Quas Q Q | |||||||
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Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration. | |||||||
Active: Instances of Quas added: 1 (up to 3 maximum) Passive: HP Regeneration Per Instance of Quas: 1/2/3/4/5/6/7 Passive: Strength Bonus: 2/4/6/8/10/12/14 |
Wex W W | |||||||
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Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. | |||||||
Active: Instances of Wex added: 1 (up to 3 maximum) Pasivo: Move Speed Bonus Per Instance of Wex: 1%/2%/3%/4%/5%/6%/7% Pasivo: Agility Bonus: 2/4/6/8/10/12/14 |
Exort E E | |||||||
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Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. | |||||||
Activo: instancias Exort agregando: 1 (sube hasta 3 maximo) Pasivo: Bonus Damage Per Instance of Exort: 3/6/9/12/15/18/21 Pasivo: Inteligencia Bonus: 2/4/6/8/10/12/14 |
Invoke R R | |||||||
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Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. UPGRADABLE: Decreases cooldown and removes mana cost. | |||||||
Number of Invoked Spells Allowed: 1/2/2/2 | |||||||
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Cold Snap | |||||||
Ghost Walk | Ice Wall | ||||||
Tornado | Deafening Blast | Forge Spirit | |||||
EMP | Alacrity | Chaos Meteor | Sun Strike |
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