Changelog
Heroes
Broodmother
- Removed Spin Web from list of random skills
Crystal Maiden
- Fixed Frostbite's passive from not going into 'cooldown' when triggered
Drow Ranger
- Reworked Frost Arrows
Quote:
Now an active skill. Releases 6 frost arrows in an arc, dealing damage and slowing affected units' movement and attack speeds for 3s (7s on normal units). Damage: 85/140/195/260 ms slow: 10/20/30/40% as slow: 5/10/15/20% Cast range: 1000 cd: 6.5s MP cost: 45 |
- Temporarily removed Enchantress for rework; will be back in next version
Faceless Void
- Reworked Time Walk
Quote:
Now reduces ms by 50% and as by 50~200% of all units on the path. Units within the AoE of the path's end will be stunned for 0.25~1s. |
- Reworked Time Lock
Quote:
10~22% chance to disable the primary target and all enemies within 225 AoE for 2s (1 for heroes) and deal 40~70 bonus physical damage. |
Lich
- Changed Chain Frost's first hit effect from sleep to channel-breaking.
Lifestealer
- Open Wounds optimized; fixed units outside sight range losing some ms reduction.
Lord of Avernus
- New icon for Frostmourne
- Fixed Frostmourne malfunctioning with Ion Shell, and from multiple procs on one attack.
- Fixed Borrowed Time from malfunctioning under stuns
Lycanthrope
- Buffed Summon Wolves
Quote:
At Levels 3 and 4, Spirit Wolves gain Rush. This skill allows them to charge at an enemy, stunning it for 1s; it has a cooldown of 11s. |
Quote:
Increases hero damage by 20/35/50/65 Increases normal units' damage by 40/60/80/100% Increases attack speed of units by 20/30/40/50 |
Medivh, Tirisfal Guardian
- Fixed ultimate from healing units with Strygwyr's Thirst
- Arcane Disturbance (3rd skill) no longer aggros neutrals.
Moon Rider
- Moon Glaives now deals physical damage, and takes into account every affected units' armor separately.
Murloc Nightcrawler
- 1s cooldown added to Pounce's lifesteal effect.
Nerubian Assassin
- Replaced Spiked Carapace by Sneak
Quote:
- Every 2 seconds that the NA stays outside 1000 range of enemy sight, he gains 1 Sneak charge; every 3 seconds he remains within the range, he loses 1 charge. - Each charge grants 20 bonus damage. - Charges are reset when NA launches an attack on an enemy. - The same attack slows the target by 45%, and lasts 1s more for each charge. |
- Replaced Poison Attack with Malignant Poison
A/N: When pumping 1st skill for the first time, the icons display wrongly.
Quote:
Deals half of the target's missing HP as bonus damage, up to 70/140/210/280 bonus damage, and deals 6/12/18/24 damage for 2 seconds. Cooldown: 2/1/0/0 MP cost: 10 |
Quote:
Poison gushes in the Netherdrake's attacks. Reduces attack damage, armor and movement speed of the target unit and all enemy units within 75 AoE. Damage red: 20/30/40/50 Armor red: 3/5/7/9 ms red: 20/30/40/50 |
Quote:
Affected units additionally lose 4/6/8/10 armor for the duration |
Quote:
Deals constant 100 damage/s for the duration of this spell. For the first 4s, target loses 25/50/75/100% attack and movement speeds. For the remainder of the duration, the target loses 100% attack and movement speeds. Lasts 5/6/7s. |
- Buffed Void
Quote:
Bonus damage now works in the day. Grants 30~75% attack bonus in daytime and 60~150% bonus at night. |
- Fixed description of Life Drain
Pandaren Brewmaster
- Reworked Drunken Brawler
Quote:
The Brewmaster gains evasion; everytime he successfully evades an attack, he temporarily gains movement and attack speed. Passively grants damage based on Agility, as well as a chance to trigger a 2x critical. Evasion: 6/12/18/24% Bonus ms and as: 40/60/80/100 Each point of Agi grants 0.4/0.6/0.8/1 damage Critical chance: 5/10/15/20% |
- Removed for rework and optimization.
Phoenix
- Parasitic Flame's explosion damage requirement reduced from 300/600/900/1200 to 300/450/600/750
Shadow Priest
- Weave is now casted when you click on the spell; there is no longer a need to click on the ground a second time to activate it.
- Purge now correctly works for removing Weave.
Shadow Shaman
- Optimized Ether Shock's code.
- Serpent Wards that have split are no longer able to sleep; on the other hand, they gain 10 attack speed on splitting.
Slithereen Guard
- Amplify Damage optimized, text reworked. No longer malfunctions on multiple casts.
Soul Keeper
- Soul Steal (1st) replaced with Shadow of Soul
Quote:
Creates illusions of all enemy units in the target area. Affected units lose 100% of their physical damage and illusions possess 100% of their original physical damage. Every attack dealt by these illusions decreases the movement speed of affected units by 15/22/29/36%. Illusions cannot be selected, controlled, attacked or damaged. Cast range: 600 AoE: 250 Duration: 5/7/9/11s Cooldown: 15s MP cost: 80 |
Quote:
Creates 2/2/3/3 illusions and turns the Soul Keeper into a ranged demon with 550 range. Passively increases his movement speed by 20. Illusions take 300% damage, and deal 25/35/45/55% damage. Duration: 25/30/35/40s Cooldown: 65s MP cost: 130 |
Quote:
Passively provides 10/15/20/25 ms and 2/4/6/8 bonus HP regeneration every second. When in Metamorphosis, this skill additionally deals 20/30/40/50 bonus damage that is also splashed to all enemy units within 250 AoE of the target. |
Quote:
In addition to the HP swap, if the target unit has a higher max HP than the caster, their max HPs are also swapped. This swap lasts 20/30/40s. |
- Static Remnants now only works on enemy heroes and only if they are within sight range
- Nerfed Ball Lightning.
Quote:
MP cost increased from 15+7% to 65+7%. If the unit casting Ball Lightning is stunned, morphed, hexed, ensnared, pause or put to sleep, the skill will stop and the unit will receive the disable but not the damage. |
- Echo Stomp buffed
Quote:
- IM ability delay reduced from 4~7s to 3~6s. - Damage increased from half to all - Stun duration increased from 1/1/2/2s to 1/1.5/2/2.5s. - No longer works on magic immune units. |
Quote:
-Cast range increased from 1000 to 1000/1200/1400/1600. - Removed max units cap - Bonus on spirit return increased to 15s. |
Quote:
AoE increased from 250 to 250/290/330/370 |
Quote:
- Damage increased from 45% of Chieftain's max HP to 40/50/60% of Chieftain's max HP. - Speed reduction increased from 30/40/50% to 30/50/70%. |
Troll Warlord
- Fixed textual inconsistency in Berserker's Rage at level 3
Warlock
- Infernals born from Rain of Chaos are now automatically selected.
Witch Doctor
- Malefice is now casted when you click on the spell; there is no longer a need to click on the ground a second time to activate it.
Items
4 new items
Ancient Janggo of Endurance
Quote:
- Made from Bracer + Robe of the Magi + Recipe (450) = 1425 - +6 all attributes - Passive: Endurance Aura - grants +3 all attributes and 7% ms and as to all allies within 425 AoE, including self. - Active: Motivation - Grants 10 damage, additional 27% ms and as to all allied units in 600 AoE. Lasts 6s and has a cd of 30s. - Active has 4 charges, which can be replenished by buying the recipe. |
Quote:
Made from Chainmail and Shiv of Exsanguination = 1200 - +10 damage, 8 armor. Passive: attacks ignore 6 armor (orb effect, buff placer, does not stack) Active: Reduces self and enemy's armor by 6, lasts 7s and has a cd of 7s. |
Quote:
Aries Reduces your armor by 5 and magic defense by 25%, in exchange for increasing nearby allies' armor by 20 and magic defense by 70%. Bonus does not apply to wielder. Leo An enemy is unable to slay you if his level or goldcount is less than yours. Does not take effect on creeps, towers or neutrals. |
- Fixed them healing an additional 135 MP.
Arcane Ring
- Removed.
Battlefury
- Possessing 6 Battlefuries no longer causes them to vanish upon death; they drop on the ground instead.
Blademail
- Damage Return now considered a buff and can be purged.
- Duration reduced to 4.5s.
- Damage Reutrn's effects are now cancelled when affected by metamorphosis, hex, pauses and Degen Aura.
Butterfly
- Units affected by Butterfly's Butterfly Effect now gain a status bar notification.
Diffusal Blade
- You can now recharge Diffusal Blade (level 2) by buying the recipe.
Heart of Tarrasque
- Fixed visual glitches
La Notte Eterna
- Fixed recipe cost being 0
Linken's Sphere
- Picking up another player's Linken no longer grants a blocking effect
- Fixed Linken Rune exploit (puck, morph etc)
Phase Boots
- Recipe changed to Boots + Chainmail + Blades of Attack. 24 damage reduced to 10 damage; 6 armor added.
Pumpkin Head
- Fixed various damage types causing damage not being blocked.
Radiance
- Fixed picking up others' Radiance granting the achievement "I'm not ZSMJ" as well
Scroll of Town Portal
- Fixed glitches with dropping and looting Scroll of Town Portal
Shiv of Exsanguination
- Cost reduced from 1200 to 650
Shiva's Guard
- Passive now only triggers from hero attacks and spells, not all attacks and spells.
Thoridal, Stars' Fury
- Changed formula; Demon Edgex2 + Hyperstone + Eaglehorn = 10200
- +100 damage, 30 Agi and 60 attack speed
- Effect of granting bonus agi remains.
- Effect of attacking additional units now has a range equivalent to the user's range (instead of flat 700)
- Number of bonus units reduced from 3 to 1.
Game effects
Modes
New testing mode
Within 15s, if the host uses -lo, anti-MH functions will activate. EXPERIMENTAL.
- Stealth Assassin can no longer use -os mode under -ak mode.
- Removed -bh mode.
- You can now random the two new heroes under -sd.
- You will now automatically learn attributes under -ss mode; the icon for Hero Attributes is removed.
- Fixed -sc and -mc memory leaks.
- New neutral under -sc and -mc: Mortar Team. Under -mc mode they spawn like Hydras (after 20 min)
- Fixed Fiery Soul, Craggy Exterior, Essence Aura, Last Word malfunctioning when acting as randomed skills.
- Reworked -cm: it no longer works with other modes.
Quote:
-cm now automatically activates -fn, -fr, -bb, -sc and -st. - Pickbans now start 15s after mode activates. - Each team takes turn to pick 10 heroes and ban 3 heroes each, then select 5 heroes to use. - You can no longer use the item lottery in this mode. - Each player starts with 625 gold. - Neutrals spawn when the creepwave first spawns. |
- Moved Glyph of Fortification from Circle of Power to the new shop.
- Shifted location of buy-back in Circle of Power; added a 25s cd.
- New buffs in the Circle of Power; player-unique.
Quote:
Each player can only have one of these active. Each buff has two effects: an effect that grows with hero level (in parenthesis) and another static effect. 1: Sharp Blade: +3(2) damage. Increases hero kill gold by 20%. 2: Resilient Shield: +1(0.2) armor. Decreases hero death gold loss by 35%. 3: Nimbleness: +9(1) movement speed. Decreases respawn time by 20%. 4: Concentration: +0.8(0.2) HP and MP regen/s. Decreases buyback cd by 7s. 5: Fortitude: +90(10) max HP. +1 bonus gold/s. 6: Energy: +21(4) max MP. Increases magic resistance by 18%. |
Damage system
1. Optimized damage code?
2. Craggy Exterior priority now falls behind Critical
3. Negative damage no longer triggers critical
Interface
- All spells which can be affected by bonus magic damage (from Orchid, etc) now have a purple "Ī©" attached to their names.
- Achievements now grant special titles.
- Referees can now view additional information on the scoreboard
- Heroes with no random-ed skills will have the Attribute Bonus displayed instead.
- End-game scoreboard improved.
- Fixed hex and metamorphosis skills from removing the visual effects of kill sprees.
- Changed graphics for Wrath of Nature, Ethereal Staff, Elune's Arrow.
Runes
- When the game begins, the rune will be refreshed.
- Smoke of Deceit rune now dispels on attacking neutrals.
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