Tuesday, August 16, 2011

Jakiro Item Build | DotA Twin Head Dragon Item Build, Guide and Strategy

Jakiro Item Build - DotA Twin Head Dragon Item Build, Guide and Strategy. Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera age impossible to determine. With his large snapping heads and aggressive, unpredictable behavior is an intimidating creature Jakiro to say the least, still loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has allowed a strange affinity with the element forces of ice and fire, he, all he sees before him, lay waste, and is more than capable of keeping a targets enemy in his line of anger. The Scourge would do best to be careful, this dragon, so they do not freeze and shatter like melted all their precious Frozen Throne before their eyes.



Jakiro – The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 46 to 54 | HP: 606 | Mana: 364
HP Rain: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 2

Dual Breath (D)
Jakiro sister city heads let loose an icy blast, followed closely by a wave of fire, each of which first damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1-35 damage per breath, 5 fire damage per second.
Level 2-70 damage per breath, 10 fire damage per second.
Level 3-105 damage per breath, 15 fire damage per second.
Level 4-140 damage per breath, 20 fire damage per second.
• Damage Type: Magic
• The slow takes 4 seconds and slows for 30% and 20% movespeed IAS.
• Dual Breath from a 200 AoE and AoE 250 final.
• Has a 0.4-second interval between each breath.
Radius: 500
Mana Cost: 135/140/155/170
Cooldown: 10 seconds

Ice Path (T)
Creates a path of ice to Jakiro. After 0.5 seconds, the path explodes and freezes nearby enemy units. Has 1,100 range.
Level 1 – Freezes enemy units take 1 second.
Level 2 – Freezes enemy units take, 1.33 seconds.
Level 3 – Freezes enemy units take, 1.66 seconds.
Level 4 – Freezes enemy units take 2 seconds.
• It takes 0.5 seconds for the path to achieve in full.
• Frozen Ice Path units are completely disabled, the same properties as stun.
• Scope: 175
Mana cost: 75
Cooldown: 16/15/14/13 seconds

Liquid Fire (A)
Direct from the belly of the beast, slowly Jakiro harnesses Liquid Fire when he attacks his victims burn (175 AoE), and slow their attacks for 5 seconds.
Level 1 to 10 damage per second and 20% attack speed reduction.
Level 2-15 damage per second and 30% attack speed reduction.
Level 3-20 damage per second and 40% attack speed reduction.
Level 4 to 25 damage per second and 50% attack speed reduction.
• Damage Type: Magic
• This ability to units and buildings.
• If used on an enemy tower, it will slow the tower attacks.
Mana Cost: N / A
Cooldown: 20/15/10/5

Macropyre (R)
Jakiro unleashed a series of pulses flame strikes in front of him. Each flame strike deals damage per second for 5 seconds and has a 200 AoE radius. 6 flame strikes and 900 (1350 *) Range.
Level 1 to 100 (125 *) Damage per second.
Level 2 to 140 (175 *) Damage per second.
Level 3 to 180 (225 *) Damage per second.
Mana cost: 220 / 330 / 440
Cool Down: 60 seconds
• Damage Type: Magic
• Macropyre destroyed all the trees in the path of the fire.
• Macropyre has a 0.2 (0.05 second with Aghanim’s Scepter) second pause between each Flame Strike.
• Throw: 500/700/850/850
• by Aghanim’s Scepter can be improved (* indicates the improved values).

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