Wand and Empty Bottle. Choose this boots if you want to all out supporter.
Mekanism - When you want to be supporter hero you should get this. Its Aoe HP restore and additional armor are really helpful when the team clashes.
Necronomicon - Used to add your mana and EHP. Its Demonic Summoning is really hard to use. But if you can manage to control them, they must be very annoying to other team.
Ancient Janggo of Endurance - It has aura of AS and MS. Sure can effect your illusions of your Disruption and your allies as well. Consider to buy necronomicon because you can use it to boost up your Demonic Summoning.
Force Staff - Its a very useful when you know how to use it. For Eredar it can be used to land your soul catcher more accurately cause it can Force enemy to go out from bunch of creeps.
Here is core late game item for him:
Luxury late game items:
Orchid Malevolence - this item provide you with +20 int, +30% AS, +45 damage, +225% mana regen, and soul burn (silence spell). Your active silence will shut your opponent from casting spells while they trapped by your ulti. And your increased dps will kill him faster.
Guinsoo's Scythe of Vyse - The additional attributes are nice, mana regen, and HEX. Using Hex will make an enemy take damage longer than before. Use after 4 seconds of demonic purge.
Stygian Desolator - DPS booster. It will be perfect when combined with your demonic purge. Kill as fast as possible during 4 seconds effect of your ulti. But this item provide you with no EHP at all.
Manta Style - An alternative to Stygian Desolator. Also a DPS booster. Plus illusions to add your damage or distract your opponents.
Assault Cuirass - Increase EHP for survivability cause its armor. Very useful when comes to team clashes due to IAS and armor reducer.
Shiva's guard - An alternative to Cuirass. Aoe nuke and slow are this item specialities. Solve Eredar's armor problem too.
Eredar the Shadow Demon Strategy
You can pick this hero if your team needs anti-carry. Later He also can be a semi-carry or support hero.
You need to be supported by:
- Disabler:
If you want to stack your Shadow poison more accurately, ask their help.
Beware of his counter:
- Manaburner:
Make Eredar hard to cast his skills (anub'arak, medusa)
- Silencer:
No Disruption or Demonic Purge means no escape meka (lucifer, silencer)
- Magic-immune caster:
Resistant to all your skills (jaggernaut, Slark)
- Dps hero:
Once you caught unguarded by this kind of hero, especially when they have silence skill, youre deadmeat (Traxex, Stygwyr)
- Invulnerable caster:
When they cast on the right timing, your shadow poison and demonic purge damage will be screwed (morphling, puck)
- Hero with illusions and friends:
It's rather hard to kill them due to their skills. Illusions make you confuse to target the real one and hero's mate will screw you cause your skill only effective when theres only 1 hero targeted (Slytice, Nessaj, Syllabear, Meepo)
Playstyle
It's recomended to choose solo lane than dual lane, because eredar's skill will be more effective when it comes to 1 on 1 battle. So you can start buying items and move to your lane. On early level, play safe until you get lvl 2 Shadow Poison. Time to harass the opponent. Throw Shadow Poison on him and keep throwing whenever you get the chance, while you last hitting and denying creeps. When your Shadow Poison get the 4th stack, release the poison. It will make him hurt enough to backs off or even back to his fountain if his healing tool is depleted. Try to dominate the lane and get your level higher than your opponent.
If you get behind and the only option is dual-laning, be a babysitter and support your partner. It's rather hard to get the damage of shadow poison maximized because you face 2 hero at a time. Still you have to dominate the lane if you want to win this phase of the game.
When you get some level on you (lvl 6+), you can start to kill your enemy. Throw Shadow poison 2 times on same target. Use Disruption on him. Move forward to get a better vision. Throw Shadow poison again when he gets back. Follow with Demonic Purge and some normal attack. Shadow poisoning him again and when the Demonic Purge effect finishes, cast to release your Shadow poison. It will hurt him badly or even kill him. Ofcourse your teammate aid is always welcomed for better result.
You are made of glass, so better not wander around alone during mid game where ganks always happen. Keep safe while farming and stick your eyes to the map. You can try ganking, but always remember to do it with your friends for better efficiency. Gank your enemies by using disruption on an unguarded hero. Then let your partner take apart with their skills when he gets back. Demonic Purge to disable him.
Between ganks you should farm the lane to get more experience and gold by last hitting every creep as much as possible.
As a supporter, you can help your carry hero to gank the enemies using Disruption and Demonic Purge or even save her ass when she get ganked. Remember that Disruption's role same as Eul's.
Late game will change your role as semi-carry to anti-carry. Using Disruption which spawns 2 illusions of the strong enemy's late-carry hero should be a pain in their asses. Soul Catcher's damage amplification will make your team kill him faster. If there is a hero who manage to survive use Demonic Purge to disable him.
Still, you can be a supporter to your team by gives vision to some suspected places which the other team wander around before the team clashes begin. By doing this, your team will be more confident to land their combos and increase the probability of winning every battle.
Based on: Playdota guide
This post contain Eredar Guide & Build - the Shadow Demon Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Shadow Demon forums.
Thrall, The Farseer Guide | DotA Thrall, The Farseer Stratetgy & Gameplay Guide
Thrall, The Farseer is the is the new hero which was added in Dota 6.68. You can read DotA Thrall, The Farseer Guide, Skill Descriptions, Game-play strategy here.Range: 600Movement Speed: 300Hero Type: IntelligenceStarting Armor: 1Starting Damage: 49-53Agility: 15 + 1.4Strength: 19 + 1.9Intelligence: 22 + 2.5Thunder Strike:===============Thrall curses the target to be struck by thunder 3 times
Good News : Dota 6.68 AI is Coming
Good News : Dota 6.68 AI is Coming - Good news to all dota gamers! Dota-allstars 6.68 Ai map is going to be available soon! With this very remarkable event that happens a week ago, in which Buffmeplz retires for creating Ai maps and to take place by GoD-TonY declined this offer. Icefrog proudly announced that Dota community finally found a new Ai map developer "Harreke" will be developing the nextDota Ai maps which is v6.67 c AI. He will carry his work to all through Ai maps.
Icefrog wrote:
First I want to thank BMP for all his work on the AI maps. He has worked hard to make DotA players happy, so please show him your appreciation.
As some of you might know, BMP has retired from AI map development, and has finally located a successor to continue the development; Harreke. Harreke has been researching AI map technology for a while now and has been following BMP's work. He is dedicated to building the new AI maps based on BMP's code and to expand the map development process to allow for faster updates for future versions. He expects to release 6.67c AI soon and then prepare for the 6.68 AI map.
Io Guardian Wisp Guide, Strategy & Build
Io The Guardian Wisp Guide, Strategy & Build. Io is a Strength hero which belong to the Sentinel since Dota 6.68. This post will provide you with the Guardian Wisp Skill Description, the Guardian Wisp Guide, the Io Strategy, the Io Item Build and the Io The Guardian Wisp Skill Build.
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
Guardian Wisp Skill Descriptions
Hero Class: Guardian Wisp
Hero Name: Io
Alliance: Sentinel
Strength: 17 + 1.9 (Primary)
Agility: 14 + 1.6
Intelligence: 23 + 1.7
Base Damage: 33-42
Starting Armor: 0
Movement Speed: 295
Attack Range: 525
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Movement Bonus: 20/25/30/35%
Stun Duration: 1.25/1.5/1.75/2.0
Cooldown: 12
Manacost: 40
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
Note: Has a sub ability that lets you break the tether.
This skill is what makes Io such a scary supporter. Combine him with Ursa and say goodbye to your target. However, this skill won't do much if you don't wanna be a support hero.
Spirits
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Spirits duration: 6 seconds
Min damage per spirit: 8/14/20/26
Max damage per Spirit: 25/50/75/100 (explode damage)
Min/max spread range: 100/875
Slow: 30% (only works on heroes)
Area of Effect: 300
Slow duration: 3 seconds
Cooldown: 20/18/16/14
Manacost: 120/130/140/150
Note: You have two sub abilities. One to move them outwards and one to call them back in. You can stop them at any distance by toggling the ability order.
Its primary use is for slowing and scouting. It can spread up to 875 range and each spirit has a sight range 300 Aoe. So you can scout around 1175 range Aoe from wherever you are.
Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
This is a toggle ability.
Attack Speed: 60/80/100/120
Note: This bonus affects a tethered unit as well.
Another support skill which should be combined with Tether for maximum benefits.
Relocate
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
Cast Delay: 2.5/2.25/2.0
Cooldown: 90/75/60
Manacost: 100
Note: If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
An instant gank skill. Tether Ursa or Sven, kill your enemy quickly and you going back to your place before. Need some coordination with your partner to maximize the gank. Also useful during line phase to refill Bottle and buy something in your base with ease.
Io The Guardian Wisp Skill Build
Level 1: Tether
Level 2: Spirits
Level 3: Spirits/ Tether
Level 4: Tether/ Overcharge
Level 5: Spirits/ Tether
Level 6: Relocate
Level 7: Spirits
Level 8: Tether
Level 9: Tether
Level 10: Overcharge/ Tether
Level 11: Relocate
Level 12: Overcharge
Level 13: Overcharge
Level 14: Overcharge
Level 15: Stats
Level 16: Relocate
Level 17-21: Stats
Level 22-25: Stats
Here is my initial skill build for Io The Guardian Wisp. Tether is taken first as it will help you initiate or escape from first blood attempt. Spirits without a doubt is maximized first. It's your only nuke and give quite much damage if you manage to hit the enemy with all your spirit. The only exception is if you got Ursa/Slark on your line. You might want maximize Tether first. You can pick overcharge early to help your partner with +IAS for early kill.
Take Relocate whenever you can. This skill is like a global ganking tool. For maximum performance, get a ward on the enemies jungle and grab a friend to gank them. Don't forget that you can also recharge on the fountain with this skill.
Overcharge is maximize on the late game as on that time, attack speed hold important factor.
Io The Guardian Wisp Item Build
1. Gauntlets of Strength, Magic stick, some of Tangos or Healing salves
2. Get Sobi Mask and finish Magic Wand
3. Boots of Speed
4. Finish Urn of Shadows
5. Finish Power Treads
6. Get Mekanism after you get all core items
Io's core item should be like this:
Magic Wand - Very useful when the enemy has spell spammers. Don't need time to get healed and has some stats too. Combine with Tether to give your ally free healing.
Urn of Shadows - Pick this first if the other team doesn't have good spell users. Urn will give you strength for survivability and charges for healing ally or damaging enemy. You can using this with tether to heal your tethered ally.
Power Treads - Movement speed and 10+ strength stats which you badly need for gain more survivability or 10+ intel for mana stock.
Mekanism - Good support item for support hero like Io. Especially when you using Tether, your ally get not only 250hp healed but also additional 250hp. Total will be 500hp. It's really awesome. The other positive buffs will be useful when the teams clashes.
Bracer - An optional. Gives you good stats for early game. HP, armor, mana, and damage. Get this if you feel difficult dominating your lane.
Arcane Boots - Buy this for helping your nuker friends or spammers. A situational item.
Vanguard - Situational item for Io. You will need to survive when you or your partner get ganked by other team or gank the opposite team. It means you have the responsibility to save or help your partner's ass when the gank happens. Dont get this item if you still able to gank the enemies well.
Luxury late game items:
Heart of Tarrasque - Good item for survivability during battle because it gives huge amount of HP and HP regen. When it active you can share your 2% hp regen to your tethered ally.
Guinsoo's Scythe of Vyse - You are a support hero and need a good ability to disable enemies. Use hex and your target will do nothing in 3.5 sec. It's +35 intel stats dont do much for Io but it will help you using your Overcharge freely anytime you want. But still the other additional stats will be useful for survivability.
Kelen's Dagger of Escape - It can be used for escaping, ganking or chasing enemies. When you are tethering your ally, you can jump close to your target for stunning him.
Black King Bar - A survivability item and an anti-nuke ability will almost help you around. Especially when the opposite team has disabler or nuker units.
Eye of Skadi - Very expensive but will be very useful when you manage to buy this item. It can slow your enemy and add your survivability to survive in late game. Get this item if you have a lot of money to spent.
Io The Guardian Wisp Strategy
You can pick this hero when your team has a lot of gankers and needs supporter.
You need to support:
- Carries : You can speed up them, both their movement speed and attack speed. Tether them and use your Overcharge. They will be more deadly with you on their side. Such as mortred, traxex, na'ix or hero with stun and critical hit such as bara, skeleton king.
- Blinkers : Good positioning while Tethered is their ability. So your Tether's stun will absolutely land on your target. Gank with them will be easy if you do it right. Darkterror, magina, and rikimaru for example.
- Battle Initiator : Usually have mass disable skill. Relocate them in the middle of battle can change the tide or just give them a free kelen's dagger for initiate or gank. Such as Raigor, Bradwarden, and Magnus.
Beware of his counter:
- Nukers : They can blow you up in one combo. Especially in early game when you has little HP pool. Play safe and stay away from them. When their mana drained and you can try to kill them. Such as Lina, or Lion.
- Silencers and mana burners: Without your skill you cant do anything. Just stick to your partner to prevent enemies to get easy gold from killing you.
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
Guardian Wisp Skill Descriptions
Hero Class: Guardian Wisp
Hero Name: Io
Alliance: Sentinel
Strength: 17 + 1.9 (Primary)
Agility: 14 + 1.6
Intelligence: 23 + 1.7
Base Damage: 33-42
Starting Armor: 0
Movement Speed: 295
Attack Range: 525
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Movement Bonus: 20/25/30/35%
Stun Duration: 1.25/1.5/1.75/2.0
Cooldown: 12
Manacost: 40
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
Note: Has a sub ability that lets you break the tether.
This skill is what makes Io such a scary supporter. Combine him with Ursa and say goodbye to your target. However, this skill won't do much if you don't wanna be a support hero.
Spirits
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Spirits duration: 6 seconds
Min damage per spirit: 8/14/20/26
Max damage per Spirit: 25/50/75/100 (explode damage)
Min/max spread range: 100/875
Slow: 30% (only works on heroes)
Area of Effect: 300
Slow duration: 3 seconds
Cooldown: 20/18/16/14
Manacost: 120/130/140/150
Note: You have two sub abilities. One to move them outwards and one to call them back in. You can stop them at any distance by toggling the ability order.
Its primary use is for slowing and scouting. It can spread up to 875 range and each spirit has a sight range 300 Aoe. So you can scout around 1175 range Aoe from wherever you are.
Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
This is a toggle ability.
Attack Speed: 60/80/100/120
Note: This bonus affects a tethered unit as well.
Another support skill which should be combined with Tether for maximum benefits.
Relocate
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
Cast Delay: 2.5/2.25/2.0
Cooldown: 90/75/60
Manacost: 100
Note: If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
An instant gank skill. Tether Ursa or Sven, kill your enemy quickly and you going back to your place before. Need some coordination with your partner to maximize the gank. Also useful during line phase to refill Bottle and buy something in your base with ease.
Io The Guardian Wisp Skill Build
Level 1: Tether
Level 2: Spirits
Level 3: Spirits/ Tether
Level 4: Tether/ Overcharge
Level 5: Spirits/ Tether
Level 6: Relocate
Level 7: Spirits
Level 8: Tether
Level 9: Tether
Level 10: Overcharge/ Tether
Level 11: Relocate
Level 12: Overcharge
Level 13: Overcharge
Level 14: Overcharge
Level 15: Stats
Level 16: Relocate
Level 17-21: Stats
Level 22-25: Stats
Here is my initial skill build for Io The Guardian Wisp. Tether is taken first as it will help you initiate or escape from first blood attempt. Spirits without a doubt is maximized first. It's your only nuke and give quite much damage if you manage to hit the enemy with all your spirit. The only exception is if you got Ursa/Slark on your line. You might want maximize Tether first. You can pick overcharge early to help your partner with +IAS for early kill.
Take Relocate whenever you can. This skill is like a global ganking tool. For maximum performance, get a ward on the enemies jungle and grab a friend to gank them. Don't forget that you can also recharge on the fountain with this skill.
Overcharge is maximize on the late game as on that time, attack speed hold important factor.
Io The Guardian Wisp Item Build
1. Gauntlets of Strength, Magic stick, some of Tangos or Healing salves
2. Get Sobi Mask and finish Magic Wand
3. Boots of Speed
4. Finish Urn of Shadows
5. Finish Power Treads
6. Get Mekanism after you get all core items
Io's core item should be like this:
Magic Wand - Very useful when the enemy has spell spammers. Don't need time to get healed and has some stats too. Combine with Tether to give your ally free healing.
Urn of Shadows - Pick this first if the other team doesn't have good spell users. Urn will give you strength for survivability and charges for healing ally or damaging enemy. You can using this with tether to heal your tethered ally.
Power Treads - Movement speed and 10+ strength stats which you badly need for gain more survivability or 10+ intel for mana stock.
Mekanism - Good support item for support hero like Io. Especially when you using Tether, your ally get not only 250hp healed but also additional 250hp. Total will be 500hp. It's really awesome. The other positive buffs will be useful when the teams clashes.
Bracer - An optional. Gives you good stats for early game. HP, armor, mana, and damage. Get this if you feel difficult dominating your lane.
Arcane Boots - Buy this for helping your nuker friends or spammers. A situational item.
Vanguard - Situational item for Io. You will need to survive when you or your partner get ganked by other team or gank the opposite team. It means you have the responsibility to save or help your partner's ass when the gank happens. Dont get this item if you still able to gank the enemies well.
Luxury late game items:
Heart of Tarrasque - Good item for survivability during battle because it gives huge amount of HP and HP regen. When it active you can share your 2% hp regen to your tethered ally.
Guinsoo's Scythe of Vyse - You are a support hero and need a good ability to disable enemies. Use hex and your target will do nothing in 3.5 sec. It's +35 intel stats dont do much for Io but it will help you using your Overcharge freely anytime you want. But still the other additional stats will be useful for survivability.
Kelen's Dagger of Escape - It can be used for escaping, ganking or chasing enemies. When you are tethering your ally, you can jump close to your target for stunning him.
Black King Bar - A survivability item and an anti-nuke ability will almost help you around. Especially when the opposite team has disabler or nuker units.
Eye of Skadi - Very expensive but will be very useful when you manage to buy this item. It can slow your enemy and add your survivability to survive in late game. Get this item if you have a lot of money to spent.
Io The Guardian Wisp Strategy
You can pick this hero when your team has a lot of gankers and needs supporter.
You need to support:
- Carries : You can speed up them, both their movement speed and attack speed. Tether them and use your Overcharge. They will be more deadly with you on their side. Such as mortred, traxex, na'ix or hero with stun and critical hit such as bara, skeleton king.
- Blinkers : Good positioning while Tethered is their ability. So your Tether's stun will absolutely land on your target. Gank with them will be easy if you do it right. Darkterror, magina, and rikimaru for example.
- Battle Initiator : Usually have mass disable skill. Relocate them in the middle of battle can change the tide or just give them a free kelen's dagger for initiate or gank. Such as Raigor, Bradwarden, and Magnus.
Beware of his counter:
- Nukers : They can blow you up in one combo. Especially in early game when you has little HP pool. Play safe and stay away from them. When their mana drained and you can try to kill them. Such as Lina, or Lion.
- Silencers and mana burners: Without your skill you cant do anything. Just stick to your partner to prevent enemies to get easy gold from killing you.
Playstyle
You need partner when it comes to laning. Usually players have the middle lane for solo hero. So you will choose up or bottom depend on your partner's hero. It will be good if you can support a carry hero which have a disable skill or slow skill. Always give priority to your partner so he can get his core item as fast as possible. Support him when he want to kill. But not forget to try harass and dominate your lane. Remember to get your target, as much as possible, killed by your partner. They need to lvl up and get more gold than you do.
Roam in early game will get you overleveled by your opponents. But your carry partners can get the advantage if you roam with him. Get tether and overcharge first if you want to do that.
Tri-laning using Io is possible. Prefer to lane with stuner or slower hero. When your partner initiate by stun or slow, tether your carry and overcharge for more easy kill the target.
Mid game will let the teams always ready to gank or be ganked. Relocate is very useful when it comes to this. But always bring your partner when you do that. Do as fast as possible to kill your target before you come back to your previous place. Give all the kill to your partner. Between ganking, you can help him farms faster. You should get your core items on this phase. Scouting is important in this phase of the game. Use your Spirits effectively to prevent being ganked.
The last phase of the game. Get your core items and at least 1 luxury item in your pocket. Support your team in when the battle occurs. Tether and overcharge a hard carry hero for letting him be more deadly with your additional AS and MS. Use tether and heal combination to give your partner more survivability while he continue to rapes enemy units. Its very possible your enemies target you first, but all you can do is support as much as you can before get killed.
Based on: Playdota Guide
This post contain Io Guide & Build - The Guardian Wisp Strategy. If you have different build or strategy, you can give your comments or make your own guide on Guardian Wisp forums.
You need partner when it comes to laning. Usually players have the middle lane for solo hero. So you will choose up or bottom depend on your partner's hero. It will be good if you can support a carry hero which have a disable skill or slow skill. Always give priority to your partner so he can get his core item as fast as possible. Support him when he want to kill. But not forget to try harass and dominate your lane. Remember to get your target, as much as possible, killed by your partner. They need to lvl up and get more gold than you do.
Roam in early game will get you overleveled by your opponents. But your carry partners can get the advantage if you roam with him. Get tether and overcharge first if you want to do that.
Tri-laning using Io is possible. Prefer to lane with stuner or slower hero. When your partner initiate by stun or slow, tether your carry and overcharge for more easy kill the target.
Mid game will let the teams always ready to gank or be ganked. Relocate is very useful when it comes to this. But always bring your partner when you do that. Do as fast as possible to kill your target before you come back to your previous place. Give all the kill to your partner. Between ganking, you can help him farms faster. You should get your core items on this phase. Scouting is important in this phase of the game. Use your Spirits effectively to prevent being ganked.
The last phase of the game. Get your core items and at least 1 luxury item in your pocket. Support your team in when the battle occurs. Tether and overcharge a hard carry hero for letting him be more deadly with your additional AS and MS. Use tether and heal combination to give your partner more survivability while he continue to rapes enemy units. Its very possible your enemies target you first, but all you can do is support as much as you can before get killed.
Based on: Playdota Guide
This post contain Io Guide & Build - The Guardian Wisp Strategy. If you have different build or strategy, you can give your comments or make your own guide on Guardian Wisp forums.
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