DotA Hero Crixalis the Sand King Guide, Build and Strategy. A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and, unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.
Crixalis – Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 2
Burrowstrike (E)
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds.
Level 1 – Deals 100 damage, 350 casting range.
Level 2 – Deals 160 damage, 450 casting range.
Level 3 – Deals 220 damage, 550 casting range.
Level 4 – Deals 280 damage, 650 casting range.
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Area of Effect: 175
Mana Cost: 110/120/130/140
Cooldown: 11 Seconds
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 – Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 – Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 – Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds.
Level 4 – Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds.
• Damage type: magical
• If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible.
• Sand Storm is considered a channeling spell.
• Area of Effect: 300/350/400/550
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Caustic Finale (L)
Each of the Sand King’s attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 – 90 damage.
Level 2 – 130 damage.
Level 3 – 170 damage.
Level 4 – 220 damage.
• Caustic Finale is an Orb Effect.
• Damage type: magical
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Area of Effect: 400
Mana Cost: N/A
Cooldown: N/A
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 – Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 2 – Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 3 – Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%.
Mana Cost: 175/250/325
Cooldown: 140/120/100 (120/100/80 with Scepter)
• Damage type: magical
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King’s current location, not where he first casted the spell.
• The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*)
• Can be improved by Aghanim’s Scepter (* shows the improved values).
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 2
Burrowstrike (E)
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds.
Level 1 – Deals 100 damage, 350 casting range.
Level 2 – Deals 160 damage, 450 casting range.
Level 3 – Deals 220 damage, 550 casting range.
Level 4 – Deals 280 damage, 650 casting range.
• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Area of Effect: 175
Mana Cost: 110/120/130/140
Cooldown: 11 Seconds
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 – Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 – Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 – Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds.
Level 4 – Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds.
• Damage type: magical
• If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible.
• Sand Storm is considered a channeling spell.
• Area of Effect: 300/350/400/550
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Caustic Finale (L)
Each of the Sand King’s attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 – 90 damage.
Level 2 – 130 damage.
Level 3 – 170 damage.
Level 4 – 220 damage.
• Caustic Finale is an Orb Effect.
• Damage type: magical
• Exploding units leave no corpse.
• Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
• Does not work on denies (the buff is not placed on allied units).
• Area of Effect: 400
Mana Cost: N/A
Cooldown: N/A
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 – Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 2 – Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 3 – Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%.
Mana Cost: 175/250/325
Cooldown: 140/120/100 (120/100/80 with Scepter)
• Damage type: magical
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
• The pulses are centered on the Sand King’s current location, not where he first casted the spell.
• The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*)
• Can be improved by Aghanim’s Scepter (* shows the improved values).
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