Storm Spirit Item Build - Raijin Thunderkeg Item Build, Guide and Strategy. A Celestial Being called in to help the Sentinel in their darkest hour, the Storm Spirit chose to manifest in the essential nature of the life of a humble Elementalist, Raijin Thunderkeg. Although the soul is dead Pandaren For very large wave Essence pure power, a divine entity even now Seeking refuge in Raijin’s body, unable to grow on ITS own. However, Despi ITS mortal Detention, Storm Spirit Far From Being limited ITS incredible powers. Being able to manipulate the vast, limitless energy source in a mysterious way, it quickly Hails damaging lightning spark of Sentinel’s opponent, to eradicate all that dare to cross the road ITS.
Raijin Thunderkeg – Storm Spirit
Range: 480 | Move Speed: 295
Primary: INT
Str: 17 + 1.5 | Agi: 22 + 1.8 | Int: 23 + 2.6
Damage: 48-58 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.93
Attack Speed: 0.72 | Armor: 5
Remnant remaining Static (R)
Make your own Raijin containg the remnants of his essence. The Remnant static ITS will release a unit of energy stored Every time the enemy comes nearby. Lasts 12 seconds.
Level 1-140 damage.
Level 2-180 damage.
Level 3-220 damage.
Level 4-260 damage.
• Damage type: magic
• The remains static take a second to realize after this spell is cast.
The remnants • Having a vision and could see flying over the cliffs and trees.
• Explosion hits Actually AOE units in 260, but will only be triggered by the units in 235 AoE.
• Area of ??Effect: 235
Mana Cost: 70/80/90/100
Rest: 4
Electric Vortex (E)
Storm focused energy to rip open a vortex to draw enemies to it. This process slows the Storm Spirit for a brief period.
Level 1 – Interest 100 units for 1 second.
Level 2 – Attract 150 units for 1.5 seconds.
Level 3 – Attract 200 units more than 2 seconds.
Level 4 – Attract 250 units more than 2.5 seconds.
• This ability to slow the Storm Spirit by 50% for 3 seconds.
• This skill is blocked by Linken’s Sphere and can not target magic immune units.
• Casting range: 300
Mana Cost: 100/110/120/130
Rest: 20
Overload (V)
Storm Spirit Being overloaded with electrical energy every time he cast a spell. This responsibility was released on his next attack as explosive power, handling damage and slow units nearby.
Level 1 to 30 damage.
2-45 level of damage.
Level 30 to 60 damage.
4-75 level of damage.
• Damage type: magic
Overloading • slowing the velocity of the unit affected ‘by 80% and attack speed by 50% during 0.6 seconds.
• Use trigger items not Overload.
• Area of ??Effect: 300
Mana Cost: N / A
Rest: N / A
Ball Lightning (G)
Storm Spirit Being enveloped by the energy, lost his physical form, and travel until he depletes his or Achieving where his target. While in this form, he was damage to nearby units on how to make his electric form has been passed. Damage, speed and effects to Improve level.
Level 1 – Spirit Storm Moves into targeted locations do 8 damage per 100 units in 1250 movespeed travel.
Level 2 – Storm Spirit Moves into targeted locations to 12 attacks per 100 units in 1875 movespeed travel.
Level 3 – Storm Spirit Moves into targeted locations of 16 attacks per 100 units in 2500 movespeed travel.
Mana Cost: N / A
Rest: N / A
• Damage type: magic
• If the Storm Spirit on the move out of where he would stop immediately.
• Where initial cost: 15 + 7% of the total pool where.
• Where the cost per 100 units of travel: 10 + 1% of the total pool where.
• Instant cast abilities can be used while traveling.
• When using this ability, the Storm Spirit is immune.
• This ability to destroy the tree.
• Area of ??Effect: 150/225/300
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